Difference between revisions of "Lord of Ancient Ages (3.5e Equipment)"
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|aura=Strong [[Abjuration]]; DC 25 | |aura=Strong [[Abjuration]]; DC 25 | ||
|cl=20 | |cl=20 | ||
− | |price= | + | |price=— |
|bslot=Body | |bslot=Body | ||
|act=[[SRD:Magic_Item_Basics#Use_Activated|Use Activated]] | |act=[[SRD:Magic_Item_Basics#Use_Activated|Use Activated]] | ||
− | | | + | |weight=60 lb. |
+ | |type=Minor | ||
+ | |summary=A suit of otherworldly spiked adamantine full plate mail. | ||
}} | }} | ||
− | + | {| class="zebra d20" | |
+ | |+ {{Anchor|Table: Lord of Ancient Ages}} | ||
+ | |- | ||
+ | ! rowspan="2" |Armor Type || rowspan="2" |Cost || rowspan="2" |Armor Bonus || rowspan="2" |Maximum<br/> [[SRD:Dexterity|Dex]] Bonus || rowspan="2" |Armor Check<br/>Penalty || rowspan="2" |Arcane Spell<br/>Failure Chance || colspan="2"| Speed || rowspan="2" |Weight<sup>1</sup> | ||
+ | |- | ||
+ | ! (30 ft.) !! (20 ft.) | ||
+ | |- | ||
+ | | Heavy || — || +8<sup>3</sup> || +1 || −5 || 35% || 20 ft.<sup>2</sup> || 15 ft.<sup>2</sup> || 60 lb. | ||
+ | |- | ||
+ | | class="foot" colspan="9" | | ||
+ | # Weight figures are for armor sized to fit Medium characters. Armor fitted for Small characters weighs half as much, and armor fitted for Large characters weighs twice as much. | ||
+ | # When running in heavy armor, you move only triple your speed, not quadruple. | ||
+ | # Calculated without enhancement bonus. | ||
+ | |} | ||
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− | : | + | This [[SRD:Armor Spikes|spiked]] [[SRD:Adamantine|adamantine]] [[SRD:Full Plate Armor|full plate]] is highly decorated with long forgotten ancient celestial runes, gems and reflects a slight glow of golden light about it when worn. Sets of this armor were first crafted by [[Veti (3.5e Deity)|Veti]] during The First and Last War against [[Exaka (3.5e Deity)|Exaka]]. The armors have since made their way across worlds and into the hands of goodly and fiendish creatures alike. The armor attunes itself to its wearer, granting effects based on the HD of its wearer as well as his alignment. |
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− | :1 | + | '''Enhancement Bonus:''' Both the armor as well as its spikes gains an enhancement bonus based on the wearer's HD, minimum of +1 (+2 at 6 HD, +3 at 10 HD, +4 at 14 HD and up to a maximum of +5 at 18 HD). |
− | + | '''Armor:''' Being made of [[SRD:Adamantine|adamantine]], this [[SRD:Full Plate Armor|full plate]] grants the wearer [[SRD:Damage Reduction|damage reduction]] 3/—. | |
− | + | ||
+ | ''Fortified ([[SRD:Special Abilities Overview#Supernatural|Su]]):'' The armor grants [[SRD:Fortification|fortification]] that protects the wearer from the extra damage dealt from attacks that target vital areas (such as [[SRD:Standard Actions#Critical Hits|critical hits]] and [[SRD:Rogue#Class Features|sneak attacks]]). The wearer is granted [[SRD:Fortification|fortification]] in the amount of 5% per HD (to a maximum of 100% [[SRD:Fortification|fortification]] at 20 HD). | ||
+ | |||
+ | '''Spikes:''' The [[SRD:Adamantine|adamantine]] [[SRD:Armor Spikes|spikes]] covering this armor ignore the first 20 points of [[SRD:Breaking and Entering#Hardness|hardness]] when attacking an object. The spikes are treated as the alignment of the wearer, allowing him to bypass certain types of damage reduction as well as deal an additional 2d6 damage to any creature that opposes his alignment on at least one axis (good↔evil or law↔chaos). The spikes have the [[SRD:Keen|keen]] ability, increasing the critical threat range to 19-20/x2. | ||
+ | |||
+ | ''Volley of Spikes ([[SRD:Special Abilities Overview#Supernatural|Su]]):'' As a [[SRD:Standard Actions|standard action]], the wearer can will the armor to launch a barrage of spikes. He may launch a number of spikes up to the armor's granted enchantment bonus as ranged attacks. The range of these spikes is 30 feet with no range increment (the spikes instantly vanish, reappearing on the armor if they exceed this range). | ||
+ | |||
+ | Expended spikes vanish after impact and reappear on the armor. | ||
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− | {{3.5e | + | {{3.5e Artifacts Breadcrumb}} |
[[Category:3.5e]] | [[Category:3.5e]] | ||
[[Category:User]] | [[Category:User]] | ||
[[Category:Equipment]] | [[Category:Equipment]] | ||
− | [[Category: | + | [[Category:Artifact]] |
[[Category:Armor]] | [[Category:Armor]] | ||
+ | |||
+ | {{Navboxes}} |
Latest revision as of 04:24, 19 September 2012
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Price: | — |
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Body Slot: | Body |
Caster Level: | 20 |
Aura: | Strong Abjuration; DC 25 |
Activation: | Use Activated |
Weight: | 60 lb. |
Armor Type | Cost | Armor Bonus | Maximum Dex Bonus |
Armor Check Penalty |
Arcane Spell Failure Chance |
Speed | Weight1 | |
---|---|---|---|---|---|---|---|---|
(30 ft.) | (20 ft.) | |||||||
Heavy | — | +83 | +1 | −5 | 35% | 20 ft.2 | 15 ft.2 | 60 lb. |
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This spiked adamantine full plate is highly decorated with long forgotten ancient celestial runes, gems and reflects a slight glow of golden light about it when worn. Sets of this armor were first crafted by Veti during The First and Last War against Exaka. The armors have since made their way across worlds and into the hands of goodly and fiendish creatures alike. The armor attunes itself to its wearer, granting effects based on the HD of its wearer as well as his alignment.
Enhancement Bonus: Both the armor as well as its spikes gains an enhancement bonus based on the wearer's HD, minimum of +1 (+2 at 6 HD, +3 at 10 HD, +4 at 14 HD and up to a maximum of +5 at 18 HD).
Armor: Being made of adamantine, this full plate grants the wearer damage reduction 3/—.
Fortified (Su): The armor grants fortification that protects the wearer from the extra damage dealt from attacks that target vital areas (such as critical hits and sneak attacks). The wearer is granted fortification in the amount of 5% per HD (to a maximum of 100% fortification at 20 HD).
Spikes: The adamantine spikes covering this armor ignore the first 20 points of hardness when attacking an object. The spikes are treated as the alignment of the wearer, allowing him to bypass certain types of damage reduction as well as deal an additional 2d6 damage to any creature that opposes his alignment on at least one axis (good↔evil or law↔chaos). The spikes have the keen ability, increasing the critical threat range to 19-20/x2.
Volley of Spikes (Su): As a standard action, the wearer can will the armor to launch a barrage of spikes. He may launch a number of spikes up to the armor's granted enchantment bonus as ranged attacks. The range of these spikes is 30 feet with no range increment (the spikes instantly vanish, reappearing on the armor if they exceed this range).
Expended spikes vanish after impact and reappear on the armor.
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