Erebian Bear (3.5e Monster)
Rate this article |
Discuss this article
|Hit Dice:||8d8+67 (103 hp)|
|Speed:||60 ft. (12 squares)|
|Armor Class:||15 (–1 size, +1 Dex, +5 natural), touch 10, flat-footed 14|
|Attack:||Claw +13 melee (1d8+8)|
|Full Attack:||2 claws +13 melee (1d8+8) and bite +6 melee (2d6+4)|
|Space/Reach:||10 ft./5 ft.|
|Special Attacks:||Improved grab, Maneuver-like Abilities, You and What Army?|
|Special Qualities:||Low-light vision, scent, Pseudo-Intelligence, Teamwork|
|Saves:||Fort +12, Ref +7, Will +3|
|Abilities:||Str 27, Dex 13, Con 22, Int 2, Wis 12, Cha 6|
|Skills:||Listen +4, Spot +7, Swim +12|
|Feats:||Born Tough, Warped Speed, Track, Vexing FlankerPHIIB, MultiattackB|
|Organization:||Solitary or Army (20-200 erebian bears)|
|Advancement:||9–12 HD (Large)|
Blessing of Erebys (Su): It is not known why, but for some reason Erebian Bears are blessed with inclredible luck. They are automatically missed on a natural 1 and 2 and carry all the effects of a natural 20 on a 19-20.
Maneuver-like Abilities (Ex): Erebian bears are expert at working together, each Erebian Bear possess two maneuver-like abilities from the White Raven Discipline, both up to 3rd level. Any positive effect from these maneuver-like abilities (such as many boost) may only apply to other Erebian Bears.
You and What Army? (Ex) When there are fewer than 12 Erebian Bear on the battlefield an Erebian bear may use a swift action to call another erebian bear with 50% chance of success. The erebian bear arrive at the start of next round and use the initiative of the bear summoned him. Once this ability is used, whether successfully or not the erebian bear may not attempt to use it for another 1d4 rounds.