Difference between revisions of "Erebian Bear (3.5e Monster)"
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'''[[SRD:Skills (Creature Statistic)|Skills:]]''' A erebian bear has a +4 racial bonus on [[SRD:Swim Skill|Swim]] checks. | '''[[SRD:Skills (Creature Statistic)|Skills:]]''' A erebian bear has a +4 racial bonus on [[SRD:Swim Skill|Swim]] checks. | ||
− | '''You and What Army? {{Ex}}''' When there are fewer than 12 Erebian Bear on the battlefield an Erebian bear may use a swift action to call another erebian bear with 50% chance of success. The erebian bear arrive at the start of next round and use the initiative of the bear summoned him. | + | '''You and What Army? {{Ex}}''' When there are fewer than 12 Erebian Bear on the battlefield an Erebian bear may use a swift action to call another erebian bear with 50% chance of success. The erebian bear arrive at the start of next round and use the initiative of the bear summoned him. Once this ability is used, whether successfully or not the erebian bear may not attempt to use it for another 1d4 rounds. |
Revision as of 10:48, 20 June 2016
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Erebian Bear
Size/Type: | Large Animal |
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Hit Dice: | 8d8+67 (103 hp) |
Initiative: | +1 |
Speed: | 60 ft. (12 squares) |
Armor Class: | 15 (–1 size, +1 Dex, +5 natural), touch 10, flat-footed 14 |
Base Attack/Grapple: | +6/+18 |
Attack: | Claw +13 melee (1d8+8) |
Full Attack: | 2 claws +13 melee (1d8+8) and bite +6 melee (2d6+4) |
Space/Reach: | 10 ft./5 ft. |
Special Attacks: | Improved grab, Maneuver-like Abilities, You and What Army? |
Special Qualities: | Low-light vision, scent, Pseudo-Intelligence, Teamwork |
Saves: | Fort +12, Ref +7, Will +3 |
Abilities: | Str 27, Dex 13, Con 22, Int 2, Wis 12, Cha 6 |
Skills: | Listen +4, Spot +7, Swim +12 |
Feats: | Born Tough, Warped Speed, Track, Vexing FlankerPHIIB, MultiattackB |
Environment: | Cold forests |
Organization: | Solitary or Army (20-200 erebian bears) |
Challenge Rating: | 8 |
Treasure: | None |
Alignment: | Always neutral |
Advancement: | 9–12 HD (Large) |
Level Adjustment: | — |
Combat
Blessing of Erebys (Su): It is not known why, but for some reason Erebian Bears are blessed with inclredible luck. They are automatically missed on a natural 1 and 2 and carry all the effects of a natural 20 on a 19-20.
Improved Grab (Ex): To use this ability, a erebian bear must hit with a claw attack. It can then attempt to start a grapple as a free action without provoking an attack of opportunity.
Maneuver-like Abilities (Ex): Erebian bears are expert at working together, each Erebian Bear possess two maneuver-like abilities from the White Raven Discipline, both up to 3rd level. Any positive effect from these maneuver-like abilities (such as many boost) may only apply to other Erebian Bears.
Pseudo-Intelligence (Ex): Erebian bears may use their Wisdom when making Intelligence checks, they also use their Wisdom score as an Intelligence score for the purpose tactics and problem solving.
Skills: A erebian bear has a +4 racial bonus on Swim checks.
You and What Army? (Ex) When there are fewer than 12 Erebian Bear on the battlefield an Erebian bear may use a swift action to call another erebian bear with 50% chance of success. The erebian bear arrive at the start of next round and use the initiative of the bear summoned him. Once this ability is used, whether successfully or not the erebian bear may not attempt to use it for another 1d4 rounds.
Back to Main Page → 3.5e Homebrew → Monsters
Leziadv |
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Alignment | Always neutral + |
Author | Leziad + |
Challenge Rating | 8 + |
Environment | Cold forests + |
Identifier | 3.5e Monster + |
Level Adjustment | — + |
Rating | Undiscussed + |
Size | Large + |
Title | Erebian Bear + |
Type | Animal + |