Difference between revisions of "Past Injury (3.5e Flaw)"
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|summary=You were previously gravely wounded, and the injury resisted even magical healing. You have decreased quality of life, and any further grievous blow can cause intense pain as the injury partially reopens. | |summary=You were previously gravely wounded, and the injury resisted even magical healing. You have decreased quality of life, and any further grievous blow can cause intense pain as the injury partially reopens. | ||
|prerequisite= | |prerequisite= | ||
− | |effect=When you take this flaw, choose one of the conditions listed below. Whenever you take damage equal or greater than half of your remaining hit points, you become [[SRD:Staggered|staggered]] for 1 round as well as possibly suffering from further effects. | + | |effect=You must walk with a [https://www.aonprd.com/EquipmentMiscDisplay.aspx?ItemName=Cane%20(simple) cane] or else take a –4 penalty on [[SRD:Constitution|Constitution]] checks made to continue running and made to avoid [[SRD:Nonlethal Damage|nonlethal damage]] from a forced march. When you take this flaw, choose one of the conditions listed below. Whenever you take damage equal or greater than half of your remaining hit points, or you are struck by a confirmed critical threat, you become [[SRD:Staggered|staggered]] for 1 round as well as possibly suffering from further effects. |
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+ | ''Agonizing Pain:'' When this flaw triggers, you are [[SRD:Nauseated|nauseated]] instead of [[SRD:Staggered|staggered]] (bypassing any immunity you may have). | ||
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+ | ''Damaged Lungs:'' When this flaw triggers you become [[SRD:Exhausted|exhausted]] for 1 round and then [[SRD:Fatigued|fatigued]] for 1 minute. | ||
''Hemophilia:'' After this flaw triggers you take 1 point of [https://www.d20pfsrd.com/gamemastering/Conditions/#bleed bleed], which stacks with itself and other sources of bleed. The bleed damage dealt to you increases by 1 for every 5 HDs you have. The bleeding lasts until stopped or for 1 minute. | ''Hemophilia:'' After this flaw triggers you take 1 point of [https://www.d20pfsrd.com/gamemastering/Conditions/#bleed bleed], which stacks with itself and other sources of bleed. The bleed damage dealt to you increases by 1 for every 5 HDs you have. The bleeding lasts until stopped or for 1 minute. | ||
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''Head Wound:'' After this flaw triggers, you suffer a 20% miss chance against all foes and take a –4 penalty on concentration checks, both effects lasting for 1 minute. | ''Head Wound:'' After this flaw triggers, you suffer a 20% miss chance against all foes and take a –4 penalty on concentration checks, both effects lasting for 1 minute. | ||
− | ''Injured | + | ''Injured Hip:'' After this flaw triggers, your speed is reduced by 10 feet until you next rest. |
''Vulnerable:'' Attempts to confirm a critical hit against you gain a +4 bonus against you.}} | ''Vulnerable:'' Attempts to confirm a critical hit against you gain a +4 bonus against you.}} |
Revision as of 22:28, 23 October 2023
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Past Injury
You were previously gravely wounded, and the injury resisted even magical healing. You have decreased quality of life, and any further grievous blow can cause intense pain as the injury partially reopens.
Effect: You must walk with a cane or else take a –4 penalty on Constitution checks made to continue running and made to avoid nonlethal damage from a forced march. When you take this flaw, choose one of the conditions listed below. Whenever you take damage equal or greater than half of your remaining hit points, or you are struck by a confirmed critical threat, you become staggered for 1 round as well as possibly suffering from further effects.
Agonizing Pain: When this flaw triggers, you are nauseated instead of staggered (bypassing any immunity you may have).
Damaged Lungs: When this flaw triggers you become exhausted for 1 round and then fatigued for 1 minute.
Hemophilia: After this flaw triggers you take 1 point of bleed, which stacks with itself and other sources of bleed. The bleed damage dealt to you increases by 1 for every 5 HDs you have. The bleeding lasts until stopped or for 1 minute.
Head Wound: After this flaw triggers, you suffer a 20% miss chance against all foes and take a –4 penalty on concentration checks, both effects lasting for 1 minute.
Injured Hip: After this flaw triggers, your speed is reduced by 10 feet until you next rest.
Vulnerable: Attempts to confirm a critical hit against you gain a +4 bonus against you.
Benefit: Any bonus feat for which you meet the prerequisites.
Back to Main Page → 3.5e Homebrew → Character Options → Flaws
Leziadv |
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Author | Leziad + |
Flaw Grants | Any bonus feat for which you meet the prerequisites. + |
Identifier | 3.5e Flaw + |
Rating | Undiscussed + |
Summary | You were previously gravely wounded, and the injury resisted even magical healing. You have decreased quality of life, and any further grievous blow can cause intense pain as the injury partially reopens. + |
Title | Past Injury + |