Difference between revisions of "Tiny Hammerer (3.5e Prestige Class)"
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! [[SRD:Saving Throw#Fortitude|Fort]] || [[SRD:Saving Throw#Reflex|Ref]] || [[SRD:Saving Throw#Will|Will]] | ! [[SRD:Saving Throw#Fortitude|Fort]] || [[SRD:Saving Throw#Reflex|Ref]] || [[SRD:Saving Throw#Will|Will]] | ||
|- | |- | ||
− | | 1st || +1 || +2 || +0 || + | + | | 1st || +1 || +2 || +0 || +2 |
+ | | class="left" | [[#Size Independence|Size Independence]] | ||
+ | |- | ||
+ | | 2nd || +2 || +3 || +0 || +3 | ||
| class="left" | [[#Bigger and Better|Bigger and Better]] | | class="left" | [[#Bigger and Better|Bigger and Better]] | ||
|- | |- | ||
− | | | + | | 3rd || +3 || +3 || +1 || +3 |
| class="left" | [[#Strong Lifter|Strong Lifter]] | | class="left" | [[#Strong Lifter|Strong Lifter]] | ||
|- | |- | ||
− | | | + | | 4th || +4 || +4 || +1 || +4 |
| class="left" | [[#Bigger and Better|Bigger and Better]] | | class="left" | [[#Bigger and Better|Bigger and Better]] | ||
|- | |- | ||
− | | | + | | 5th || +5 || +4 || +2 || +4 |
| class="left" | [[#Stronger Wrists|Stronger Wrists]] | | class="left" | [[#Stronger Wrists|Stronger Wrists]] | ||
− | |- | + | |- |
− | | | + | | 6th || +6/+1 || +5 || +3 || +5 |
| class="left" | [[#Bigger and Better|Bigger and Better]] | | class="left" | [[#Bigger and Better|Bigger and Better]] | ||
− | |||
|- class="noalt" | |- class="noalt" | ||
| colspan="42" class="skill" | | | colspan="42" class="skill" | | ||
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All of the following are class features of the Tiny Hammerer. | All of the following are class features of the Tiny Hammerer. | ||
+ | '''{{Anchor|Size Independence}}:''' The Tiny Hammerer never receives penalties to attack for using a weapon of a size different from his own. In addition, the Tiny Hammerer doesn't recieve penalties to attack for using a composite weapon for which he has insufficient Strength. | ||
− | '''{{Anchor|Bigger and Better}} ([[Ex]]):''' At levels | + | '''{{Anchor|Bigger and Better}} ([[Ex]]):''' At levels 2, 4, and 6, your ability to use weapons that are designed for creatures larger than you increases. Each time, the amount of effort it takes you to wield any weapon decreases by one step (two-handed weapons become one-handed, and one-handed weapons become light). |
− | '''{{Anchor|Strong Lifter}} ([[Ex]]):''' At level | + | '''{{Anchor|Strong Lifter}} ([[Ex]]):''' At level 3, your carrying capacity doubles. |
− | '''{{Anchor|Stronger Wrists}} ([[Ex]]):''' At level | + | '''{{Anchor|Stronger Wrists}} ([[Ex]]):''' At level 5, you may add half your Strength modifier as a circumstance bonus to every damage roll you make with a weapon, even if you would not normally add your Strength modifier to that damage roll at all. |
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Latest revision as of 23:42, 18 June 2017
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Tiny Hammerer[edit]
“ | How did I sneak into the castle? It's simple. I left my weapon out in the open, and a guard came and picked it up and brought it into the castle while I was sitting on it. | ” |
—Jarikari, Flea Rogue/Tiny Hammerer, Jarikari's Overly Informal Memoirs |
The Tiny Hammerer is the undisputed master of wielding inappropriately sized weapons.
Becoming a Tiny Hammerer[edit]
Characters usually choose to become Tiny Hammerers because they like big weapons more than they should.
Base Attack Bonus: | +4. |
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Level | Base Attack Bonus |
Saving Throws | Special | ||||||||||||||||||||||||||||||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
Fort | Ref | Will | |||||||||||||||||||||||||||||||||||||||
1st | +1 | +2 | +0 | +2 | Size Independence | ||||||||||||||||||||||||||||||||||||
2nd | +2 | +3 | +0 | +3 | Bigger and Better | ||||||||||||||||||||||||||||||||||||
3rd | +3 | +3 | +1 | +3 | Strong Lifter | ||||||||||||||||||||||||||||||||||||
4th | +4 | +4 | +1 | +4 | Bigger and Better | ||||||||||||||||||||||||||||||||||||
5th | +5 | +4 | +2 | +4 | Stronger Wrists | ||||||||||||||||||||||||||||||||||||
6th | +6/+1 | +5 | +3 | +5 | Bigger and Better | ||||||||||||||||||||||||||||||||||||
Class Skills (2 + Int modifier per level. |
Class Features[edit]
All of the following are class features of the Tiny Hammerer.
Size Independence: The Tiny Hammerer never receives penalties to attack for using a weapon of a size different from his own. In addition, the Tiny Hammerer doesn't recieve penalties to attack for using a composite weapon for which he has insufficient Strength.
Bigger and Better (Ex): At levels 2, 4, and 6, your ability to use weapons that are designed for creatures larger than you increases. Each time, the amount of effort it takes you to wield any weapon decreases by one step (two-handed weapons become one-handed, and one-handed weapons become light).
Strong Lifter (Ex): At level 3, your carrying capacity doubles.
Stronger Wrists (Ex): At level 5, you may add half your Strength modifier as a circumstance bonus to every damage roll you make with a weapon, even if you would not normally add your Strength modifier to that damage roll at all.
Back to Main Page → 3.5e Homebrew → Classes → Prestige Classes
Foxwarriorv |
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Allowed Alignments | Lawful Good +, Lawful Neutral +, Lawful Evil +, Neutral Good +, Neutral +, Neutral Evil +, Chaotic Good +, Chaotic Neutral + and Chaotic Evil + |
Article Balance | Moderate + |
Author | Foxwarrior + |
Base Attack Bonus Progression | Good + |
Class Ability | Other + |
Class Ability Progression | Full + |
Fortitude Save Progression | Good + |
Identifier | 3.5e Prestige Class + |
Length | 6 + |
Minimum Level | 4 + |
Rated By | Ghostwheel + |
Rating | Rating Pending + |
Reflex Save Progression | Poor + |
Skill | Balance +, Climb +, Disguise +, Gather Information +, Hide +, Intimidate +, Jump +, Ride +, Search +, Sleight of Hand + and Tumble + |
Skill Points | 2 + |
Summary | In pictures of you holding a weapon, it's hard to find you. + |
Title | Tiny Hammerer + |
Will Save Progression | Good + |