Difference between revisions of "Talk:Rouge (3.5e Class)"
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DanielDraco (talk | contribs) (missed a word, whoops) |
Ghostwheel (talk | contribs) (→10 Levels) |
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:::The problem in those cases is the fact that such a formula was used. Vertical growth should scale with class level (because you must assume that players will find a way to stack it), while horizontal growth should scale with character level. Save DCs count as horizontal growth because if you can't make the attack even land, then you effectively do not have it at all; therefore save DCs should scale with character level. IMO, switch Seeing Red to use character level for the DC, and the level 10 cap will have no problems whatsoever. --[[User:DanielDraco|DanielDraco]] ([[User talk:DanielDraco|talk]]) 14:30, 9 October 2015 (UTC) | :::The problem in those cases is the fact that such a formula was used. Vertical growth should scale with class level (because you must assume that players will find a way to stack it), while horizontal growth should scale with character level. Save DCs count as horizontal growth because if you can't make the attack even land, then you effectively do not have it at all; therefore save DCs should scale with character level. IMO, switch Seeing Red to use character level for the DC, and the level 10 cap will have no problems whatsoever. --[[User:DanielDraco|DanielDraco]] ([[User talk:DanielDraco|talk]]) 14:30, 9 October 2015 (UTC) | ||
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+ | :::: The opposite IMO--vertical advancement (higher DCs, higher attack rolls, etc) should come as part of being higher character level so that you can continue to be a threat to (and not be auto-killed by) enemies. OTOH, horizontal advancement (new options) should come from class level, where you unlock new, specialized abilities by continuing in your class, or more abilities dissimilar to your primary class by multiclassing. So you might just be messing up vertical vs. horizontal advancement, DD ;-) --[[User:Ghostwheel|Ghostwheel]] ([[User talk:Ghostwheel|talk]]) 14:54, 9 October 2015 (UTC) |
Revision as of 14:54, 9 October 2015
Ratings
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Luigifan18 is neutral on this article and rated it 2 of 4. |
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I really want to like this, but... why the hell is it only 10 levels?!? |
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Eiji-kun favors this article and rated it 4 of 4! |
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Oh god all the puns...
And you know, it's actually a very good class even without the puns. I'd take it! |
10 Levels
While classes are usually 20 levels, that's not actually a requirement. There's a few examples of 5, 10, and 15 level base classes about the wiki. -- Eiji-kun (talk) 03:37, 7 October 2015 (UTC)
- Non-20 classes are around in homebrewing (I think we have at least like 40 of them), especially where stretching the class out past its conceptual range is actually detrimental to its design, when characters should be branching out into specializations like prestige classes and the base class just serves to establish the core of the character's mechanics. Why does being only 10 levels present itself as a problem? --Ganteka Future (talk) 04:09, 7 October 2015 (UTC)
- It's bad for formulas dependent on class level, like save DCs. --Luigifan18 (talk) 23:45, 8 October 2015 (UTC)
- The problem in those cases is the fact that such a formula was used. Vertical growth should scale with class level (because you must assume that players will find a way to stack it), while horizontal growth should scale with character level. Save DCs count as horizontal growth because if you can't make the attack even land, then you effectively do not have it at all; therefore save DCs should scale with character level. IMO, switch Seeing Red to use character level for the DC, and the level 10 cap will have no problems whatsoever. --DanielDraco (talk) 14:30, 9 October 2015 (UTC)
- The opposite IMO--vertical advancement (higher DCs, higher attack rolls, etc) should come as part of being higher character level so that you can continue to be a threat to (and not be auto-killed by) enemies. OTOH, horizontal advancement (new options) should come from class level, where you unlock new, specialized abilities by continuing in your class, or more abilities dissimilar to your primary class by multiclassing. So you might just be messing up vertical vs. horizontal advancement, DD ;-) --Ghostwheel (talk) 14:54, 9 October 2015 (UTC)