Difference between revisions of "Elderein (3.5e Equipment)"

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== Elderein  ==
 
== Elderein  ==
  
 
[[Summary::A dark bronze-like material, Elderein is about on the same quality level as steel. The surface of refined elderein is decorated with strange patterns which are said to be related to the star above.]] Elderein is no different from steel statistically, unless used by a creature possessing a [[Dark Insight (3.5e Variant Rule)|dark insight]] score, in which case it is granted the following benefits:  
 
[[Summary::A dark bronze-like material, Elderein is about on the same quality level as steel. The surface of refined elderein is decorated with strange patterns which are said to be related to the star above.]] Elderein is no different from steel statistically, unless used by a creature possessing a [[Dark Insight (3.5e Variant Rule)|dark insight]] score, in which case it is granted the following benefits:  
  
A weapon made of elderein has most of the same quality as steel, it however decrease the miss chance of striking a target in the [[Dark Insight (3.5e Variant Rule)|warped plane]] by 20%. A critical hit with an elderein weapon also inflict a single point of [[Mindbreak (3.5e Variant Rule)|madness]], as the assailant is bombarded by vision of eldritch truth.
+
A weapon made of elderein has most of the same quality as steel, it however decrease the miss chance of striking a target in the [[Dark Insight (3.5e Variant Rule)|warped plane]] by 20%. A critical hit with an elderein weapon also inflict a single point of [[Mindbreak (3.5e Variant Rule)|madness]], as the assailant is bombarded by visions of eldritch truth.
  
When made into armor or shield, elderein grant a modest protection against the eldritch. The armor bonus or shield bonus of elderein also increase by 1 against creature of the aberration type, outsider with the augmented aberration subtype, creatures with the abomination subtype, outsider native to the far realm, obyrith and elder evils.  
+
When made into armor or shield, elderein grant a modest protection against the eldritch. The armor bonus or shield bonus of elderein also increase by 1 against creatures of the aberration type, outsider with the augmented aberration subtype, creatures with the abomination subtype, outsider native to the far realm, obyrith and elder evils.  
 
   
 
   
Additionally headgears made of elderein increase the amount of  [[Mindbreak (3.5e Variant Rule)|madness]] require to mindbreak and grant a bonus against getting [[Dark Insight (3.5e Variant Rule)|dark insight]] by 4 each. Alternatively it can be 'reversed', trapping the eldritch dream inside, increase the wearer's [[Dark Insight (3.5e Variant Rule)|dark insight]] score temporarily by 4 as long as it worn. This temporary dark insight cannot be used to pay insight cost.
+
Additionally headgears made of elderein increase the amount of  [[Mindbreak (3.5e Variant Rule)|madness]] require to mindbreak and grant a bonus against getting [[Dark Insight (3.5e Variant Rule)|dark insight]] by 4 each. Alternatively it can be 'reversed', trapping the eldritch dream inside. While worn, it increases the wearer's [[Dark Insight (3.5e Variant Rule)|dark insight]] score by 4. This temporary dark insight cannot be used to pay insight cost.
  
The true power of Elderein come when the stars are right, when an elder evil sign is in display it gain uncanny power. As the sign grow stronger so does elderein equipment, the bonus presented on the table below stack with each other (so a elderein shield would gain a +2 increase on it shield bonus under a moderate sign). The change also cause a change in the item's appearance, allowing it to predict the coming of Elder Evils.
+
The true power of Elderein comes when the stars are right, when an elder evil sign is on display it gains uncanny power. As the sign grows stronger as does elderein equipment. The changes in appearance and benefits of the severity of each sign are cumulative.
  
 
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! Faint Sign || Effect
 
! Faint Sign || Effect
 
|-
 
|-
| Appearance || Elderein darken, the pattern on it become more bizarre.
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| Appearance || Elderein darkens, the pattern on it becomes more bizarre.  
|-
 
| Armor || +1 Armor Bonus to AC.
 
|-
 
| Headgear || +2 bonus on [[Will]] saving throw.
 
|-
 
| Headgear (Reversed) || Temporary [[Dark Insight (3.5e Variant Rule)|dark insight]] score boost increase by 2.
 
|-
 
| Shield || +1 Shield Bonus to AC.  
 
 
|-
 
|-
| Weapon || Deal damage as one size category larger.  
+
| Benefits || The enhancement bonus on armors and weapons increases by +1  (maximum of +5) with no change in value. A mundane elderein armor or weapon thus becomes magical.
 
|-
 
|-
 
! Moderate Sign || Effect
 
! Moderate Sign || Effect
 
|-
 
|-
| Appearance || When held still for at least 10 minute, the Elderein start smoking.
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| Appearance || When held toward the medium of the elder evil’s coming (such as the sky for an arriving elder  evil), the elderein start glowing like sickly pale moonlight.  
|-
 
| Armor || +1 Armor Bonus to AC.  
 
 
|-
 
|-
| Headgear || +4 bonus on save against getting [[Dark Insight (3.5e Variant Rule)|dark insight]].
+
| Benefits || The enhancement bonus on armors and weapons increases by +1 (maximum of +5) with no change in value. The temporary dark insight granted by a reverse headgear increases by 2.  
|-
 
| Headgear (Reversed) || +2 bonus to all mental ability score, +3 temporary [[Dark Insight (3.5e Variant Rule)|dark insight]] score boost.
 
|-
 
| Shield || +1 Shield Bonus to AC.
 
|-
 
| Weapon || Half of the weapon's physical damage become unholy damage.  
 
 
|-
 
|-
 
! Strong Sign || Effect
 
! Strong Sign || Effect
 
|-
 
|-
| Appearance || Small spectral tentacles cover the surface of the elderein.
+
| Appearance || The surface of the elderein becomes covered by wispy translucent ectoplasm, only noticeable on close observation.
 
|-
 
|-
| Armor || +2 Armor Bonus to AC.
+
| Benefits|| The enhancement bonus on armors and weapons increases by +1 (maximum of +5) with no change in value. Elderein weapons gain the ability to overcome all forms of regeneration except those that cannot be overcome at all.
|-
 
| Headgear || Increase the amount of [[Mindbreak (3.5e Variant Rule)|madness]] require to mindbreak by 4.
 
|-
 
| Headgear (Reversed) || +4 bonus on all mental ability scores.
 
|-
 
| Shield || DR/- equal to the shield bonus.
 
|-
 
| Weapon || Each successful strike with the weapon inflict one [[Mindbreak (3.5e Variant Rule)|madness]].  
 
 
|-
 
|-
 
! Overwhelming Sign || Effect
 
! Overwhelming Sign || Effect
 
|-
 
|-
| Appearance || Black dots start appearing in the pattern of the elderein, close inspection reveal these are 'eyes'.
+
| Appearance || Black dots start appearing in the pattern of the elderein, close inspection reveals these are 'eyes'.
 
|-
 
|-
| Armor || Wearer is constantly under the effect of [[SRD:Adapt Body|''adapt body'']].
+
| Benefits || Elderein armors and weapons have a minimum enhancement bonus of +5, this overlaps with the enhancement bonus increase of previous sign intensity. Elderein weapons’s damage count as both their original damage type and vile damage. The temporary dark insight granted by a reverse headgear increases by 4.
|-
 
| Headgear || Wearer is constantly under the effect of [[SRD:Mind Blank|''mind blank'']].
 
|-
 
| Headgear (Reversed) || +6 bonus on all mental ability scores, +15 temporary [[Dark Insight (3.5e Variant Rule)|dark insight]] score boost.
 
|-
 
| Shield || +2 Shield Bonus to AC.
 
|-
 
| Weapon || The weapon gain the ability to kill otherwise unkillable creatures, it bypass any DR and regeneration a creature may have.
 
 
|-
 
|-
 
|}
 
|}
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Elderein has 5 hit points per inch of thickness and hardness 10.  
 
Elderein has 5 hit points per inch of thickness and hardness 10.  
  
While it is a rare and otherworldy material it has no obvious uses to those without the proper knowledge, as such it has a somewhat low market value. Keep in mind that in some settings or when an Elder Evil's sign begin the manifest, the value of Elderein increase dramatically.  When under a faint or moderate sign, the unique properties of elderein become obvious and thus multiply the value of Elderein's item twofold. Increase it to fivefold under strong or moderate sign. IN a setting where eldritch foes are common it value is doubled by default (so ourfold under faint/moderate sign and tenfold under strong/overwhelming sign).
+
While it is a rare and otherworldly material it has no obvious uses to those without the proper knowledge, as such it has a somewhat low market value. Keep in mind that in some settings or when an Elder Evil's sign begins to manifest, the value of Elderein increases dramatically.  When under a faint or moderate sign, the unique properties of elderein become obvious and thus multiply the value of Elderein's item twofold. Increase it to fivefold under strong or moderate signs. In a setting where eldritch foes are common its value is doubled by default (so fourfold under faint/moderate sign and tenfold under strong/overwhelming sign).
  
 
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| align="left" |Ammunition || +40 gp  
 
| align="left" |Ammunition || +40 gp  
 
|-
 
|-
| align="left" |Light armor & Bucklers/Light Shields || +1200 gp
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| align="left" |Armor || +1,200 gp  
|-
 
| align="left" |Medium armor & Heavy Shields || +3,000 gp
 
|-
 
| align="left" |Heavy armor & Tower Shields || +9,000 gp  
 
 
|-
 
|-
| align="left" |Special Headgear|| +4000 gp  
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| align="left" |Special Headgear|| +4,000 gp  
 
|-
 
|-
| align="left" |Weapon || +1800 gp  
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| align="left" |Weapon || +1,800 gp  
 
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[[Category:Equipment]]
 
[[Category:Equipment]]
 
[[Category:Material]]
 
[[Category:Material]]
[[Category:Mundane]]
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[[Category:Magic]]
 
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Revision as of 18:06, 28 August 2022

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Author: Leziad (talk)
Date Created: 27th February 2016
Status: Complete
Editing: Clarity edits only please
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Elderein

A dark bronze-like material, Elderein is about on the same quality level as steel. The surface of refined elderein is decorated with strange patterns which are said to be related to the star above. Elderein is no different from steel statistically, unless used by a creature possessing a dark insight score, in which case it is granted the following benefits:

A weapon made of elderein has most of the same quality as steel, it however decrease the miss chance of striking a target in the warped plane by 20%. A critical hit with an elderein weapon also inflict a single point of madness, as the assailant is bombarded by visions of eldritch truth.

When made into armor or shield, elderein grant a modest protection against the eldritch. The armor bonus or shield bonus of elderein also increase by 1 against creatures of the aberration type, outsider with the augmented aberration subtype, creatures with the abomination subtype, outsider native to the far realm, obyrith and elder evils.

Additionally headgears made of elderein increase the amount of madness require to mindbreak and grant a bonus against getting dark insight by 4 each. Alternatively it can be 'reversed', trapping the eldritch dream inside. While worn, it increases the wearer's dark insight score by 4. This temporary dark insight cannot be used to pay insight cost.

The true power of Elderein comes when the stars are right, when an elder evil sign is on display it gains uncanny power. As the sign grows stronger as does elderein equipment. The changes in appearance and benefits of the severity of each sign are cumulative.

Table: Elderein Mutation
Faint Sign Effect
Appearance Elderein darkens, the pattern on it becomes more bizarre.
Benefits The enhancement bonus on armors and weapons increases by +1 (maximum of +5) with no change in value. A mundane elderein armor or weapon thus becomes magical.
Moderate Sign Effect
Appearance When held toward the medium of the elder evil’s coming (such as the sky for an arriving elder evil), the elderein start glowing like sickly pale moonlight.
Benefits The enhancement bonus on armors and weapons increases by +1 (maximum of +5) with no change in value. The temporary dark insight granted by a reverse headgear increases by 2.
Strong Sign Effect
Appearance The surface of the elderein becomes covered by wispy translucent ectoplasm, only noticeable on close observation.
Benefits The enhancement bonus on armors and weapons increases by +1 (maximum of +5) with no change in value. Elderein weapons gain the ability to overcome all forms of regeneration except those that cannot be overcome at all.
Overwhelming Sign Effect
Appearance Black dots start appearing in the pattern of the elderein, close inspection reveals these are 'eyes'.
Benefits Elderein armors and weapons have a minimum enhancement bonus of +5, this overlaps with the enhancement bonus increase of previous sign intensity. Elderein weapons’s damage count as both their original damage type and vile damage. The temporary dark insight granted by a reverse headgear increases by 4.

Elderein has 5 hit points per inch of thickness and hardness 10.

While it is a rare and otherworldly material it has no obvious uses to those without the proper knowledge, as such it has a somewhat low market value. Keep in mind that in some settings or when an Elder Evil's sign begins to manifest, the value of Elderein increases dramatically. When under a faint or moderate sign, the unique properties of elderein become obvious and thus multiply the value of Elderein's item twofold. Increase it to fivefold under strong or moderate signs. In a setting where eldritch foes are common its value is doubled by default (so fourfold under faint/moderate sign and tenfold under strong/overwhelming sign).

Type of Elderein Item Cost Modifier
Ammunition +40 gp
Armor +1,200 gp
Special Headgear +4,000 gp
Weapon +1,800 gp



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Leziad's Homebrew (4521 Articles)
Leziadv
AuthorLeziad +
Identifier3.5e Equipment +
RatingUndiscussed +
SummaryA dark bronze-like material, Elderein is about on the same quality level as steel. The surface of refined elderein is decorated with strange patterns which are said to be related to the star above. +
TitleElderein +