Difference between revisions of "Synaptic Shock (3.5e Maneuver)"
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{{author | {{author | ||
|author_name=Fluffykittens | |author_name=Fluffykittens | ||
|date_created=Nov 8 | |date_created=Nov 8 | ||
− | |status= | + | |status=Mostly complete; ratings and advice welcome |
|balance=High | |balance=High | ||
}} | }} | ||
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|discipline=Occult Sovereignty | |discipline=Occult Sovereignty | ||
|type=Strike | |type=Strike | ||
− | |desc= | + | |desc= |
|lvl=7 | |lvl=7 | ||
|prereq=Two Occult Sovereignty Maneuvers | |prereq=Two Occult Sovereignty Maneuvers | ||
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<i>You fry your opponent's nervous system, causing them to fall to the ground, convulsing.</i> | <i>You fry your opponent's nervous system, causing them to fall to the ground, convulsing.</i> | ||
− | As part of this strike, make a normal | + | As part of this strike, make a normal attack. If it hits, the target's nervous system is overloaded; they are automatically considered entangled for the duration of this maneuver. During this time period, any time the target attempts to take a swift or immediate action, or attempts to move 20 feet or more, they must make a fortitude save (DC 17+your INT mod), or they fall [[SRD:Prone|prone]] immediately and are [[SRD:Dazed|dazed]] for one round, wracked with convulsions. A creature affected by this ability has a 50% chance to miscast any spell, power, or spell-like ability it tries to activate, in which case, they must make a save against convulsions as above. |
+ | |||
+ | This is a negative energy effect. It only works on living creatures with a nervous system or an equivalent of some sort. This maneuver is a supernatural effect. | ||
− | + | Special: If you know at least two [[Mystical Rain (3.5e Martial Discipline)|Mystical Rain]] maneuvers, this maneuver gains the <nowiki>[</nowiki>[[Descriptor::X-Discipline|X-Discipline]]<nowiki>]</nowiki> tag and can be used with ranged weapons. | |
</onlyinclude> | </onlyinclude> | ||
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− | {{3.5e | + | {{3.5e Occult Sovereignty Maneuver Breadcrumb}} |
[[Category:3.5e]] | [[Category:3.5e]] | ||
[[Category:User]] | [[Category:User]] | ||
[[Category:Maneuver]] | [[Category:Maneuver]] | ||
{{Navboxes}} | {{Navboxes}} |
Latest revision as of 19:46, 23 September 2015
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Occult Sovereignty (Strike) | |
Level: | 7 |
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Prerequisite: | Two Occult Sovereignty Maneuvers |
Initiation Action: | Standard Action |
Range: | Melee attack |
Target: | One creature |
Duration: | 1 round/initiator level |
Saving Throw: | Fortitude partial; see text |
You fry your opponent's nervous system, causing them to fall to the ground, convulsing.
As part of this strike, make a normal attack. If it hits, the target's nervous system is overloaded; they are automatically considered entangled for the duration of this maneuver. During this time period, any time the target attempts to take a swift or immediate action, or attempts to move 20 feet or more, they must make a fortitude save (DC 17+your INT mod), or they fall prone immediately and are dazed for one round, wracked with convulsions. A creature affected by this ability has a 50% chance to miscast any spell, power, or spell-like ability it tries to activate, in which case, they must make a save against convulsions as above.
This is a negative energy effect. It only works on living creatures with a nervous system or an equivalent of some sort. This maneuver is a supernatural effect.
Special: If you know at least two Mystical Rain maneuvers, this maneuver gains the [X-Discipline] tag and can be used with ranged weapons.
Back to Main Page → 3.5e Homebrew → Class Ability Components → Martial Disciplines → Occult Sovereignty
Article Balance | High + |
Author | Fluffykittens + |
Descriptor | X-Discipline + |
Discipline | Occult Sovereignty + |
Identifier | 3.5e Maneuver + |
Level | 7 + |
Rating | Unrated + |
Summary | Fry your opponent's nervous system. + |
Title | Synaptic Shock + |
Type | Strike + |