Difference between revisions of "Plasma (3.5e Equipment)"
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Finally a plasma weapon can be discharged as a standard action, reacting as a [[Bolt of Indra (3.5e Spell)|''bolt of indra'']] spell with a caster level equal to your base attack bonus and deal electricity/fire damage (DC is based on your highest mental ability score). Once you use this ability however the plasma enhancement on your weapon is suppressed for 5 rounds. | Finally a plasma weapon can be discharged as a standard action, reacting as a [[Bolt of Indra (3.5e Spell)|''bolt of indra'']] spell with a caster level equal to your base attack bonus and deal electricity/fire damage (DC is based on your highest mental ability score). Once you use this ability however the plasma enhancement on your weapon is suppressed for 5 rounds. | ||
− | Strong Evocation; CL 11th; [[SRD:Craft Magic Arms and Armor|Craft Magic Arms and Armor]], [[Wall of Plasma (3.5e Spell)|''wall of plasma'']]; Price: [[Cost::+ | + | Strong Evocation; CL 11th; [[SRD:Craft Magic Arms and Armor|Craft Magic Arms and Armor]], [[Wall of Plasma (3.5e Spell)|''wall of plasma'']]; Price: [[Cost::+5]]. |
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Revision as of 01:20, 21 November 2015
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Plasma
A plasma weapon is a made of superheated matter kept within a magical magnetic containment field. A plasma weapon ignore armor bonus and halves natural armor bonus to AC as well as any hardness of any material not immune to both electricity and fire. A plasma weapon is also capable of extreme destruction, it deal an extra +5d6 electricity and fire damage, only resistance or immunity to both applies. On a confirmed critical hit a plasma damage deal an extra +10d6 electricity/fire damage (which stack with the base electricity/fire damage for a total of 15d6) and blind the struck creature for 1 round (no save). A plasma weapon emit light as a daylight effect.
Finally a plasma weapon can be discharged as a standard action, reacting as a bolt of indra spell with a caster level equal to your base attack bonus and deal electricity/fire damage (DC is based on your highest mental ability score). Once you use this ability however the plasma enhancement on your weapon is suppressed for 5 rounds.
Strong Evocation; CL 11th; Craft Magic Arms and Armor, wall of plasma; Price: +5.
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