Difference between revisions of "Gauss Shotgun (3.5e Equipment)"
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{{3.5e Magic Item | {{3.5e Magic Item | ||
|name=Gauss Shotgun | |name=Gauss Shotgun | ||
− | |price= | + | |price=12,000 GP |
|bslot=Held | |bslot=Held | ||
|cl=9th | |cl=9th | ||
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|summary=A electromagnetic shotgun with a powerful charged shot.}} | |summary=A electromagnetic shotgun with a powerful charged shot.}} | ||
− | ''This rather inelegant weapon was a prototype for a new generation of | + | ''This rather inelegant weapon was a prototype for a new generation of shotguns made through fusing magic and technology. However it was neglected in favor of contemporary conventional firearms. Only a few of these rather fascinating weapons are left, gathering dust in abandoned storage units.'' |
− | This +1 [[SRD:Shock|Shock | + | This +1 [[SRD:Shock|Shock]] [[Battle Shotgun (3.5e Equipment)|Battle Shotgun]] has been intensely modified, firing through electromagnetic coils rather than a normal firearm's action. The Gauss Shotgun is made of a special patented material which increases the weapon’s range increment to 40 feet, grants it a hardness of 15 before enhancement and immunity to rusting. |
− | A Gauss Shotgun can fire a charged shot as a full-round action, dealing double weapon damage. This only multiplies the base damage dice of the weapon, not any dice from abilities such as sneak attack or from enhancements. Using a charge shot consumes 5 energy cells instead of 1. When the wielder's BAB reaches +6 she can fire a charged shot as a standard action. When the wielder's BAB reaches +11 and +16 the damage increases to triple weapon damage and quadruple weapon damage. | + | The Gauss Shotgun uses a single [[Energy Cell (3.5e Equipment)|Energy Cell]] in addition to a special [[Shotgun Shell, Buckshot (3.5e Equipment)|Shotgun Shell]] each time it's fired. The Gauss Shotgun can hold 50 energy cells, which are reloaded as a full-round action which provokes an attack of opportunity. The shotgun shells fired from the Gauss Shotgun are specially made and don't require powder, thus cannot do not function for a conventional shotgun. |
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+ | A Gauss Shotgun can fire a charged shot as a full-round action, dealing double weapon damage. This only multiplies the base damage dice of the weapon, not any dice from abilities such as sneak attack or from enhancements. Using a charge shot consumes 5 energy cells instead of 1. When the wielder's BAB reaches +6 she can fire a charged shot as a standard action. When the wielder's BAB reaches +11 and +16 the damage increases to triple weapon damage and quadruple weapon damage respectively. | ||
The Gauss Shotgun is a unique item that cannot be replicated, but is not an artifact and thus may be destroyed or enhanced further as normal. | The Gauss Shotgun is a unique item that cannot be replicated, but is not an artifact and thus may be destroyed or enhanced further as normal. |
Latest revision as of 17:44, 18 June 2021
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Price: | 12,000 GP |
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Body Slot: | Held |
Caster Level: | 9th |
Aura: | Moderate Evocation |
Activation: | See text |
Weight: | 13 lbs. |
This rather inelegant weapon was a prototype for a new generation of shotguns made through fusing magic and technology. However it was neglected in favor of contemporary conventional firearms. Only a few of these rather fascinating weapons are left, gathering dust in abandoned storage units.
This +1 Shock Battle Shotgun has been intensely modified, firing through electromagnetic coils rather than a normal firearm's action. The Gauss Shotgun is made of a special patented material which increases the weapon’s range increment to 40 feet, grants it a hardness of 15 before enhancement and immunity to rusting.
The Gauss Shotgun uses a single Energy Cell in addition to a special Shotgun Shell each time it's fired. The Gauss Shotgun can hold 50 energy cells, which are reloaded as a full-round action which provokes an attack of opportunity. The shotgun shells fired from the Gauss Shotgun are specially made and don't require powder, thus cannot do not function for a conventional shotgun.
A Gauss Shotgun can fire a charged shot as a full-round action, dealing double weapon damage. This only multiplies the base damage dice of the weapon, not any dice from abilities such as sneak attack or from enhancements. Using a charge shot consumes 5 energy cells instead of 1. When the wielder's BAB reaches +6 she can fire a charged shot as a standard action. When the wielder's BAB reaches +11 and +16 the damage increases to triple weapon damage and quadruple weapon damage respectively.
The Gauss Shotgun is a unique item that cannot be replicated, but is not an artifact and thus may be destroyed or enhanced further as normal.
Prerequisites: N/A.
Cost to Create: Unique item, cannot be created.
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