Difference between revisions of "Psychokinetic Flashgun (3.5e Equipment)"
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An organic artificial construct developed by the [[Uberich (3.5e Race)|uberich]] to supplement their psionic abilities, and bio-energy reserves, the psychokinetic flashgun (known as the PK Flash for short) is actually alive. It synchronizes with psionic creatures and becomes capable of projecting that inner energy into a powerful pulse of typeless energy. Since it relies on non-physical means of generating ammo, it has no ammunition to reload and can fire continuously provided the prerequisites are met. | An organic artificial construct developed by the [[Uberich (3.5e Race)|uberich]] to supplement their psionic abilities, and bio-energy reserves, the psychokinetic flashgun (known as the PK Flash for short) is actually alive. It synchronizes with psionic creatures and becomes capable of projecting that inner energy into a powerful pulse of typeless energy. Since it relies on non-physical means of generating ammo, it has no ammunition to reload and can fire continuously provided the prerequisites are met. | ||
− | To fire the PK Flash the user must be psionically focused. Doing so allows them to fire the weapon. However since it is mentally bonded to the user, they can apply additional power points to produce a stronger shot. For each 2 PP spent add on an additional 1d6 damage to that attack, to a maximum of your [[manifester level]]. | + | To fire the PK Flash the user must be psionically focused. Doing so allows them to fire the weapon. However since it is mentally bonded to the user, they can apply additional power points to produce a stronger shot. For each 2 PP spent add on an additional 1d6 damage to that attack, to a maximum of your [[SRD:Manifesting Powers|manifester level]]. |
Those who possess a [[Bio-Energy (3.5e Creature Ability)|bio-energy]] reserve can also expend a bio-energy point to send the device into overdrive, allowing the user to make one additional attack at their highest attack bonus, once per round. This additional attack does not stack with haste and similar effects. | Those who possess a [[Bio-Energy (3.5e Creature Ability)|bio-energy]] reserve can also expend a bio-energy point to send the device into overdrive, allowing the user to make one additional attack at their highest attack bonus, once per round. This additional attack does not stack with haste and similar effects. |
Revision as of 11:52, 5 October 2009
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An organic artificial construct developed by the uberich to supplement their psionic abilities, and bio-energy reserves, the psychokinetic flashgun (known as the PK Flash for short) is actually alive. It synchronizes with psionic creatures and becomes capable of projecting that inner energy into a powerful pulse of typeless energy. Since it relies on non-physical means of generating ammo, it has no ammunition to reload and can fire continuously provided the prerequisites are met.
To fire the PK Flash the user must be psionically focused. Doing so allows them to fire the weapon. However since it is mentally bonded to the user, they can apply additional power points to produce a stronger shot. For each 2 PP spent add on an additional 1d6 damage to that attack, to a maximum of your manifester level.
Those who possess a bio-energy reserve can also expend a bio-energy point to send the device into overdrive, allowing the user to make one additional attack at their highest attack bonus, once per round. This additional attack does not stack with haste and similar effects.
While the weapon is not magical, the shots are, and are subject to being negated by an antimagic field, though not power or spell resistance. Uberichs treat the PK Flash as a martial weapon.
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Author | Eiji-kun + |
Identifier | 3.5e Equipment + |
Rating | Undiscussed + |
Title | Psychokinetic Flashgun + |