Difference between revisions of "Parraqito (3.5e Race)"

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|author_name=the bluez in the dungeon
 
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==<!-- Insert Race Name -->==
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==Parraqito==
  
[[Summary::<!-- Write a short one or two sentence summary of your race here. This will show up on the navigation page.-->]]
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[[Summary::Colourful parrot-people with a penchant for piracy.]]
  
 
===Personality===
 
===Personality===
  
<!-- Insert here how your race tends to act in a normal day. -->
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Parraqitos are outgoing and vocal individuals, always offering their comments and opinions on every matter, usually with a pinch, or more, of sarcasm and veiled taunt. They like music, sea shanties, booze and all manner of partying. They are prone to disloyalty, an inheritance of their most frequent professione: piracy. They are generally good with words and in fact open their way mainly through their speech, resorting to violence only if diplomacy and bluffing don't work.
  
 
===Physical Description===
 
===Physical Description===
  
<!-- Insert here your race's average height, weight, skin color, eye color, and other such physical features which might include forms of common clothing, typical gear, and posturing. -->
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They are small parakeet-like humanoids, with beaks, small talons and winged arms. They sport colourful feathers, of a variety of hues. They like to wear light clothes, hats and bandanas, and all clothing needed for naval travel or to live on tropical, coastal cities.
  
 
===Relations===
 
===Relations===
  
<!-- Insert here how your race gets along with other races and detail why. -->
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Relationships with other races are mixed: on one hand they often choose to sail one the pirate's way, associating their race to criminal activity, but many parraqitos are employed as mariners, diplomats, administrators in seaside communities, and are quite appreciated at their jobs. Many also act as merchants, more or less honest. They are generally liked by partying and morally-loose people, at least until they board their ships.
  
 
===Alignment===
 
===Alignment===
  
<!-- Insert here the alignment, if any, your race chooses the most often. -->
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Mostly chaotic, and often neutral, but any alignment may be found among the parraquitos.
  
 
===Lands===
 
===Lands===
  
<!-- Insert here the areas your race feels most comfortable living in. You may wish to include information on their cities or culture as well. -->
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They rarely have their own communities, usually preferring integrating themselves in coastal societies, where they can better benefit from their abilities.
  
 
===Religion===
 
===Religion===
  
<!-- Insert here the Religion(s) your race practices. -->
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They are not a religious race and each parraqito may have its own religiosu views. They usually worship gods of the sea or of thievery (better if both). They are very superstitious.
  
 
===Language===
 
===Language===
  
<!-- Insert here the Language(s) your race speaks. Languages are capitalized, such as Common, Giant, and Abyssal. -->
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Parraqitos speak Common, not having their own language, but usually learn naval terms. They usually learn a lot of languages due to their travels.
  
 
===Names===
 
===Names===
  
<!-- Insert the way your race acquires names. You may wish to include sample names as well. -->
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Any, they usually adopt the naming convention of their native community.
  
 
===Racial Traits===  
 
===Racial Traits===  
  
 
{{3.5e Racial Traits
 
{{3.5e Racial Traits
|name=<!-- The name of your race. -->
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|name=Parraqito
  
<!-- If your race does not have any racial attribute modifiers, delete the attrib lines below. Otherwise, place one attrib modifier per line. -->
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|attribbonus1=+2
|attribbonus1=<!-- "+2", "-2", or appropriate racial attribute modifier. -->
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|attrib1=Charisma
|attrib1=<!-- The attribute that the bonus applies to. Options include single attributes like "Strength", selectable options like "Strength or Constitution". If the bonus can be applied to any attribute, leave this entry blank or delete it entirely. -->
 
  
<!--Additional attrib lines are available, from 2 through 6. Copy and paste the below section and update the numbers as needed to add additional special abilities to your race. -->
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|attribbonus2=-2
|attribbonus2=
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|attrib2=Strength
|attrib2=
 
  
|attribfluff=<!-- Fluff about why the race has the modifiers they do. Can also hold weird modifiers not supported above, but they will not appear on the nav page without specialized formatting. Not required. -->
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|attribfluff=With a quick tongue and a small body, parraqitos are charismatic but physically weak.
  
|type=<!-- Racial type. Defaults to "Humanoid" if the line is removed. -->
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|type=Humanoid
|subtype=<!-- Racial subtype(s), if they have any. Not required. -->
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|subtype=Anthro
|typefluff=<!-- Fluff about why they are this type. Not required. -->
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|typefluff=They are humanoid parrots.
  
|size=<!-- Size of the race, generally "Medium" or "Small". -->
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|size=Small
|basespeed=<!-- "30", or whatever their base move rate is. -->
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|basespeed=20
|othermove=<!-- Additonal movement types or descriptions. -->
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|othermove=Glide 30 feet (9 meters)
  
|vision=<!-- "darkvision" or "low-light". Delete this line if the race has no special vision. -->
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|vision=Low-Light Vision
|darkdist=<!-- "60", or whatever distance their darkvision extends to. Delete this line if vision is not set to "darkvision". -->
 
  
|specialtext1=<!-- Description of special ability. -->
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|specialtext1=They have a +2 racial bonus to [[Climb]] checks if their talons are free and a +4 [[Jump]] checks if they use their wings to help the jump.
|special1=<!-- Name of special ability if appropriate, like "Stonecunning". Not required. -->
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|special1=Bird Body
|specialtype1=<!-- Ability type, like "Ex", "Su", "Sp", or "Ps". Not required. -->
+
|specialtype1=
  
<!--Additional special lines are available, from 2 through 16. Copy and paste the below section and update the numbers as needed to add additional special abilities to your race -->
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|specialtext2=Parraqitos have a glide speed of 30 feet (average maneuverability), which allow them to glide covering 20 feet (6 meters) per 5 feet (1,5 meters) of descent. Treat this glide ability as a fly speed for the purpose of prerequisites. If a parraqito becomes unconscious or helpless while in midair, its  wings naturally unfurl and powerful ligaments stiffen the wings. The parraqito descends in a tight corkscrew and takes only 1d6 points of falling damage, no matter what the actual distance of the fall.
|specialtext2=
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|special2=Gliding
|special2=
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|specialtype2=Ex
|specialtype2=
 
  
|autolanguage=<!-- Languages that the race begins with. Defaults to "Common" if the line is removed. -->
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|specialtext3=Despite not being very dexterous with their hands, parraqitos have excellent item manipulation with their feet and they can use them to hold and wield items that fit in one hand and light weapons, though only if standing still or flying. If they move on the ground while grasping an object with their feet their land speed is halved.
|bonuslanguage=<!-- Bonus languages that the race can select with their Int bonus. Defaults to "None" if the line is removed. -->
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|special3=Grasping Talons
|favoredclass=<!-- Class names, as they appear on the wiki. Multiple classes may be separated by 'or'. Example: "Wizard" and "Barbarian or Berserker". Leave blank for "Any" -->
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|specialtype3=Ex
|la=<!-- "0", or the level adjustment of the race. Defaults to "0" if the line is removed. -->
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|ecl=<!-- "1", or the ECL (sum of Racial Hit Dice (min 1) and Level Adjustment) of the race. Defaults to "1" if the line is removed. -->
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|specialtext4=At 5 HD a parraqito  becomes able to fly at a speed of 30 feet (average maneuverability). A parraqito can't fly while carrying a medium or heavy load or while fatigued or exhausted. Parraqitos can safely fly for a number of rounds equal to their Constitution modifier (minimum 1 round). They can exert themselves to fly for up to twice as long, but then they're [[fatigued]] at the end of the flight. Parraqitos are likewise fatigued after spending a total of more than 10 minutes per day flying. Because parraqitos can glide before, after, and between rounds of actual flight, they can remain aloft for extended periods (even if they can only use flight for 1 round at a time without becoming fatigued). When they reach 10 Hit Dice, parraqitos have enough stamina and prowess to fly for longer periods. They can fly at a speed of 30 feet (average maneuverability), and flying requires no more exertion than walking or running.
}}
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|special4=Flight
 +
|specialtype4=Ex
 +
 
 +
|specialtext5=Parraqitos have hands but they are not as good as human hands are. They can wield melee weapons but they suffer a -1 to attacks if they do so with their hands. They can hold items with their hands but not use them during natural flight and their flight maneuverability drops by one step for holding a one-handed weapon, or two steps for a two-handed weapon.
 +
|special5=Non-Dexterous
 +
|specialtype5=Ex
 +
 
 +
|specialtext6=They always count [[Perform]] (accordion) or (sea shanty) and [[Profession]] (sailing) as class skills for all their classes. They gain a +2 racial bonus to these checks and to [[Bluff]] checks. They gain also free weapon proficiency with the [[Flintlock Pistol (3.5e Equipment)|flintlock pistol]].
 +
|special6=Pirate Calling
 +
|specialtype6=
  
 +
|specialtext6=Parraqitos travel a lot and they learn one extra free language of their choosing.
 +
|special6=Tongue of the Seas
 +
|specialtype6=
  
 +
|autolanguage=Common
 +
|bonuslanguage=Any, except secret ones
 +
|favoredclass=Bard or Mariner
 +
|la=0
 +
|ecl=1
 +
}}
 +
<!---
 
===Vital Statistics===
 
===Vital Statistics===
  
 
{{3.5e Racial Starting Age
 
{{3.5e Racial Starting Age
|name=<!-- insert race name -->
+
|name=<!-- insert race name  
|start=<!-- Starting age for PCs. -->
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|start=<!-- Starting age for PCs.  
|simple=<!-- Age modifier for simple classes (i.e. Barbarian, Rogue, and Sorcerer) -->
+
|simple=<!-- Age modifier for simple classes (i.e. Barbarian, Rogue, and Sorcerer)  
|moderate=<!-- Age modifier for moderate classes (i.e. Bard, Fighter, Paladin, and Ranger) -->
+
|moderate=<!-- Age modifier for moderate classes (i.e. Bard, Fighter, Paladin, and Ranger)  
|complex=<!-- Age modifier for complex classes (i.e. Cleric, Druid, Monk, and Wizard) -->}}  
+
|complex=<!-- Age modifier for complex classes (i.e. Cleric, Druid, Monk, and Wizard) }}  
  
 
{{3.5e Racial Aging Effects
 
{{3.5e Racial Aging Effects
|name=<!-- insert race name -->
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|name=<!-- insert race name  
|middle=<!-- starting age for middle age -->
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|middle=<!-- starting age for middle age --
|old=<!-- starting age for old age -->
+
|old=<!-- starting age for old age --
|venerable=<!-- starting age for venerable age -->
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|venerable=<!-- starting age for venerable age  
|maximum=<!-- max age modifier -->}}  
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|maximum=<!-- max age modifier }}  
  
 
{{3.5e Racial Height and Weight
 
{{3.5e Racial Height and Weight
|name=<!-- insert race name -->
+
|name=<!-- insert race name --
|mHeightBase=<!-- male base feet height -->' <!-- inches -->"
+
|mHeightBase=<!-- male base feet height --' <!-- inches --"
|mHeightMod=<!-- male height modifier -->
+
|mHeightMod=<!-- male height modifier --
|mWeightBase=<!-- male base weight -->
+
|mWeightBase=<!-- male base weight --
|mWeightMod=<!-- male weight modifier -->
+
|mWeightMod=<!-- male weight modifier --
|fHeightBase=<!-- female base feet height -->' <!-- inches -->"
+
|fHeightBase=<!-- female base feet height --' <!-- inches ->"
|fHeightMod=<!-- female height modifier -->
+
|fHeightMod=<!-- female height modifier --
|fWeightBase=<!-- female base weight -->
+
|fWeightBase=<!-- female base weight --
|fWeightMod=<!-- female weight modifier -->}}
+
|fWeightMod=<!-- female weight modifier --}}
 +
--->
 +
===Pathfinder Options===
 +
 
 +
Add a +2 to Dexterity for Pathfinder games.

Revision as of 10:34, 22 June 2022

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Parraqito

Colourful parrot-people with a penchant for piracy.

Personality

Parraqitos are outgoing and vocal individuals, always offering their comments and opinions on every matter, usually with a pinch, or more, of sarcasm and veiled taunt. They like music, sea shanties, booze and all manner of partying. They are prone to disloyalty, an inheritance of their most frequent professione: piracy. They are generally good with words and in fact open their way mainly through their speech, resorting to violence only if diplomacy and bluffing don't work.

Physical Description

They are small parakeet-like humanoids, with beaks, small talons and winged arms. They sport colourful feathers, of a variety of hues. They like to wear light clothes, hats and bandanas, and all clothing needed for naval travel or to live on tropical, coastal cities.

Relations

Relationships with other races are mixed: on one hand they often choose to sail one the pirate's way, associating their race to criminal activity, but many parraqitos are employed as mariners, diplomats, administrators in seaside communities, and are quite appreciated at their jobs. Many also act as merchants, more or less honest. They are generally liked by partying and morally-loose people, at least until they board their ships.

Alignment

Mostly chaotic, and often neutral, but any alignment may be found among the parraquitos.

Lands

They rarely have their own communities, usually preferring integrating themselves in coastal societies, where they can better benefit from their abilities.

Religion

They are not a religious race and each parraqito may have its own religiosu views. They usually worship gods of the sea or of thievery (better if both). They are very superstitious.

Language

Parraqitos speak Common, not having their own language, but usually learn naval terms. They usually learn a lot of languages due to their travels.

Names

Any, they usually adopt the naming convention of their native community.

Racial Traits

  • +2 Charisma, -2 Strength: With a quick tongue and a small body, parraqitos are charismatic but physically weak.
  • Humanoid (Anthro): They are humanoid parrots. 
  • Small: As a Small creature, a parraqito gains a +1 size bonus to Armor Class, a +1 size bonus on attack rolls, a –4 size penalty on special attack (bull rushes, grapples, overruns, and trips) checks, and a +4 size bonus on Hide checks, but it uses smaller weapons than humans use, and its lifting and carrying limits are three-quarters of those of a Medium character.
  • Parraqito base land speed is 20 feet. Glide 30 feet (9 meters) 
  • Bird Body: They have a +2 racial bonus to Climb checks if their talons are free and a +4 Jump checks if they use their wings to help the jump. 
  • Gliding (Ex): Parraqitos have a glide speed of 30 feet (average maneuverability), which allow them to glide covering 20 feet (6 meters) per 5 feet (1,5 meters) of descent. Treat this glide ability as a fly speed for the purpose of prerequisites. If a parraqito becomes unconscious or helpless while in midair, its wings naturally unfurl and powerful ligaments stiffen the wings. The parraqito descends in a tight corkscrew and takes only 1d6 points of falling damage, no matter what the actual distance of the fall. 
  • Grasping Talons (Ex): Despite not being very dexterous with their hands, parraqitos have excellent item manipulation with their feet and they can use them to hold and wield items that fit in one hand and light weapons, though only if standing still or flying. If they move on the ground while grasping an object with their feet their land speed is halved. 
  • Flight (Ex): At 5 HD a parraqito becomes able to fly at a speed of 30 feet (average maneuverability). A parraqito can't fly while carrying a medium or heavy load or while fatigued or exhausted. Parraqitos can safely fly for a number of rounds equal to their Constitution modifier (minimum 1 round). They can exert themselves to fly for up to twice as long, but then they're fatigued at the end of the flight. Parraqitos are likewise fatigued after spending a total of more than 10 minutes per day flying. Because parraqitos can glide before, after, and between rounds of actual flight, they can remain aloft for extended periods (even if they can only use flight for 1 round at a time without becoming fatigued). When they reach 10 Hit Dice, parraqitos have enough stamina and prowess to fly for longer periods. They can fly at a speed of 30 feet (average maneuverability), and flying requires no more exertion than walking or running. 
  • Non-Dexterous (Ex): Parraqitos have hands but they are not as good as human hands are. They can wield melee weapons but they suffer a -1 to attacks if they do so with their hands. They can hold items with their hands but not use them during natural flight and their flight maneuverability drops by one step for holding a one-handed weapon, or two steps for a two-handed weapon. 
  • Tongue of the Seas: Parraqitos travel a lot and they learn one extra free language of their choosing.
  • Automatic Languages: Common
  • Bonus Languages: Any, except secret ones
  • Favored Class: Bard or Mariner
  • Level Adjustment: +0
  • Effective Character Level: 1

Pathfinder Options

Add a +2 to Dexterity for Pathfinder games.

Facts about "Parraqito (3.5e Race)"
Authorthe bluez in the dungeon +
Effective Character Level1 +
Favored ClassBard + and Mariner +
Identifier3.5e Race +
Level Adjustment0 +
Racial Ability Adjustments+2 Charisma + and -2 Strength +
RatingUndiscussed +
SizeSmall +
SubtypeAnthro +
SummaryColourful parrot-people with a penchant for piracy. +
TitleParraqito +
TypeHumanoid +