Difference between revisions of "Nightcrawler, Deathless (3.5e Monster)"
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= Deathless [[SRD:Nightcrawler|Nightcrawler]] = | = Deathless [[SRD:Nightcrawler|Nightcrawler]] = | ||
− | {{ | + | {{3.5e Monster Classic |
− | | | + | |monster= |
− | |size=[[SRD:Gargantuan Size|Gargantuan]] |type= | + | |size=[[SRD:Gargantuan Size|Gargantuan]] |type=Undead |subtypes=Deathless, Extraplanar |
|hd=25d12+200 |hp=362 | |hd=25d12+200 |hp=362 | ||
|init=+5 | |init=+5 | ||
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'''Aversion to Daylight ([[Ex]]):''' If exposed to natural daylight (not merely a daylight spell), nightshades take a -4 penalty on all attack rolls, saving throws, and skill checks. | '''Aversion to Daylight ([[Ex]]):''' If exposed to natural daylight (not merely a daylight spell), nightshades take a -4 penalty on all attack rolls, saving throws, and skill checks. | ||
− | '''{{ | + | '''{{Anchor|Desecrating Aura}} ([[Su]]):''' All nightshades give off a 20-foot radius emanation of utter desecration, imbuing their surroundings with negative energy. This ability works much like a desecrate spell, except that the nightshade’s evil is so great that it is treated as the shrine of an evil power. All undead within 20 feet of the nightshade (including the creature itself) gain a +2 profane bonus on attack rolls, damage rolls, and saving throws, and +2 hit points per [[SRD:Hit Dice|HD]]. (The nightshade Hit Dice, attack, and save entries given here include these profane bonuses.) [[SRD:Charisma|Charisma]] checks made to turn undead within this area take a -6 penalty. |
A nightshade’s desecrating aura cannot be dispelled except by a dispel evil spell or similar effect. If the effect is dispelled, the nightshade can resume it as a free action on its next turn. Its desecrating aura is suppressed if a nightshade enters a consecrated or hallowed area, but the nightshade’s presence also suppresses the consecrated or hallowed effect for as long as it remains in the area. | A nightshade’s desecrating aura cannot be dispelled except by a dispel evil spell or similar effect. If the effect is dispelled, the nightshade can resume it as a free action on its next turn. Its desecrating aura is suppressed if a nightshade enters a consecrated or hallowed area, but the nightshade’s presence also suppresses the consecrated or hallowed effect for as long as it remains in the area. | ||
− | '''{{ | + | '''{{Anchor|Energy Drain}} ([[SRD:Su|Su]]):''' Living creatures inside a nightcrawler’s gizzard gain one [[SRD:Energy Drain, Negative Levels, and Level Loss#Negative Levels|negative level]] each [[SRD:Round|round]]. The [[SRD:DC|DC]] is 28 for the [[SRD:Saving Throw|Fortitude save]] to remove a [[SRD:Energy Drain, Negative Levels, and Level Loss#Negative Levels|negative level]]. The save [[SRD:DC|DC]] is [[SRD:Charisma|Charisma]]-based. |
For each such [[SRD:Energy Drain, Negative Levels, and Level Loss#Negative Levels|negative level]] bestowed, the nightcrawler gains 5 [[SRD:Temporary Hit Points|temporary hit points]]. | For each such [[SRD:Energy Drain, Negative Levels, and Level Loss#Negative Levels|negative level]] bestowed, the nightcrawler gains 5 [[SRD:Temporary Hit Points|temporary hit points]]. | ||
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'''[[SRD:Improved Grab|Improved Grab]] ([[SRD:Ex|Ex]]):''' To use this ability, a nightcrawler must hit with its bite attack. It can then attempt to start a [[SRD:Grapple|grapple]] as a [[SRD:Free Actions|free action]] without provoking an [[SRD:Attacks of Opportunity|attack of opportunity]]. If it wins the [[SRD:Grapple|grapple]] check]], it establishes a hold and can try to swallow the opponent in the following [[SRD:Round|round]]. | '''[[SRD:Improved Grab|Improved Grab]] ([[SRD:Ex|Ex]]):''' To use this ability, a nightcrawler must hit with its bite attack. It can then attempt to start a [[SRD:Grapple|grapple]] as a [[SRD:Free Actions|free action]] without provoking an [[SRD:Attacks of Opportunity|attack of opportunity]]. If it wins the [[SRD:Grapple|grapple]] check]], it establishes a hold and can try to swallow the opponent in the following [[SRD:Round|round]]. | ||
− | '''{{ | + | '''{{Anchor|Poison}} ([[SRD:Ex|Ex]]):''' Injury, [[SRD:Saving Throw|Fortitude]] [[SRD:DC|DC]] 22, initial and secondary damage 2d6 [[SRD:Strength|Str]]. The save [[SRD:DC|DC]] is [[SRD:Constitution|Constitution]]-based. |
− | '''{{ | + | '''{{Anchor|Spell-Like Abilities}}:''' At will—''[[SRD:Contagion|contagion]]'' ([[SRD:DC|DC]] 20), ''[[SRD:Deeper Darkness|deeper darkness]], [[SRD:Detect Magic|detect magic]], [[SRD:Greater Dispel Magic|greater dispel magic]], [[SRD:Haste|haste]], [[SRD:Invisibility (Spell)|invisibility]], [[SRD:See Invisibility|see invisibility]], [[SRD:Unholy Blight|unholy blight]]'' ([[SRD:DC|DC]] 20); 3/day—''[[SRD:Cone of Cold|cone of cold]]'' ([[SRD:DC|DC]] 21), ''[[SRD:Confusion|confusion]]'' ([[SRD:DC|DC]] 20), ''[[SRD:Hold Monster|hold monster]]'' ([[SRD:DC|DC]] 21); 1/day—''[[SRD:Finger of Death|finger of death]]'' ([[SRD:DC|DC]] 23), ''[[SRD:Mass Hold Monster|mass hold monster]]'' ([[SRD:DC|DC]] 25), ''[[SRD:Plane Shift|plane shift]]'' ([[SRD:DC|DC]] 23). [[SRD:Caster Level|Caster level]] 25th. The save [[SRD:DC|DCs]] are [[SRD:Charisma|Charisma]]-based. |
− | '''{{ | + | '''{{Anchor|Summon Undead}} ([[SRD:Su|Su]]):''' A nightcrawler can summon [[SRD:Undead Type|undead]] creatures once per night: 9–16 [[SRD:Shadow|shadows]], 3–6 [[SRD:Shadow|greater shadows]], or 2–4 [[SRD:Wraith|dread wraiths]]. The [[SRD:Undead Type|undead]] arrive in 1d10 rounds and serve for 1 hour or until released. |
'''[[SRD:Swallow Whole|Swallow Whole]] ([[SRD:Ex|Ex]]):''' A nightcrawler can try to swallow a grabbed opponent of Huge or smaller size by making a successful [[SRD:Grapple|grapple]] check. Once inside, the opponent takes 2d8+12 points of bludgeoning damage plus 12 points of acid damage per [[SRD:Round|round]] from the nightcrawler’s gizzard and is subject to the creature’s [[SRD:Energy Drain, Negative Levels, and Level Loss#Energy Drain (Su)|energy drain]]. A swallowed creature can cut its way out by usining light slashing or piercing weapon to deal 35 points of damage to the gizzard ([[SRD:AC|AC]] 21). Once the creature exits, muscular action closes the hole; another swallowed opponent must cut its own way out. A nightcrawler’s interior can hold 2 Huge, 8 Large, 32 Medium, 128 Small, 512 Tiny or smaller opponents. | '''[[SRD:Swallow Whole|Swallow Whole]] ([[SRD:Ex|Ex]]):''' A nightcrawler can try to swallow a grabbed opponent of Huge or smaller size by making a successful [[SRD:Grapple|grapple]] check. Once inside, the opponent takes 2d8+12 points of bludgeoning damage plus 12 points of acid damage per [[SRD:Round|round]] from the nightcrawler’s gizzard and is subject to the creature’s [[SRD:Energy Drain, Negative Levels, and Level Loss#Energy Drain (Su)|energy drain]]. A swallowed creature can cut its way out by usining light slashing or piercing weapon to deal 35 points of damage to the gizzard ([[SRD:AC|AC]] 21). Once the creature exits, muscular action closes the hole; another swallowed opponent must cut its own way out. A nightcrawler’s interior can hold 2 Huge, 8 Large, 32 Medium, 128 Small, 512 Tiny or smaller opponents. | ||
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Latest revision as of 05:27, 19 September 2012
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Deathless Nightcrawler[edit]
A nightcrawler is a massive behemoth similar to a purple worm, though utterly black in color.
A nightcrawler measures about 7 feet in diameter and is 100 feet long from its toothy maw to the tip of its stinging tail. It weighs about 55,000 pounds.
Combat[edit]
A nightcrawler attacks by burrowing through the ground and emerging to strike.
A nightcrawler’s natural weapons are treated as magic weapons for the purpose of overcoming damage reduction.
Aversion to Daylight (Ex): If exposed to natural daylight (not merely a daylight spell), nightshades take a -4 penalty on all attack rolls, saving throws, and skill checks.
Desecrating Aura (Su): All nightshades give off a 20-foot radius emanation of utter desecration, imbuing their surroundings with negative energy. This ability works much like a desecrate spell, except that the nightshade’s evil is so great that it is treated as the shrine of an evil power. All undead within 20 feet of the nightshade (including the creature itself) gain a +2 profane bonus on attack rolls, damage rolls, and saving throws, and +2 hit points per HD. (The nightshade Hit Dice, attack, and save entries given here include these profane bonuses.) Charisma checks made to turn undead within this area take a -6 penalty.
A nightshade’s desecrating aura cannot be dispelled except by a dispel evil spell or similar effect. If the effect is dispelled, the nightshade can resume it as a free action on its next turn. Its desecrating aura is suppressed if a nightshade enters a consecrated or hallowed area, but the nightshade’s presence also suppresses the consecrated or hallowed effect for as long as it remains in the area.
Energy Drain (Su): Living creatures inside a nightcrawler’s gizzard gain one negative level each round. The DC is 28 for the Fortitude save to remove a negative level. The save DC is Charisma-based.
For each such negative level bestowed, the nightcrawler gains 5 temporary hit points.
Improved Grab (Ex): To use this ability, a nightcrawler must hit with its bite attack. It can then attempt to start a grapple as a free action without provoking an attack of opportunity. If it wins the grapple check]], it establishes a hold and can try to swallow the opponent in the following round.
Poison (Ex): Injury, Fortitude DC 22, initial and secondary damage 2d6 Str. The save DC is Constitution-based.
Spell-Like Abilities: At will—contagion (DC 20), deeper darkness, detect magic, greater dispel magic, haste, invisibility, see invisibility, unholy blight (DC 20); 3/day—cone of cold (DC 21), confusion (DC 20), hold monster (DC 21); 1/day—finger of death (DC 23), mass hold monster (DC 25), plane shift (DC 23). Caster level 25th. The save DCs are Charisma-based.
Summon Undead (Su): A nightcrawler can summon undead creatures once per night: 9–16 shadows, 3–6 greater shadows, or 2–4 dread wraiths. The undead arrive in 1d10 rounds and serve for 1 hour or until released.
Swallow Whole (Ex): A nightcrawler can try to swallow a grabbed opponent of Huge or smaller size by making a successful grapple check. Once inside, the opponent takes 2d8+12 points of bludgeoning damage plus 12 points of acid damage per round from the nightcrawler’s gizzard and is subject to the creature’s energy drain. A swallowed creature can cut its way out by usining light slashing or piercing weapon to deal 35 points of damage to the gizzard (AC 21). Once the creature exits, muscular action closes the hole; another swallowed opponent must cut its own way out. A nightcrawler’s interior can hold 2 Huge, 8 Large, 32 Medium, 128 Small, 512 Tiny or smaller opponents.
Back to Main Page → 3.5e Homebrew → Monsters
Alignment | Always chaotic evil + |
Author | Sulacu + |
Challenge Rating | 24 + |
Environment | Plane of Shadow + |
Identifier | 3.5e Monster + |
Level Adjustment | — + |
Rating | Undiscussed + |
Size | Gargantuan + |
Subtype | Deathless + and Extraplanar + |
Title | Nightcrawler, Deathless + |
Type | Undead + |