Difference between revisions of "Hypersonic Flight (3.5e Power)"
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− | + | {{3.5e Power | |
− | + | |name=Hypersonic Flight | |
− | |name= | ||
|disc=Psychoportation | |disc=Psychoportation | ||
|desc= | |desc= | ||
− | |lvl= | + | |lvl=Psion/Wilder 7 |
|disp=Auditory | |disp=Auditory | ||
− | |time=1 | + | |time=1 Swift Action |
|range=Personal | |range=Personal | ||
− | |dur= | + | |dur=Concentration |
|tsea=t | |tsea=t | ||
|subj=You | |subj=You | ||
− | |save= | + | |save=[[Reflex]] half |
|pr=No | |pr=No | ||
|pp=15 | |pp=15 | ||
− | |summary=You gain a | + | |summary=You gain a impressively fast fly speed which allows you to cover incredible grounds.}} |
+ | |||
+ | This power enables the manifester to move at great speed in the air, granting her a fly speed of 300 ft. with good maneuverability. When moving overland, the manifester becomes much faster, covering 6 miles each round (3600 mph). The manifester is protected from debris and crash by a telekinetic field, only taking 2d6 damage if she crashes in a large object and ending the power. | ||
− | + | As a full-round action made as part of concentrating on this power, you can move twice your fly speed and ram all creatures and objects in the way. All creatures in a line following your movement take 8d6 bludgeoning damage with a [[Reflex]] save allowed for half. Creatures that fails their [[Reflex]] save are knocked [[SRD:Prone|Prone]] and moved 1d4x10 feet alongside your movement. All creatures and object within 5 feet of your path take minimum damage as splash damage, with a [[Reflex]] save for half. You are not harmed by damaging creatures or objects this way. | |
− | '''Augment:''' For every additional power point you spend, the speed increase granted by this power increases by 10 feet and | + | '''Augment:''' For every additional power point you spend, the speed increase granted by this power increases by 10 feet and the damage dealt by ramming creatures is increased by 1d6. For each extra 20 ft added to your fly speed, increase the amount of miles per round by 1 (600 mph) and this power’s save DC increases by 1. |
Latest revision as of 00:37, 17 August 2021
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Psychoportation | |
Level: | Psion/Wilder 7 |
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Display: | Auditory |
Manifesting Time: | 1 Swift Action |
Range: | Personal |
Target: | You |
Duration: | Concentration |
Saving Throw: | Reflex half |
Power Resistance: | No |
Power Points: | 15 |
This power enables the manifester to move at great speed in the air, granting her a fly speed of 300 ft. with good maneuverability. When moving overland, the manifester becomes much faster, covering 6 miles each round (3600 mph). The manifester is protected from debris and crash by a telekinetic field, only taking 2d6 damage if she crashes in a large object and ending the power.
As a full-round action made as part of concentrating on this power, you can move twice your fly speed and ram all creatures and objects in the way. All creatures in a line following your movement take 8d6 bludgeoning damage with a Reflex save allowed for half. Creatures that fails their Reflex save are knocked Prone and moved 1d4x10 feet alongside your movement. All creatures and object within 5 feet of your path take minimum damage as splash damage, with a Reflex save for half. You are not harmed by damaging creatures or objects this way.
Augment: For every additional power point you spend, the speed increase granted by this power increases by 10 feet and the damage dealt by ramming creatures is increased by 1d6. For each extra 20 ft added to your fly speed, increase the amount of miles per round by 1 (600 mph) and this power’s save DC increases by 1.
Back to Main Page → 3.5e Homebrew → Class Ability Components → Powers → Psion/Wilder
Leziadv |
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Article Balance | High + |
Author | Leziad + |
Discipline | Psychoportation + |
Identifier | 3.5e Power + |
Level | Psion/Wilder 7 + |
Rating | Undiscussed + |
Summary | You gain a impressively fast fly speed which allows you to cover incredible grounds. + |
Title | Hypersonic Flight + |