Difference between revisions of "Lightning of Ideals (3.5e Epic Spell)"

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(Project #169. It's Zekrom's spell! Maybe it's impractical... maybe... I'm sure it's going to be wicked-fun to use, though!)
 
m (Link-making)
 
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|desc=Electricity, Mind-Affecting
 
|desc=Electricity, Mind-Affecting
 
|sdc=265
 
|sdc=265
|comp=V, S
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|comp=V, S, M, F
 
|casttime=1 full-round action
 
|casttime=1 full-round action
|range=300 feet, touch
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|range=Personal, touch
 
|dur=1 round
 
|dur=1 round
 
|tsea=ea
 
|tsea=ea
|subj=Electromagnetism pulls all creatures within a 100-foot radius directly to you, allowing you to make a melee touch attack against each of them
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|subj=Electromagnetism pulls all creatures within a 100-foot radius directly to you, allowing you to make a melee [[SRD:Touch Attack|touch attack]] against each of them
 
|save=Will negates
 
|save=Will negates
 
|sr=Yes
 
|sr=Yes
|todev=2,385,000 gp, 95,400 XP, 48 days. Seeds: [[SRD:Energy (Epic Spell Seed)|''energy'' (electricity)]] (DC 17), [[SRD:Afflict (Epic Spell Seed)|''afflict'']] (DC 14), [[SRD:Transport (Epic Spell Seed)|''transport'']] (DC 27). Factors: remove fear descriptor (ad hoc +10 DC), override immunity to mind-affecting effects (ad hoc +10 DC), 40d6 damage (+60 DC), increase damage die to d12 (+30 DC), transport creatures through space in same plane (+2 DC), transport unwilling creatures (+4 DC), 20-foot penalty to movement speed (ad hoc +12 DC), change range of energy seed to touch (+4 DC), change range of transport seed from touch to 20-foot-radius burst (+4 DC), 500% range (+16 DC), full-round action casting time (+20 DC), +20 bonus to save DC (+40 DC), +20 bonus to caster level checks to defeat spell resistance (+40 DC). Mitigating factors: 5d6 backlash damage (−5 DC), expensive focus worth 150,000 gp (−30 DC), expensive material component worth 25,000 gp (−10 DC).
+
|todev=2,385,000 gp, 95,400 XP, 48 days. Seeds: [[SRD:Energy (Epic Spell Seed)|''energy'' (electricity bolt)]] (DC 17), [[SRD:Afflict (Epic Spell Seed)|''afflict'']] (DC 14), [[SRD:Transport (Epic Spell Seed)|''transport'']] (DC 27). Factors: remove fear descriptor (ad hoc +10 DC), override immunity to mind-affecting effects (ad hoc +10 DC), 40d6 damage (+60 DC), increase damage die to d12 (+30 DC), transport creatures through space in same plane (+2 DC), transport unwilling creatures (+4 DC), 20-foot penalty to movement speed (ad hoc +12 DC), change range of ''energy'' seed to touch (+4 DC), change range of ''transport'' seed from touch to 20-foot-radius burst (+4 DC), 500% range (+16 DC), full-round action casting time (+20 DC), +20 bonus to save DC (+40 DC), +20 bonus to caster level checks to defeat spell resistance (+40 DC). Mitigating factors: 5d6 backlash damage (−5 DC), expensive focus worth 150,000 gp (−30 DC), expensive material component worth 25,000 gp (−10 DC).
|summary=Wield the sacred lightning of [[Zekrom (3.5e Monster)|Zekrom]] to suck in enemies and zap the beejezus out of them, frying their muscles so that they lose 20 feet of movement speed. Try to run ''now'', cowards!
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|summary=The sacred lightning of [[Zekrom (3.5e Monster)|Zekrom]], dragon of ideals, smites the cowardly, dealing major electric damage and imposing a −20-ft. penalty to movement speed.
 
}}
 
}}
  
 
'''''Get over here!''' I'll show you the folly of betraying your ideals!''
 
'''''Get over here!''' I'll show you the folly of betraying your ideals!''
  
Using your electromagnetic device, you pull all creatures within 100 feet directly to your location. Each creature is entitled to spell resistance and a Will save (DC = 40 + your spellcasting modifier) to avoid being pulled in, but you have a +20 bonus on caster level checks to defeat spell resistance. You may then make a single melee touch attack against each creature that got sucked in. All creatures you strike take 40d12 electricity damage and take a -20 penalty to movement speed for 20 hours. Because you pull your enemies towards you, these melee touch attacks are considered to have been made from a charge, granting them a +2 bonus to attack and damage rolls and allowing you to use any other abilities you may have to enhance a charge. There is no save to avoid the movement speed penalty. [[Zekrom (3.5e Monster)|Zekrom]]'s sacred lightning stiffens the muscles of the cowardly, robbing them of the ability to retreat.
+
Using your electromagnetic device, you pull all creatures within 100 feet directly to your location. Each creature is entitled to spell resistance and a Will save (DC = 40 + your spellcasting modifier) to avoid being pulled in, but you have a +20 bonus on caster level checks to defeat spell resistance. You may then make a single melee [[SRD:Touch Attack|touch attack]] against each creature that got sucked in. All creatures you strike take 40d12 electricity damage and take a −20-foot penalty to movement speed for 20 hours. Because you pull your enemies towards you, these melee touch attacks are considered to have been made from a [[SRD:Charge|charge]], granting them a +2 bonus to attack and damage rolls and allowing you to use any other abilities you may have to enhance a charge. However, you do not take any penalty to AC, since you are not actually charging. There is no save to avoid the movement speed penalty. [[Zekrom (3.5e Monster)|Zekrom]]'s sacred lightning stiffens the muscles of the cowardly, robbing them of the ability to retreat.
  
''Material Component:'' Crystallized hope worth 25,000 gp. This crystallized hope is the same valuable substance exchanged in marketplaces on good-aligned Outer Planes - see the [[Dungeonomicon (3.5e Sourcebook)|Dungeonomicon]] for details.
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''Material Component:'' Crystallized hope worth 25,000 gp. This crystallized hope is the same valuable substance exchanged in marketplaces on good-aligned Outer Planes — see the [[Dungeonomicon (3.5e Sourcebook)|Dungeonomicon]] for details.
  
 
''Focus:'' A high-powered electromagnetic device worth 150,000 gp.
 
''Focus:'' A high-powered electromagnetic device worth 150,000 gp.

Latest revision as of 21:44, 6 November 2015

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Author: Luigifan18 (talk)
Date Created: November 26, 2012
Status: Needs review
Editing: Clarity edits only please
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Cowards beware.


Lightning of Ideals
Evocation [Electricity, Mind-Affecting]
Spellcraft DC: 265
Components: V, S, M, F
Casting time: 1 full-round action
Range: Personal, touch
Effect or Area: Electromagnetism pulls all creatures within a 100-foot radius directly to you, allowing you to make a melee touch attack against each of them
Duration: 1 round
Saving Throw: Will negates
Spell Resistance: Yes
To Develop: 2,385,000 gp, 95,400 XP, 48 days. Seeds: energy (electricity bolt) (DC 17), afflict (DC 14), transport (DC 27). Factors: remove fear descriptor (ad hoc +10 DC), override immunity to mind-affecting effects (ad hoc +10 DC), 40d6 damage (+60 DC), increase damage die to d12 (+30 DC), transport creatures through space in same plane (+2 DC), transport unwilling creatures (+4 DC), 20-foot penalty to movement speed (ad hoc +12 DC), change range of energy seed to touch (+4 DC), change range of transport seed from touch to 20-foot-radius burst (+4 DC), 500% range (+16 DC), full-round action casting time (+20 DC), +20 bonus to save DC (+40 DC), +20 bonus to caster level checks to defeat spell resistance (+40 DC). Mitigating factors: 5d6 backlash damage (−5 DC), expensive focus worth 150,000 gp (−30 DC), expensive material component worth 25,000 gp (−10 DC).

Get over here! I'll show you the folly of betraying your ideals!

Using your electromagnetic device, you pull all creatures within 100 feet directly to your location. Each creature is entitled to spell resistance and a Will save (DC = 40 + your spellcasting modifier) to avoid being pulled in, but you have a +20 bonus on caster level checks to defeat spell resistance. You may then make a single melee touch attack against each creature that got sucked in. All creatures you strike take 40d12 electricity damage and take a −20-foot penalty to movement speed for 20 hours. Because you pull your enemies towards you, these melee touch attacks are considered to have been made from a charge, granting them a +2 bonus to attack and damage rolls and allowing you to use any other abilities you may have to enhance a charge. However, you do not take any penalty to AC, since you are not actually charging. There is no save to avoid the movement speed penalty. Zekrom's sacred lightning stiffens the muscles of the cowardly, robbing them of the ability to retreat.

Material Component: Crystallized hope worth 25,000 gp. This crystallized hope is the same valuable substance exchanged in marketplaces on good-aligned Outer Planes — see the Dungeonomicon for details.

Focus: A high-powered electromagnetic device worth 150,000 gp.


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Luigifan18's Homebrew (383 Articles)
Luigifan18v
AuthorLuigifan18 +
DescriptorElectricity + and Mind-Affecting +
Identifier3.5e Epic Spell +
RatingUndiscussed +
SchoolEvocation +
Spellcraft DC265 +
SummaryThe sacred lightning of Zekrom, dragon of ideals, smites the cowardly, dealing major electric damage and imposing a −20-ft. penalty to movement speed. +
TitleLightning of Ideals +