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'''Starting Ability Scores (Before Racial Adjustments):''' (Assuming 32 Point Buy)  16 14 14 8 10 15
 
'''Starting Ability Scores (Before Racial Adjustments):''' (Assuming 32 Point Buy)  16 14 14 8 10 15
  
'''Race:''' [[Race::[[SRD:Half-Orc|Half-Orc]]]]
+
'''Race:''' [[Race::[[SRD:Half-Orcs_(Race)|Half-Orc]]]]
  
 
{| class="zebra d20" style="text-align: left;" {{#vardefine: odd|0}}
 
{| class="zebra d20" style="text-align: left;" {{#vardefine: odd|0}}
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! [[SRD:Saving Throw#Fortitude|Fort]] || [[SRD:Saving Throw#Reflex|Ref]] || [[SRD:Saving Throw#Will|Will]]
 
! [[SRD:Saving Throw#Fortitude|Fort]] || [[SRD:Saving Throw#Reflex|Ref]] || [[SRD:Saving Throw#Will|Will]]
 
|-  
 
|-  
| 1st || [[UA:Half-Orc_Paragon|Half-Orc Paragon]] 1 || +1 || +2 || +0 || +0 || [[Power Attack]], Dreadful Wrath, Menacing Demeanor || Divided Ancestry, Monstrous Mien ||
+
| 1st || [[Publication:Unearthed Arcana/Half-Orc_Paragon|Half-Orc Paragon]] 1 || +1 || +2 || +0 || +0 || [[Power Attack]], Dreadful Wrath, Menacing Demeanor || Divided Ancestry, Monstrous Mien ||
 
|-  
 
|-  
| 2nd || [[SRD:Barbarian|Barbarian]] 1 || +2 || +4 || +0 || +0 || || Fast Movement, Illiteracy, [[UA:Rage_Variant:_Whirling_Frenzy|Whirling Frenzy]] 1/day ||
+
| 2nd || [[SRD:Barbarian|Barbarian]] 1 || +2 || +4 || +0 || +0 || || Fast Movement, Illiteracy, [[Publication:Unearthed Arcana/Rage_Variant:_Whirling_Frenzy|Whirling Frenzy]] 1/day ||
 
|-  
 
|-  
| 3rd || [[UA:Half-Orc_Paragon|Half-Orc Paragon]] 2 || +3 || +5 || +0 || +0 || Righteous Wrath || [[UA:Rage_Variant:_Whirling_Frenzy|Whirling Frenzy]] 2/day ||  
+
| 3rd || [[Publication:Unearthed Arcana/Half-Orc_Paragon|Half-Orc Paragon]] 2 || +3 || +5 || +0 || +0 || Righteous Wrath || [[Publication:Unearthed Arcana/Rage_Variant:_Whirling_Frenzy|Whirling Frenzy]] 2/day ||  
 
|-  
 
|-  
| 4th || [[UA:Half-Orc_Paragon|Half-Orc Paragon]] 3 || +4 || +5 || +1 || +1 || || Ability Boost ([[Strength]] +2) ||  
+
| 4th || [[Publication:Unearthed Arcana/Half-Orc_Paragon|Half-Orc Paragon]] 3 || +4 || +5 || +1 || +1 || || Ability Boost ([[Strength]] +2) ||  
 
|-  
 
|-  
| 5th || Fighter 1 || +5 || +7 || +1 || +1 || [[SRD:Exotic Weapon Proficiency|Exotic Weapon Proficiency: Bastard Sword]] || ||
+
| 5th || [[SRD:Fighter|Fighter]] 1 || +5 || +7 || +1 || +1 || [[SRD:Exotic Weapon Proficiency|Exotic Weapon Proficiency: Bastard Sword]] || ||
 
|-  
 
|-  
 
| 6th || Ronin 1 || +6 || +9 || +1 || +1 || Knight of the Stars || Infamy, Sneak Attack +1d6 ||
 
| 6th || Ronin 1 || +6 || +9 || +1 || +1 || Knight of the Stars || Infamy, Sneak Attack +1d6 ||
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| 8th || Champion of Gwynharwyf 2 || +8 || +11 || +1 || +1 || || Divine Grace, Furious Casting ||  
 
| 8th || Champion of Gwynharwyf 2 || +8 || +11 || +1 || +1 || || Divine Grace, Furious Casting ||  
 
|-  
 
|-  
| 9th || Champion of Gwynharwyf 3 || +9 || +12 || +2 || +2 || Imperious Command || DR 2/--, Resist Enchantment, [[UA:Rage_Variant:_Whirling_Frenzy|Whirling Frenzy]] 3/day ||  
+
| 9th || Champion of Gwynharwyf 3 || +9 || +12 || +2 || +2 || Imperious Command || DR 2/--, Resist Enchantment, [[Publication:Unearthed Arcana/Rage_Variant:_Whirling_Frenzy|Whirling Frenzy]] 3/day ||  
 
|-  
 
|-  
 
| 10th || Champion of Gwynharwyf 4 || +10 || +13 || +2 || +2 || || Fearsome Fury ||
 
| 10th || Champion of Gwynharwyf 4 || +10 || +13 || +2 || +2 || || Fearsome Fury ||
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*[[Unnatural_Aura_(3.5e_Trait)|Unnatural Aura]] can boost the DC of your fear effects by 2.
 
*[[Unnatural_Aura_(3.5e_Trait)|Unnatural Aura]] can boost the DC of your fear effects by 2.
*[[Hulking Brute (3.5e Trait)|Menacing Brute]] or [[Intimidating_Brute_(3.5e_Feat)|Intimidating Brute]] will let you use Strength instead of Charisma for intimidate checks.
+
*[[Hulking Brute (3.5e Trait)|Hulking Brute]] or [[Intimidating_Brute_(3.5e_Feat)|Intimidating Brute]] will let you use Strength instead of Charisma for intimidate checks.
 
*[[Spiritual Weapon (3.5e Feat)|Spiritual Weapon]] will let you specialize in Charisma more, allowing your DCs to rise.
 
*[[Spiritual Weapon (3.5e Feat)|Spiritual Weapon]] will let you specialize in Charisma more, allowing your DCs to rise.
 
*[[On_Your_Knees_(3.5e_Feat)|On Your Knees]] and [[Improved_On_Your_Knees_(3.5e_Feat)|Improved On Your Knees]] will allow you to cause enemies to cower rather than run away.
 
*[[On_Your_Knees_(3.5e_Feat)|On Your Knees]] and [[Improved_On_Your_Knees_(3.5e_Feat)|Improved On Your Knees]] will allow you to cause enemies to cower rather than run away.
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=== Variants ===
 
=== Variants ===
  
*To remove Tome of Battle from sources used, replace the level of Swordsage with another of Barbarian or the [[UA:Fighter Variant|Sneak Attack Fighter]], to gain Uncanny Dodge at the cost of 2d6 SA, or lose 1d6 SA respectively.
+
*To remove Tome of Battle from sources used, replace the level of Swordsage with another of Barbarian or the [[Publication:Unearthed Arcana/Fighter Variant|Sneak Attack Fighter]], to gain Uncanny Dodge at the cost of 2d6 SA, or lose 1d6 SA respectively.
*Be a [[UA:Desert_Half-Orcs|desert half-orc]] to lose the penalty to [[Charisma]], though you also lose the bonus to [[Strength]].
+
*Be a [[Publication:Unearthed Arcana/Desert_Half-Orcs|desert half-orc]] to lose the penalty to [[Charisma]], though you also lose the bonus to [[Strength]].
 +
*To add a little psychic power to the build, switch the level of Fighter and Swordsage with two levels of [[SRD:Psychic Warrior|Psychic Warrior]]. This also gains you an extra bonus feat.
  
  
 
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Latest revision as of 08:04, 19 September 2012

Author's Note: "Fall on your swords while you can, evil! I won't be as gentle!"


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Author: Ghostwheel (talk)
Date Created: July 28th, 2009
Status: Complete
Editing: Clarity edits only please
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"Go for the eyes Boo, GO FOR THE EYES!! RrraaaAAGHGHH!!!"

Introduction[edit]

Scare your foes into running every time you charge into combat.

References[edit]

  • Unearthed Arcana
  • Complete Warrior
  • Complete Scoundrel
  • Book of Exalted Deeds
  • Magic Item Compendium
  • Player's Guide to Faerun
  • Stormwrack
  • Tome of Battle

Game Rule Components[edit]

Skill Tricks[edit]

  • Never Outnumbered

Progression[edit]

Starting Ability Scores (Before Racial Adjustments): (Assuming 32 Point Buy) 16 14 14 8 10 15

Race: Half-Orc

ECL Class/HD/LA Base
Attack Bonus
Saving Throws Feats Class
Features
Special
Fort Ref Will
1st Half-Orc Paragon 1 +1 +2 +0 +0 Power Attack, Dreadful Wrath, Menacing Demeanor Divided Ancestry, Monstrous Mien
2nd Barbarian 1 +2 +4 +0 +0 Fast Movement, Illiteracy, Whirling Frenzy 1/day
3rd Half-Orc Paragon 2 +3 +5 +0 +0 Righteous Wrath Whirling Frenzy 2/day
4th Half-Orc Paragon 3 +4 +5 +1 +1 Ability Boost (Strength +2)
5th Fighter 1 +5 +7 +1 +1 Exotic Weapon Proficiency: Bastard Sword
6th Ronin 1 +6 +9 +1 +1 Knight of the Stars Infamy, Sneak Attack +1d6
7th Champion of Gwynharwyf 1 +7 +11 +1 +1 Detect Evil, Smite Evil 1/day
8th Champion of Gwynharwyf 2 +8 +11 +1 +1 Divine Grace, Furious Casting
9th Champion of Gwynharwyf 3 +9 +12 +2 +2 Imperious Command DR 2/--, Resist Enchantment, Whirling Frenzy 3/day
10th Champion of Gwynharwyf 4 +10 +13 +2 +2 Fearsome Fury
11th Swordsage 1 +10 +13 +4 +4 Weapon Focus Quick to Act +1 Assassin's Stance boosts Sneak Attack to +3d6
12th Scarlet Corsair 1 +11 +13 +6 +4 Intimidating Rage Improved Feint
13th Scarlet Corsair 2 +12 +13 +7 +4 Sneak Attack +4d6
14th Scarlet Corsair 3 +13 +14 +7 +5 Corsair's Feint (once per 2d4 rounds)
15th Scarlet Corsair 4 +14 +14 +8 +5 Improved Bull Rush Sailor's Step +2
16th Scarlet Corsair 5 +15 +14 +8 +5 Scourge of the Seas
17th Scarlet Corsair 6 +16 +15 +9 +6 Sneak Attack +5d6
18th Scarlet Corsair 7 +17 +15 +9 +6 Shock Trooper Corsair's Feint (once per 1d4 rounds)
19th Scarlet Corsair 8 +18 +15 +10 +6 Sailor's Step +4
20th Scarlet Corsair 9 +19 +16 +10 +7 Frightening Lunge

At level 20: Barbarian 1 / Half-Orc Paragon 3 / Fighter 1 / Ronin 1 / Champion of Gwynharwyf 4 / Scarlet Corsair 9

Items of Note[edit]

  • Use a glaive with armor spikes to threaten a larger area (since you can only intimidate those within your reach)
  • Veil of Allure (MIC)
  • Menacing Armor (MIC)
  • Drums of Panic (DMG)
  • Eyes of Doom (DMG)
  • Axe of the Sea Reavers (MIC) may come in handy
  • Breastplate of Terror (MIC)
  • Mask of the Matriarch (DotU)

Highlights[edit]

  • Assumed stats at level 20:
    • Fear effects
      • Dreadful Wrath (When you charge or full attack, DC 26 Will save (after +6 cha item and +1 tome) or be made shaken for one minute)
      • Righteous Wrath (When you first deal damage to an evil enemy, DC 26 will save (after +6 cha item and +1 tome) or be made shaken until you go down or the encounter ends)
      • Intimidating Rage (One opponent can be made shaken as long as you rage)
      • Fearsome Fury (DC equal to Intimidate check against all opponents within 30' or be shaken for as long as you rage)
      • Never Outnumbered (Demoralize all enemies within 10' they first Cower then are Shaken for a single round due to Imperious Command)
      • Fearsome Lunge (Sacrifice 2d6 on Sneak Attacks to cause enemies to be Shaken)
      • Item - Menacing Armor (Standard action, DC 26 Will save (after +6 cha item and +1 tome) or all enemies with less HD than you become Panicked for 5 rounds, Shaken for one round on a successful save)
      • Item - Drums of Panic (All creatures within 120' are affected by the Fear spell, DC 16, Shaken for one round on a successful save)
      • Item - Eyes of Doom (Doom at DC 11, Fear once per week at DC 16)
      • Item - Axe of the Sea Reavers (Standard action, DC 16 Will save or enemies within 15' are Panicked for one round)
      • Item - Breastplate of Terror (Immediate action on being wounded, DC 20 Will save or enemy is Frightened for one round, Shaken on successful save)
      • Item - Mask of the Matriarch (Standard action, DC 20 Will save gaze attack or target Cowers for one round and then is Shaken for another round)
    • Strength: 16 (Base) + 2 (Race) + 4 (Rage) + 2 (Ability Boost) + 6 (Item) + 5 (Tome) + 5 (Level) = 40 (+15)
    • Attack Bonus: 19 (BAB) + 15 (Str) + 5 (Magic) - 2 (Whirling Rage) + 1 (Weapon Focus) = +38/+38/+33/+28/+23
    • Damage: 1d10 (Glaive) + 22 (Str) + 5d6 (Sneak Attack) 5d6+5 (Magic) = 1d10+10d6+29
    • Total damage per attack comes out to 67.5 (on average), and a full attack comes out to 219.375 DPR when weighted against AC 40

Combat Sequence[edit]

  • Be sure to initiate a Duel of Wills (Tome of Battle) at the beginning of combat.
  • Charge and Rage to scare the crap out of your foes.
  • Laugh as they run away like little girls.

Further Optimization[edit]

Limitations[edit]

  • Creatures immune to mind-affecting or fear effects.

DM Counters[edit]

  • Usual melee defences apart from AC (illusions, concealment, distance, etc)

Variants[edit]

  • To remove Tome of Battle from sources used, replace the level of Swordsage with another of Barbarian or the Sneak Attack Fighter, to gain Uncanny Dodge at the cost of 2d6 SA, or lose 1d6 SA respectively.
  • Be a desert half-orc to lose the penalty to Charisma, though you also lose the bonus to Strength.
  • To add a little psychic power to the build, switch the level of Fighter and Swordsage with two levels of Psychic Warrior. This also gains you an extra bonus feat.



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Ghostwheel's Homebrew (311 Articles)
Ghostwheelv
Article BalanceHigh +
AuthorGhostwheel +
Final Class ProgressionBarbarian 1 / Half-Orc Paragon 3 / Fighter 1 / Ronin 1 / Champion of Gwynharwyf 4 / Scarlet Corsair 9 +
Identifier3.5e Optimized Character Build +
RaceHalf-Orc +
RatingUnrated +
SummaryScare your foes into running every time you charge into combat. +
TitleRighteous Rager +