3.5e Bard Spells
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0th-Level Bard Spells
Animate Body Pillow: Are you missing your beloved while gone on an adventure? Here's a solution! Kind of.
Azore's Speaking Tome: Targeted book or scroll reads its contents aloud.
Azore's Trick Candle: This spell alters a small source of flame so that it resists being put out.
Belarpithorpe's Self-Illusion: There is a disappointing lack of illusions that affect the caster. This seeks to remedy that some.
Charm of Apathy: Makes one person apathetic to you.
Clothes Swap: Enchant a set of clothing so you can switch quickly between outfits.
Cook: Cook food to make a delicious meal.
Dark Shadows: A basic darkness spell that creates non-magical darkness.
Dazzle Ward: Ward against bright light with some cool eye protection.
Detect Radiation: Detect radioactive material at range.
Discern Birthdays: Reveals birthdays
Discern Lighting Level: Determine how bright of light is shining on you
Hotfoot: You give them the ol' hotfoot, forcing the target to move or take damage.
Instant Spittake: Always have a drink on hand to spit out in shock and surprise.
Intensify Flavor: Any one food item becomes rich in flavor and smell.
Ki Push/Mage Push: Bolt of force pushes creature 5'.
Love Ward: A favorite of adventurers, bards, and sorcerers in magic college. This spell protect you against the negative side effects of lovemaking.
Mantissa's Banana Peel: Makes a location slippery.
Obedient Light: Creates a tiny, floating ball of light.
Obscure Text: Obscure text under blurring, pixelization, or black bars.
Poof: POOF! A puff of smoke briefly obscures you.
Rag Doll: You loosen the targets muscles which gives them a nice massage... and makes them easier to bind.
Refrigerate: Cools objects, and keeps them as such.
Sense Spiders: You can sense the location of all spiderkind within 60'.
Sponge: A magical sponge absorbs liquids, as well as releasing them.
Summon Rope of Spidersilk: Summons a length of Spider Silk.
Wall of Text: Covers surface with text that dazzles those who search or read.
1st-Level Bard Spells
Asterfete's Return Scrying: One scrying sensor that appears in the area also becomes a window back to its source.
Atmospheric Visualizer: You can visualize the sky as if it was clear and at any time.
Cramping Doom: Gotta go, gotta go, gotta go right now...
Detect Parentage: Disc determines if subjects are parent and child.
Detect Perfect Gift: You detect the perfect gift for a creature.
Detect Power Level: You sense the presence of life force in an area.
Discern Portal Destination: Find the destination of a portal
Dust Bomb: Throw a ball of dust and grit which obscures vision and reveals invisible beings.
Enfluffen: You make things fluffier! Poof poof poof!
Extinguish Ball: Make a fire-eating ball which extinguishes flames. Can explode to extinguish a large area, or used to counterspell a single magical fire effect.
Faith's Inspiring Encouragement: Increase the bonus from aid another.
Fanservice: You provide some fanservice. This is rather distracting.
Flee: You run from the scene with your tail between your legs.
Focus Shield: Generate a barrier which raises your AC and ablates incoming damage, but must be actively maintained.
Frighten: Subjects within cone flee for 5 rounds.
Human Form: Target assumes appearance and form of a humanoid.
Identify Symbol: Gain 5 + your caster level as a bonus on checks to identify symbols for what they are.
Ishara's Enticing Directive: Tell one creature to give you object, creature approaches, gives over.
Last Word: deal damage and silence target.
Mantissa's Superquintessential Archdweomer: Gives targets strong impression of being under some unknown effect.
Naked Invisibility: As the invisibility spell, but only affects your body.
Nealan's Erotic Touch: Touch a target to force them to, ahem, 'lose concentration'.
Nealan's Unbuckling: Instantly removes armour (or other clothing) from a target.
Orb of Light: Mobile ball of light provides illumination.
Position Drift: Every round, the target's position changes ever so slightly in one direction.
Practice Field: Create sphere that allows creatures to deal nonlethal damage.
Ray of Rope: Get over here! Lasso the enemy in and drag them closer!
Secret Sickness: Hide your illness and symptoms under an illusion, but you remain infected.
Shadowknife: Summon a shadowy magic knife. It can never leave your person, and becomes hard to see in the dark.
Soundblast: Soundblast deals 1d6 points of sonic damage, +1 per caster level and possibly deafen a target.
Soundproof: You create a perfectly soundproof region, which blocks the transmission of noises from the interior to the exterior or vice-versa.
Sparklers: Shoot fireworks that make a bright flash and loud noise.
Spirit Bow: Summon a magical bow that produces its own ammo.
Sticky Hands: You find your hands glued to your weapon, everything you touch won't wash off!
Strobe Lights: Your Dancing lights gain a ranged ray attack
Summon Spider I: Calls spider to fight.
Tag: You tag one creature or object, allowing you to follow its movements wherever it goes.
Translate to Jargon: Transform text into complex jargon which requires considerable skill to translate correctly.
Wassail: Here we come a-wassailing among the leaves so green;
Here we come a-wandering, so fair to be seen.
Love and joy come to you, and to you our wassail, too.
And God bless you and send you a Happy New Year
And God send you a Happy New Year.
Weightless Object: Attended object becomes weightless.
Yau Wei's Engorged Grip: Make a creature's hands grow abnormally large. They can use larger weapons, but the hands are clumsy and take penalties.
2nd-Level Bard Spells
Alternative: Your music inspires desperate action in allies.
Asterfete's Scry Trace: Hijack a divination sensor to see who sent it.
Aura of Doom: Enemies that approach you take a -2 penalty on their saving throws.
Babble: Curse a creature to never be understood again.
Bang Rounds: Create cherrybomb-like caltrops to either throw out immediately as explosives, or set as a trap.
Brown Note: It was only a matter of time before someone devised a spell to make people crap themselves.
Cain's Curse of Covetousness: Designate an object, which attracts creatures and causes them to fight over it.
Corpse Patrol: With a few silent gestures, the corpse of the guard you just quietly dispatched gets up and resumes his rounds, fooling casual onlookers into thinking everything's normal.
Covert Transposition: Two target creatures swap positions and assume each other's likenesses at the same time.
Creeping Darkness: Muffle your presence, and phase out within the darkness.
Curse of Acting Manually: Curse your opponent with incompetence, so that they cannot focus on seeing and walking or other multiple tasks at the same time.
Curse of Cacophonous Chorus: You curse the target to be hounded by a terrible noise almost 24/7. They simply cannot concentrate.
Death Metal: Your music creates a destructive darkness in your allies hearts.
Dire Wound: The affected target appears to be much worse off than they think, causing them to change their tactics.
Discern Ancestry: Determine if a creature has a specific ancestor.
Dull Weapon: This minimizes the damage on a weapon.
Ekbom's Egotistical Episode: Target becomes obsessed with themselves and prioritizes maintaining their own well-being above all else.
Ekbom's Imaginary Insects: Target hallucinates insects all over their body and attacks themselves.
Empower Royal Kiss: Give aristocrat the ability to break an enchantment with a kiss
Expeditious Invisibility: Gain the benefits of invisibility and expeditious retreat, but at reduced duration.
Fallacy: Use logical fallacies to distract and aid in social checks.
Feather: Lightens the target's load.
Focus Spell: Increase DC of next spell cast.
Fuse Weapons: Fuse two weapons together into a new transforming weapon.
Headache: Give you target a pounding headache for a few rounds.
Hysteria: The target becomes unhinged, he can't stop giggling or weeping, or both at once. Can't you see it too?
Impossible Cover: When using this spell you can gain total cover from objects which otherwise are too small or thin.
Invert Motion: Reverse the direction creatures move in, causing them to move in unexpected ways.
Investigate Portal: Learn about a portal's operation and what's on the other side
Invisibility, Grimoire: A different kind of invisibility for High-level games.
Kinetic Forcefield: Take control of the kinetic power.
Locate Portal: Find a portal within 1 mile/caster level
Nealan's Disturbing Image: Creates a copy of the most disturbing image the target can imagine in front of them.
Nealan's Erotic Gaze: Makes those that you stare at 'lose concentration' at a distance.
Nonlethal Field: Create field that blocks most lethal damage.
Power Word The Game: You shout "The Game" at somebody, instantly making them believe they have lost whatever game they were playing.
Pronounce Doom: Words and gaze kill one subject.
Red Line: You form a line that no one should cross.
Restful: Target sleeps better and quicker.
Rock Paper Scissors: Summon up a rock, paper, or scissors to attack your foe.
Sadist's Silence: painfully sews a victim's mouth shut so they can't speak or cast spells
Scan: Identifies creatures, and maybe their abilities as well.
Slow Mirror: Enhance a mirror or other reflective surface to play it reflections late.
Spell's-Eye View: See from the perspective of your spells.
Spinning Slots: Create a random slot machine, whose various results produce many magical effects.
Still Invisibility: Become invisible forever, provided you never move.
Summon Backup: No bassist? No Drummer? No keyboardist? No problem.
Summon Spider II: Calls spider to fight.
Summon Spider Swarm: You summon a swarm of spiders, which attacks all other creatures within its area.
Summon Sweaty Strongmen: Summons a musclebound humanoid to carry stuff for you, and other small tasks.
Suppress Power Level: Hides your life signs, making some detection and targeting impossible.
Techno: Your music electrifies those around you with inspired motion.
Temper Weapon: This maximizes the damage on a weapon.
Terrify Into Submission: Frighten weak or weakened creature into trusting you
Tonguebite: Prevent your foes from talking, lest they bite their tongue.
Vera's Bewildering Conversation: Causes others to see/hear the caster saying different things.
3rd-Level Bard Spells
Necromantic Iron: You suffuse your magic with the power of Necromantic Iron, a brutal and negative energy charged style.
Bestow Flaw: If you can't find an exploitable flaw in your enemy, then give them one.
Bolster Spirit: Bravery and morale surges through you, carrying you towards victory in battle.
Burden: Weighs the target down with a magical load.
Cloudshape: Become a fog
Colors Trap: Conjures painted symbols of various colours that affect creatures in all sorts of different ways.
Concealing Sphere: Create a bubble where the events inside are unseen by those on the outside.
Create Corpse: Creates a fake corpse of a pre-existing creature, which can fool others who do not make the Disguise check.
Curse of the Silent: The target will lose hp and spells until it casts a spell.
Data Mine: The more you knoooow.... the more this spell will hurt.
Dig Your Own Grave: You command the opponent to dig their own grave, and they do so. If permitted to complete the task, they shall soon die.
Dimension Shift: Close-range noncombat teleport
Drowsing Hypnosis: You hypnotize and put creatures to sleep.
Fear, Revision: scare people into flight, fight or freezing.
Feelings of Generosity: Sharing is caring! Well, in this case, it's not caring.
Hijack Spell: Steal one spell.
Illusory Eyes: You can see, even if you have been blinded, by projecting a mental illusion of your surroundings.
Incite Violence: Cause one creature to attack another creature
Insidious Suggestion: Like suggestion but much more subtle and insidious.
MONTAGE: Quickly make your friends better with a MONTAAAAGE!
Massive Musical: All the world's a stage, and all the men merely players~
Misspell: Target's spells go awry in a humorous and rarely useful fashion.
Object Haunt: A spell which allow a large group of people to avoid certain death.
Objection!: You cower your enemies with a brash outburst of insight!
Profanity: Shit, piss, fuck, cunt, cocksucker, motherfucker, and tits.
Regenerate, Lesser: Regrow or reattach limbs. Heal some damage.
Sedah’s Counterspell of Superfluous Detail: A counterspell that adds erroneous rules and excessive detail to another’s spell – thus making the other’s spell unusable for a time. All who use the spell in the region are also affected.
Shadow Nemesis: Summon a copy of a creature, which immediately attempts to kill its original. However, the copy only has 1 hp.
Shards of Winter: Shards of ice pierce an area
Solar Flare: A blinding flash of light erupts from your body.
Summon Spider III: Calls spider to fight.
Taunt: Taunt creatures to attack you.
Tazer Beam: Zap a creature with an electrical pulse that overloads their muscles, robbing them of the ability to do anything but feebly convulse for a short time.
Thicken Air: Thicken the air, slowing creatures passage through it.
Uncontrolled Mentality: Render yourself immune (and then resistant) to mind-affecting effects, but drive yourself mad in the process.
Warmth: Creates an orb of warm healing light.
4th-Level Bard Spells
Analyze Event: You enhance a crystal orb to record a 360 scene for you in full detail.
Assassin's Escape: When you attack, you teleport back to safety.
Conductor of Storms: Surround yourself in a protective shield as you rain lightning from above.
Curse of the Kender: You curse a creature to the most miserable experience of all time: living with a kender.
Daunting Ray: A ray which breaks your opponent's will to fight.
Dead King's Dance: Perform a magical song and dance that mindless undead join along with.
Denial: You deny a creature use of its special abilities, or deny an object its intended function.
Emotional Switch: Cause a morale penalty to become a bonus, or vice versa.
Ghostly Chant: Why wait for a spell with a long casting time to finish, when you can have magic finish casting itself?
Greater Invisibility, Grimoire: An improved version of the Grimoire Invisibility spell.
Greater Invisibility, Variant: A different kind of invisibility for High-level games.
Greater Nonlethal Field: Create sphere where lethal damage is not.
Khonsou's Zoomorphism: Metamorphose into a myriad of different creatures.
Legally Dead: Save or die! For a round or two, that is.
Magic Saturation: You fill the world with magic, and everybody can cast spells now.
Mark of the Shadowstalker: You may use teleportation spells to arrive the exact location of the marked creature or object.
Mass Charm Person: As charm person, but more targets.
Purple Suggestion: This spell allows you to implant suggestions without limit.
Raise Soul Mask: This spell turns the spirit of a dead being into a mask, allowing them to live again as long as they have a willing host.
Sensory Deprivation: You cause the target to lose its ability to perceive the world.
Spatial Shuffle: Those affected by this spell move around randomly at the start of their turns.
Spirit of the Warrior: You imbue yourself with the power of warriors past, allowing you to fight as well as a tried-and-true warrior--though you lose a measure of your spellcasting.
Spitting Swarm: This spell has two functions. One lets you spit forth summoned swarms. The other curses a target to spill swarms from their mouth.
Suicidal Command: You force a creature to follow a suicidal command.
Summon Spider IV: Calls spider to fight.
Summon Wyvern: This spell summons 1 Wyvern to temporarily assist you in battle.
Tyranny of Movement: For when you want people to be tyrannous with movement!
Unlucky Backlash: You cause the bad karma of others to manifest as destructive pulses of energy. Extra effective if they fumble against you.
Wild Teleport: It's teleport early, but with no control over your destination.
Witch's Broom: Create a flying broom for easy transportation.
5th-Level Bard Spells
Bolster Spirit, Greater: Yet more bravery and morale surges through you, carrying faster you towards victory in battle.
Chaos Spinner: Entrap targets in spinning warped space, causing them to be forcefully moved, sickened, nauseated, or confused.
Defuse Hostilities: Peace out, dude.
Dyfen's Mind Extraction: You extract memories out of your victim.
Fusion Dance: Two beings of the same size join bodies creating a new and unique creature more powerful than either base creature.
Greater Crushing Despair: A stronger version of crushing despair, which completely crush the heart of those afflicted.
Improved Dimension Door: Teleports you a short distance, and allows you to act immediately afterwards.
Insidious Domination: A slower acting, but much subtler Domination.
Lesser Healing Spirit: A mobile healing spirit for you and your allies that can also damage undead foes.
Mass Blindness: Blinds multiple creatures.
Mind Fog, Variant: A fog which eat away mental resistance.
Rave Pit: Summons a rave party mosh pit, rendering your opponents unable to escape. If they even want to.
Shenanigans: Evade rules, law and control! Free from all spells that attempt to limit or find you.
Summon Self: You summon yourself, with all of the benefits and penalties of being a summoned creature.
Summon Spider V: Calls spider to fight.
Sympathetic Vibration: A super-awesome sonic effect capable of leveling buildings.
War Song, Revised: You become part of the flow and rhythm of the world... then absorb the energy of creativity to become rock god of war!
Wind Shield: Protect yourself with high-speed winds that can catch and return any direct assault.
6th-Level Bard Spells
Break Morale: The target takes as many daunt levels as their HD.
Cursed One: The target is struck with a terrible streak of bad luck that will never end.
Encroaching Doubt: Every round the target gains another daunt level.
Fatal Geas: Target must complete geas or die, but is under no other compulsion.
Forgiveness: It looks like flaying all his family members alive wasn't so bad after all.
Greater Glibness: More powerful glibness
Healing Spirit: A slightly improved mobile healing spirit for you and your allies that can also damage undead foes.
Oblivion: You cause the target to lose it ability to perceive the world and cease thinking.
Oversensitive: You become overly sensitive to everything, causing you to seize up as you are overwhelmed.
Rithaniel's Extraplanar Homestead: Creates an entirely customizable plane of existance.
Schadenfreude: You enjoy the sufferings of others so much, it has a positive effect on you.
Shards of Winter, Greater: Shards of ice pierce an area
Spelling Sabotage: Target's spells go awry in a humorous and rarely useful fashion. Only those with godlike intelligence will have even a faint hope of casting their spells properly.
Summon Spider VI: Calls spider to fight.
Transfixing Object: Enchant an object which transfixes attention on all who pass by it.
Transmute Stone to Delicacy: Convert cold, unforgiving stone into delicious delicious food.
True Daylight: Call forth true daylight
Wall of Ironize: The targeted object cannot be sold or used as crafting ingredients.
7th-Level Bard Spells
Greater Magic Saturation: You fill the world with magic, and everybody can cast spells now.
Summon Opponent: You summon your target to do your bidding.
Adding New Spells
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