Difference between revisions of "Flesh Altered (3.5e Flaw)"
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|summary=Your unorthodox appearance can make it difficult to socialise. | |summary=Your unorthodox appearance can make it difficult to socialise. | ||
|prerequisite=You have been permanently altered by Flesh Craft (Chirurgery, Flesh Warped, Flesh Wrapped, Grafts, or the Like.) | |prerequisite=You have been permanently altered by Flesh Craft (Chirurgery, Flesh Warped, Flesh Wrapped, Grafts, or the Like.) | ||
− | |effect=There is a 25% chance that an NPC who sees | + | |effect=There is a 25% chance that an NPC who sees unorthodox appearance may find it interesting or even fascinating. (Treat as a 75-100 on a 1d100 roll.)<br> |
There is a 50% chance the NPC will act neutral towards it, either keeping their opinions to themselves or masking their reaction towards it. (Treat as a 26-74 on a 1d100 roll.)<br> | There is a 50% chance the NPC will act neutral towards it, either keeping their opinions to themselves or masking their reaction towards it. (Treat as a 26-74 on a 1d100 roll.)<br> | ||
− | There is a 25% chance that the NPC will be repulsed, frightened, or even offended by | + | There is a 25% chance that the NPC will be repulsed, frightened, or even offended by your unorthodox appearance. A repulsed NPC will not touch you and stay [https://dnd-wiki.org/wiki/At_Bay_(3.5e_Condition) At Bay]. A frightened NPC will attempt to flee and not trust you or interact with you in the future. An offended NPC will find something amoral and reprehensible about your unorthodox appearance, based upon their personal beliefs, and may become hostile, either outright attacking you or inciting a mob of like minded NPCs to attack you. (Treat as a 1-25 on a 1d100 roll.)<br> |
|special=If you ever somehow lose your unorthodox appearance, you lose one feat, chosen by the GM, until you have an unorthodox appearance again. If this feat is a prerequisite to other feats, you lose those feats, as well, by default. | |special=If you ever somehow lose your unorthodox appearance, you lose one feat, chosen by the GM, until you have an unorthodox appearance again. If this feat is a prerequisite to other feats, you lose those feats, as well, by default. | ||
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Revision as of 11:12, 1 October 2023
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Flesh Altered
Your unorthodox appearance can make it difficult to socialise.
Prerequisite: You have been permanently altered by Flesh Craft (Chirurgery, Flesh Warped, Flesh Wrapped, Grafts, or the Like.)
Effect: There is a 25% chance that an NPC who sees unorthodox appearance may find it interesting or even fascinating. (Treat as a 75-100 on a 1d100 roll.)
There is a 50% chance the NPC will act neutral towards it, either keeping their opinions to themselves or masking their reaction towards it. (Treat as a 26-74 on a 1d100 roll.)
There is a 25% chance that the NPC will be repulsed, frightened, or even offended by your unorthodox appearance. A repulsed NPC will not touch you and stay At Bay. A frightened NPC will attempt to flee and not trust you or interact with you in the future. An offended NPC will find something amoral and reprehensible about your unorthodox appearance, based upon their personal beliefs, and may become hostile, either outright attacking you or inciting a mob of like minded NPCs to attack you. (Treat as a 1-25 on a 1d100 roll.)
Benefit: Any bonus feat for which you meet the prerequisites.
Special: If you ever somehow lose your unorthodox appearance, you lose one feat, chosen by the GM, until you have an unorthodox appearance again. If this feat is a prerequisite to other feats, you lose those feats, as well, by default.
Back to Main Page → 3.5e Homebrew → Character Options → Flaws
Author | PeachyFairyFox + |
Flaw Grants | Any bonus feat for which you meet the prerequisites. + |
Identifier | 3.5e Flaw + |
Rating | Undiscussed + |
Summary | Your unorthodox appearance can make it difficult to socialise. + |
Title | Flesh Altered + |