Difference between revisions of "SRD:Ogres—Merrows (Race)"
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Also see the [[SRD:Merrow|merrow]] creature listing. | Also see the [[SRD:Merrow|merrow]] creature listing. | ||
− | These cousins of the [[SRD:Ogre|ogre]] dwell in freshwater lakes and rivers. Adult merrows stand 9 to 10 feet tall and weigh 600 to 650 pounds. Their skin color ranges from dull yellow to dull brown. Their clothing consists of poorly cured furs and hides, which add to their naturally repellent odor. | + | [[Summary::These cousins of the [[SRD:Ogre|ogre]] dwell in freshwater lakes and rivers.]] Adult merrows stand 9 to 10 feet tall and weigh 600 to 650 pounds. Their skin color ranges from dull yellow to dull brown. Their clothing consists of poorly cured furs and hides, which add to their naturally repellent odor. |
− | <onlyinclude>* | + | <onlyinclude>* {{Property Link|Racial Ability Adjustments|SRD:Strength|+10 Strength}}, {{Property Link|Racial Ability Adjustments|SRD:Dexterity|−2 Dexterity}}, {{Property Link|Racial Ability Adjustments|SRD:Constitution|+4 Constitution}}, {{Property Link|Racial Ability Adjustments|SRD:Intelligence|−4 Intelligence}}, {{Property Link|Racial Ability Adjustments|SRD:Charisma|−4 Charisma}}. |
− | * | + | * {{Property Link|Type|SRD:Giant Type|Giant}} ({{Property Link|Subtype|SRD:Aquatic Subtype|Aquatic}}) |
− | * | + | * {{3.5e Racial Size|large|merrow}} |
− | |||
* A merrow’s [[SRD:Base Land Speed|base land speed]] is 30 feet. It also has a [[SRD:Movement, Position, and Distance#Swim|swim speed]] of 40 feet. A merrow can move through water at its swim speed without making [[SRD:Swim Skill|Swim]] checks. A merrow can use the [[SRD:Full-Round Actions|run action]] while swimming, provided it swims in a straight line. | * A merrow’s [[SRD:Base Land Speed|base land speed]] is 30 feet. It also has a [[SRD:Movement, Position, and Distance#Swim|swim speed]] of 40 feet. A merrow can move through water at its swim speed without making [[SRD:Swim Skill|Swim]] checks. A merrow can use the [[SRD:Full-Round Actions|run action]] while swimming, provided it swims in a straight line. | ||
* [[SRD:Darkvision|Darkvision]] out to 60 feet. | * [[SRD:Darkvision|Darkvision]] out to 60 feet. | ||
− | * | + | * [[SRD:Low-Light Vision|Low-Light Vision]] |
− | * | + | * Racial Hit Dice: A merrow begins with four levels of [[SRD:Giant Type|giant]], which provide 4d8 [[SRD:Hit Dice|Hit Dice]], a [[SRD:Base Attack Bonus|base attack bonus]] of +3, and base saving throw bonuses of [[SRD:Fortitude Save|Fort]] +4, [[SRD:Reflex Save|Ref]] +1, and [[SRD:Will Save|Will]] +1. |
− | * | + | * Racial Skills: A merrow’s [[SRD:Giant Type|giant]] levels give it skill points equal to 7 × (2 + [[SRD:Intelligence|Int]] modifier, minimum 1). Its class skills are [[SRD:Climb Skill|Climb]], [[SRD:Listen Skill|Listen]], [[SRD:Spot Skill|Spot]], and [[SRD:Swim Skill|Swim]]. It has a +8 racial bonus on any [[SRD:Swim Skill|Swim]] check to perform some special action or avoid a hazard. A merrow can always can choose to take 10 on a [[SRD:Swim Skill|Swim]] check, even if distracted or endangered. |
− | * | + | * Racial Feats: A merrow’s [[SRD:Giant Type|giant]] levels give it two feats. |
* +5 [[SRD:Natural Armor|natural armor]] bonus. | * +5 [[SRD:Natural Armor|natural armor]] bonus. | ||
− | * | + | * Weapon and Armor Proficiency: A merrow is automatically proficient with [[SRD:Simple Weapon|simple]] and [[SRD:Martial Weapon|martial weapons]], [[SRD:Armor|light]] and [[SRD:Armor|medium armor]], and [[SRD:Armor|shields]]. |
− | * | + | * [[SRD:Automatic Language|Automatic Languages]]: Common, Giant. |
− | * | + | * [[SRD:Bonus Language|Bonus Languages]]: Dwarven, Orc, Goblin, Terran. |
− | * | + | * [[SRD:Favored Class|Favored Class]]: {{Property Link|Favored Class|SRD:Barbarian|Barbarian}}. |
+ | * [[SRD:Level Adjustment|Level Adjustment]]: +[[Level Adjustment::2]] | ||
+ | * [[SRD:Effective Character Level|Effective Character Level]]: [[Effective Character Level::6]]</onlyinclude> | ||
{{SRD Race Footer}} | {{SRD Race Footer}} |
Latest revision as of 19:15, 15 October 2015
This material is published under the OGL |
Merrows[edit]
Also see the merrow creature listing.
These cousins of the ogre dwell in freshwater lakes and rivers. Adult merrows stand 9 to 10 feet tall and weigh 600 to 650 pounds. Their skin color ranges from dull yellow to dull brown. Their clothing consists of poorly cured furs and hides, which add to their naturally repellent odor.
- +10 Strength, −2 Dexterity, +4 Constitution, −4 Intelligence, −4 Charisma.
- Giant (Aquatic)
- Large: As a Large creature, a merrow takes a -1 size penalty to Armor Class, a -1 size penalty on attack rolls, a +4 size bonus on special attack (bull rushes, grapples, overruns, and trips) checks, and a -4 size penalty on Hide checks, but it uses larger weapons than humans use, and its lifting and carrying limits are twice of those of a Medium character. They have a space and reach of 10 feet.
- A merrow’s base land speed is 30 feet. It also has a swim speed of 40 feet. A merrow can move through water at its swim speed without making Swim checks. A merrow can use the run action while swimming, provided it swims in a straight line.
- Darkvision out to 60 feet.
- Low-Light Vision
- Racial Hit Dice: A merrow begins with four levels of giant, which provide 4d8 Hit Dice, a base attack bonus of +3, and base saving throw bonuses of Fort +4, Ref +1, and Will +1.
- Racial Skills: A merrow’s giant levels give it skill points equal to 7 × (2 + Int modifier, minimum 1). Its class skills are Climb, Listen, Spot, and Swim. It has a +8 racial bonus on any Swim check to perform some special action or avoid a hazard. A merrow can always can choose to take 10 on a Swim check, even if distracted or endangered.
- Racial Feats: A merrow’s giant levels give it two feats.
- +5 natural armor bonus.
- Weapon and Armor Proficiency: A merrow is automatically proficient with simple and martial weapons, light and medium armor, and shields.
- Automatic Languages: Common, Giant.
- Bonus Languages: Dwarven, Orc, Goblin, Terran.
- Favored Class: Barbarian.
- Level Adjustment: +2
- Effective Character Level: 6
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Facts about "Ogres—Merrows (Race)"
Effective Character Level | 6 + |
Favored Class | Barbarian + |
Identifier | Race + |
Level Adjustment | 2 + |
Racial Ability Adjustments | +10 Strength +, −2 Dexterity +, +4 Constitution +, −4 Intelligence + and −4 Charisma + |
Size | Large + |
Subtype | Aquatic + |
Summary | These cousins of the ogre dwell in freshwater lakes and rivers. + |
Title | Ogres—Merrows + |
Type | Giant + |