Difference between revisions of "Massive Musical (3.5e Spell)"

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(Project #58... I was gonna say this was Low balance, but then I realized the implications of making all the world a stage - basically, it puts everyone who's not a bard at a disadvantage.)
 
m (Link-making)
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''You strum a few chords on your instrument and burst out into song. Within a few moments, the conversations around you have all become songs as well.''
 
''You strum a few chords on your instrument and burst out into song. Within a few moments, the conversations around you have all become songs as well.''
  
When you cast this spell, you place a powerful magic curse on the land... a curse that transforms all conversations into songs. All creatures in the area must succeed on a Will save; if they fail, they lose the ability to speak normally and instead have to sing out everything they say. Creatures who enter the area during the spell's effect The spell also compels creatures to behave in a very theatrical, dramatic way. Verbal and somatic components of all spells cast in the area have a 50% chance to be screwed up by the caster overdoing it, resulting in the spell being wasted. All creatures also take a -4 penalty to [[SRD:Concentration Skill|Concentration]] checks, as the incessant singing makes any distraction more blatant and harder to ignore. Also, ''everyone'' affected by the spell looks like a gigantic tool as a result, taking a -3 penalty to Charisma, to a minimum of 4 (which may render Charisma-based spellcasting less effective). Bards are completely immune to the effects of this spell - they still sing everything they say and overperform, but they don't take any penalties (or spell failure chance) as a result because they sing everything they say and overperform anyways.
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When you cast this spell, you place a powerful magic curse on the land... a curse that transforms all conversations into songs. All creatures in the area must succeed on a Will save; if they fail, they lose the ability to speak normally and instead have to sing out everything they say. Creatures who enter the area during the spell's effect must immediately make a [[SRD:Will|Will]] save, but only one Will save is necessary (or allowed) for any given creature for the entire duration of the spell. The spell also compels creatures to behave in [an excessively theatrical, dramatic way. Verbal and somatic components of all spells cast in the area have a 50% chance to be screwed up by the caster overdoing it, resulting in the spell being wasted. All creatures also take a -4 penalty to [[SRD:Concentration Skill|Concentration]] checks, as the incessant singing makes any distraction more blatant and harder to ignore. Also, ''everyone'' affected by the spell looks like a gigantic tool as a result, taking a -3 penalty to [[SRD:Charisma|Charisma]], to a minimum of 4 (which may render Charisma-based spellcasting less effective). [[SRD:Bard|Bards]] (including you) are completely immune to the effects of this spell - they still sing everything they say and overperform, but they don't take any penalties (or spell failure chance) as a result because they sing everything they say and overperform anyways.
  
The DC of all [[SRD:Listen Skill|Listen]] checks in the area are increased by 3, as the singing tends to drown out mundane noises (or, alternatively, the mundane noises actually become part of the music). Either way, there's so much background noise that it's hard to hear anything specific.
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The DC of all [[SRD:Listen Skill|Listen]] checks in the area are increased by 3, as the singing tends to drown out mundane noises (or, alternatively, [http://tvtropes.org/pmwiki/pmwiki.php/Main/MickeyMousing the mundane noises actually become ''part'' of the music]). Either way, there's so much background noise that it's hard to hear anything specific. This part of the spell affects even bards and creatures who succeed on their Will saves, as it's actually influencing the environment rather than the characters/creatures in question.
  
 
''Massive musical'' can be made permanent with a [[SRD:Permanency|''permanency'']] spell. The caster of the ''permanency'' spell must be at least caster level 9th and must pay 2,000 XP.
 
''Massive musical'' can be made permanent with a [[SRD:Permanency|''permanency'']] spell. The caster of the ''permanency'' spell must be at least caster level 9th and must pay 2,000 XP.

Revision as of 21:18, 27 October 2012

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Author: Luigifan (talk)
Date Created: October 27, 2012
Status: Compleeeeetttteeee~
Editing: Clarity edits only, if you please~
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Massive Musical
Enchantment (Compulsion) [Sonic, Mind-Affecting]
Level: Bard 3
Components: V, S, F, XP
Casting time: 3 rounds
Range: 0 feet
Area: 1-mile spread emanation centered at your location
Duration: 30 minutes/level (D)
Saving Throw: Will negates
Spell Resistance: No

You strum a few chords on your instrument and burst out into song. Within a few moments, the conversations around you have all become songs as well.

When you cast this spell, you place a powerful magic curse on the land... a curse that transforms all conversations into songs. All creatures in the area must succeed on a Will save; if they fail, they lose the ability to speak normally and instead have to sing out everything they say. Creatures who enter the area during the spell's effect must immediately make a Will save, but only one Will save is necessary (or allowed) for any given creature for the entire duration of the spell. The spell also compels creatures to behave in [an excessively theatrical, dramatic way. Verbal and somatic components of all spells cast in the area have a 50% chance to be screwed up by the caster overdoing it, resulting in the spell being wasted. All creatures also take a -4 penalty to Concentration checks, as the incessant singing makes any distraction more blatant and harder to ignore. Also, everyone affected by the spell looks like a gigantic tool as a result, taking a -3 penalty to Charisma, to a minimum of 4 (which may render Charisma-based spellcasting less effective). Bards (including you) are completely immune to the effects of this spell - they still sing everything they say and overperform, but they don't take any penalties (or spell failure chance) as a result because they sing everything they say and overperform anyways.

The DC of all Listen checks in the area are increased by 3, as the singing tends to drown out mundane noises (or, alternatively, the mundane noises actually become part of the music). Either way, there's so much background noise that it's hard to hear anything specific. This part of the spell affects even bards and creatures who succeed on their Will saves, as it's actually influencing the environment rather than the characters/creatures in question.

Massive musical can be made permanent with a permanency spell. The caster of the permanency spell must be at least caster level 9th and must pay 2,000 XP.

Focus: A skillfully crafted masterwork musical instrument (its creator's Craft check must have exceeded 25), worth at least 1,500 gp.

XP Cost: 50 XP.



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Luigifan18's Homebrew (383 Articles)
Luigifan18v
Article BalanceHigh +
AuthorLuigifan +
ComponentV +, S +, F + and XP +
DescriptorSonic + and Mind-Affecting +
Identifier3.5e Spell +
LevelBard 3 +
RangeOther +
Rated ByEiji-kun + and ThunderGod Cid +
RatingRating Pending +
SchoolEnchantment +
SubschoolCompulsion +
SummaryYou make the world into a musical~ +
TitleMassive Musical +