Difference between revisions of "SRD:Exotic Weapon Proficiency"

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|name=Exotic Weapon Proficiency
 
|name=Exotic Weapon Proficiency
 
|types=
 
|types=
|summary=
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|summary=No penalty on attacks with specific exotic weapon.
 
|prereqs=[[SRD:Base Attack Bonus|Base attack bonus]] +1 (plus [[SRD:Strength|Str]] 13 for [[SRD:Bastard Sword|bastard sword]] or [[SRD:Dwarven Waraxe|dwarven waraxe]]).
 
|prereqs=[[SRD:Base Attack Bonus|Base attack bonus]] +1 (plus [[SRD:Strength|Str]] 13 for [[SRD:Bastard Sword|bastard sword]] or [[SRD:Dwarven Waraxe|dwarven waraxe]]).
 
|benefit=You make [[SRD:Attack Roll|attack rolls]] with the weapon normally.
 
|benefit=You make [[SRD:Attack Roll|attack rolls]] with the weapon normally.

Revision as of 18:53, 25 February 2015

This material is published under the OGL

Exotic Weapon Proficiency [General] Prerequisites: Base attack bonus +1 (plus Str 13 for bastard sword or dwarven waraxe).Benefit: You make attack rolls with the weapon normally. Normal: A character who uses a weapon with which he or she is not proficient takes a –4 penalty on attack rolls.Special: You can gain Exotic Weapon Proficiency multiple times. Each time you take the feat, it applies to a new type of exotic weapon. Proficiency with the bastard sword or the dwarven waraxe has an additional prerequisite of Str 13.

A fighter may select Exotic Weapon Proficiency as one of his fighter bonus feats.



Back to Main PageSystem Reference DocumentFeats

PrerequisiteBase attack bonus +1 (plus Str 13 for bastard sword or dwarven waraxe). +
SummaryNo penalty on attacks with specific exotic weapon. +
TitleExotic Weapon Proficiency +
TypeGeneral + and Fighter +