Psianimate Biology (3.5e Power)
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Psychometabolism [Evil] | |
Level: | Egoist 6 |
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Display: | Audible |
Manifesting Time: | 1 standard action |
Range: | Touch |
Target: | One or more corpses touched |
Duration: | Instantaneous |
Saving Throw: | None |
Power Resistance: | No |
Power Points: | 11 |
With a burst of psionic power you empower and command bacteria and other biological components and other living biological component present This power behave as psianimate deadHyper except the subject rise as a biozombie. The biozombie created by the spells are extremely persistent, as long as you have one power point left a slain biozombie will rise again at half hit point within 1d4+1 round unless it corpse was obliterated. Biozombies created by this can be healed normally through psychometabolism powers. As an immediate action you can cause the biological components inside any number of biozombie you control to fall apart, causing them to be destroyed for good (although the corpses are still viable for reanimation). You can reliquish control of any number of biozombies as an immediate action.
Biozombies created by biozombie rot originating from one of your own Biozombie automatically fall under your control if you manifester level is high enough, otherwise it rise completely uncontrolled.
Creature raised by psianimate biology and psianimate dead share the same HD pool of maximum creatures you can control, however biozombie that go inert automatically go back under your control should the hit dice limit allow it.
Back to Main Page → 3.5e Homebrew → Class Ability Components → Powers → Psion/Wilder
Leziadv |
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Article Balance | Very High + |
Author | Leziad + |
Descriptor | Evil + |
Discipline | Psychometabolism + |
Identifier | 3.5e Power + |
Level | Egoist 6 + |
Rated By | Eiji-kun + and Franken Kesey + |
Rating | Rating Pending + |
Summary | Animate various microscopic biological entities to animate a corpse. + |
Title | Psianimate Biology + |