Difference between revisions of "Talk:Frankenstein's Monster (3.5e Power)"

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:::: That weird, I didn't know that the Wildknife had a large focus on psychometabolism or cell manipulations. That could be a thing worth adding to the fluff and power list in general. --[[User:Leziad|Leziad]] ([[User talk:Leziad|talk]]) 13:55, 11 May 2019 (MDT)
 
:::: That weird, I didn't know that the Wildknife had a large focus on psychometabolism or cell manipulations. That could be a thing worth adding to the fluff and power list in general. --[[User:Leziad|Leziad]] ([[User talk:Leziad|talk]]) 13:55, 11 May 2019 (MDT)
  
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:::::Good point will add to fluff.--Franken Kesey 14:14, 11 May 2019 (MDT)
 
==Transforming to High Balance==
 
==Transforming to High Balance==
 
Weakened some of the abilities already to make it High balanced. What would be good ways to do this? Want an intelligent zombie with memories intact.--Franken Kesey 09:00, 11 May 2019 (MDT)
 
Weakened some of the abilities already to make it High balanced. What would be good ways to do this? Want an intelligent zombie with memories intact.--Franken Kesey 09:00, 11 May 2019 (MDT)

Revision as of 20:14, 11 May 2019

Psion/Wilder

While there a problem with giving that power by itself (wilder become one of the best necro in the game), please avoid putting powers that replicate spells onto the Psion/Wilder list. There a few things that should be unique to casters and I believe that just giving everything to psionic is a bad idea. If you have to give them something, you need to go about it in a new way. --Leziad (talk) 10:11, 14 April 2019 (MDT)

Within the SRD there are at least 37 powers which are a direct copy of spells. Yet, there are whole schools which are not represented within psionics. Thus I am doing the same thing when a spell is not represented so that psionic classes have similar options. Psionics have little to no transmutation, necromancy or healing capability.
Further, there are only three standard psionic classes (excluding soulknife). Unlike the seven spellcasters, which have more selection in classes. Most the new powers exclude psychic warrior, which only allows two classes to have it.--Franken Kesey 10:47, 14 April 2019 (MDT)
I have to agree with Leziad here. This is pretty poor and lazy, and the fact that there's some psionic-spellcasting equivalents in the SRD doesn't make it any better. If you wanna make some psionic options, they should have some kind of different flavor. If you just want "spell as a power", you might as well just use the Spells-to-Powers Erudite or just make a variant rule and do it all in one fell swoop. "Transmute Gravity" - interesting. "Psionic Necromancy" - boring. Surgo (talk) 10:58, 14 April 2019 (MDT)
The reason there are entire schools that are not represented in psionics is because they don't fit the flavor. Psionics isn't "magic with power points". It has (or should have, at least) a completely different flavor when compared to magic, and should not be able to do things like simply replicate wizard spells. --Ghostwheel (talk) 11:01, 14 April 2019 (MDT)
Needed an undead option for a psionic class, but psionics have no necromancy. The Psianimate Biology (3.5e Power) does look interesting, would have considered replace it with that. However psianimate biology is too high in level an too powerful. Need a low-level necromancy. Its existence removes the need for create undead, thus removing from this power. Will also, draw up better flavor more akin to a Frankenstein's Monster than skeletons and mummies.--Franken Kesey 11:16, 14 April 2019 (MDT)
Rewrote to be more like an intelligent zombie (but removed the monster's memory). Check it out.--Franken Kesey 12:04, 14 April 2019 (MDT)

→Reverted indentation to one colon

I agree, I dont think that necromancy fits the flavor of psionics. Psionics is not magic and a Psion should not be able to do everything that a wizard can do, just because a wizard can do it, dispite how many things do or don't match spell SRD. If there are very little to no transmutations/necromantic/healing abilities in psionics, that's on purpose. The reason that they left those out/didn't make many/any of them is that when they were designing the class, they decided that those things are not what being a Psion was about. The same way a witch doesn't cast fireball or other evocations is because it doesn't fit the flavor. Same in psionics. As a spell this would work fine, aside from the fact that you're making an undead and giving it d10 instead of d12. Monster manual description of creature types clearly states that undead have a d12 hit dice as a creature type. But as it stands, I don't feel that necromancy has a place in psionics. Why do you say you "need" a low-level necromancy ability? What are you trying to accomplish? The-Marksman (talk) 12:01, 11 May 2019 (MDT)

It originally had d12s, and double the score bonus/penalties, plus DR and armor bonus. Weakened it today to make it fit in high balance. Can revert the edit to d12s. It is a pretty minor nerf.
The judge controls life and death. This fulfills the latter.--Franken Kesey 12:29, 11 May 2019 (MDT)
Then why it also on the wildknife? Also fwi shapers uses metacreativity, not psychometabolism so it also on the wrong list. --Leziad (talk) 13:12, 11 May 2019 (MDT)
Fixed HD and discipline. Wildknife has healing utility abilities, as part of mastering the self. This mastery of their own cells has taught them how to change their cells into viruses, at later levels this cell control allows them to restart the cells in another.--Franken Kesey 13:24, 11 May 2019 (MDT)
That weird, I didn't know that the Wildknife had a large focus on psychometabolism or cell manipulations. That could be a thing worth adding to the fluff and power list in general. --Leziad (talk) 13:55, 11 May 2019 (MDT)
Good point will add to fluff.--Franken Kesey 14:14, 11 May 2019 (MDT)

Transforming to High Balance

Weakened some of the abilities already to make it High balanced. What would be good ways to do this? Want an intelligent zombie with memories intact.--Franken Kesey 09:00, 11 May 2019 (MDT)