Difference between revisions of "Spin Blow (3.5e Feat)"
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|types=General | |types=General | ||
|summary=Knock foes back | |summary=Knock foes back | ||
− | |prereqs=Power Attack, Strength | + | |prereqs=Power Attack, Strength 15, Using a two handed weapon for attack, BAB 8 |
|fluff= | |fluff= | ||
− | |benefit= You may as a | + | |benefit= You may as a standard action attempt a spin blow on a foe. If the attack connects you make and the foe make strength checks. You each add a +4 bonus for each size category you are larger than Medium or a –4 penalty for each size category you are smaller than Medium.The defender gets a +4 bonus if they has more than two legs or is otherwise exceptionally stable.If you pass the strength check you cause the foe to be sent flying back in a 15 foot line of your choice and knocked down afterwards. The target takes damage as usual from your attack and any foes hit by the flying foe take 1 die less then the initial attack the first foe took for each foe in the line. |
− | |example= Jayce uses Spin Blow on a thug, they succeed and launch the thug into 4 other thugs either behind or adjacent where the thug was. Jayce's regular attack does | + | |example= Jayce uses Spin Blow on a thug, they succeed and launch the thug into 4 other thugs either behind or adjacent where the thug was. Jayce's regular attack does 6d6 so the target takes 6d6, the next thug hit by the first thug takes 5d6, second thug 4d6 and so on. |
|normal= | |normal= | ||
|special=A two handed weapon must be used. If a bludgeoning weapon is used you get a 3+ bonus on the strength check. | |special=A two handed weapon must be used. If a bludgeoning weapon is used you get a 3+ bonus on the strength check. | ||
}} | }} | ||
− | + | A fighter may choose this as a bonus feat. | |
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{{3.5e Feats Breadcrumb}} | {{3.5e Feats Breadcrumb}} |
Latest revision as of 15:38, 18 August 2018
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Spin Blow [General]
Prerequisites: Power Attack, Strength 15, Using a two handed weapon for attack, BAB 8Benefit: You may as a standard action attempt a spin blow on a foe. If the attack connects you make and the foe make strength checks. You each add a +4 bonus for each size category you are larger than Medium or a –4 penalty for each size category you are smaller than Medium.The defender gets a +4 bonus if they has more than two legs or is otherwise exceptionally stable.If you pass the strength check you cause the foe to be sent flying back in a 15 foot line of your choice and knocked down afterwards. The target takes damage as usual from your attack and any foes hit by the flying foe take 1 die less then the initial attack the first foe took for each foe in the line.
Example: Jayce uses Spin Blow on a thug, they succeed and launch the thug into 4 other thugs either behind or adjacent where the thug was. Jayce's regular attack does 6d6 so the target takes 6d6, the next thug hit by the first thug takes 5d6, second thug 4d6 and so on.Special: A two handed weapon must be used. If a bludgeoning weapon is used you get a 3+ bonus on the strength check.
A fighter may choose this as a bonus feat.
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