Difference between revisions of "Susceptible (3.5e Condition)"
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Latest revision as of 09:46, 19 September 2012
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Susceptible[edit]
Creatures who are susceptible take a -4 on all saving rolls given by a spell. Any innate spell resistance, though not any granted by a spell or magical item, is decreased by 10. Evasion and Mettle are decreased by one step. The loss of these abilities are temporary, and does not cause a creature to unqualify for any other character option.
For example, along with the other penalties for being susceptible, a 20th level rogue with Improved Evasion special ability would lose the Improved Evasion ability but still have the normal Evasion ability. A 2nd level rogue would lose its Evasion ability.
Psionics[edit]
If using Psionics, replace spell with power and spell resistance with power resistance.
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