Difference between revisions of "Dispel Evil and Good (One)"
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|name=Dispel Evil and Good <!-- name of spell--> | |name=Dispel Evil and Good <!-- name of spell--> | ||
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|level=5 <!-- level of spell, 0-9. please use 0 for cantrips. --> | |level=5 <!-- level of spell, 0-9. please use 0 for cantrips. --> | ||
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|school=Abjuration <!-- spell school name only; ex: Transmutation --> | |school=Abjuration <!-- spell school name only; ex: Transmutation --> | ||
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Latest revision as of 15:36, 10 November 2023
Dispel Evil and Good [SRD5 OGL/CC-BY] [1] [2] (Spell)
Level: 5th-level spell
Class List: Cleric, Paladin, Ranger
School: Abjuration
Casting Time: 1 action
Range: Self
Components: V, S, M (holy water or powdered silver and iron)
Duration: Concentration, up to 1 minute
Scales: False
Shimmering energy surrounds and protects you from fey, undead, and creatures originating from beyond the Material Plane. For the duration, celestials, elementals, fey, fiends, and undead have disadvantage on attack rolls against you.
You can end the spell early by using either of the following special functions.
Break Enchantment. As your action, you touch a creature you can reach that is charmed, frightened, or possessed by a celestial, an elemental, a fey, a fiend, or an undead. The creature you touch is no longer charmed, frightened, or possessed by such creatures.
Dismissal. As your action, make a melee spell attack against a celestial, an elemental, a fey, a fiend, or an undead you can reach. On a hit, you attempt to drive the creature back to its home plane. The creature must succeed on a Charisma saving throw or be sent back to its home plane (if it isn’t there already). If they aren’t on their home plane, undead are sent to the Shadowfell, and fey are sent to the Feywild.
Sources and Notes[edit]
- ↑ SRD5:
- Wizards RPG Team (6 May 2015). SRD-OGL v5.1. (5e 2014) Wizards of the Coast. Licensed: OGL.
- Wizards RPG Team (9 May 2024). SRD-CC v5.1. (5e 2014) Wizards of the Coast. Licensed: CC-BY.
- ↑ class tags — WotC RPG Team (5 October 2023). UA 2023 Bastions and Cantrips. (Dungeons and Dragons One D&D) Wizards of the Coast.
One D&D is Playtest Material Only These game mechanics are in draft form, usable in your D&D campaign but not refined by full game development and editing. They aren’t officially part of the game and aren’t permitted in D&D Adventurers League events, nor are they available for use on D&D Beyond. |
— D&D Beyond One D&D Playtest material |
Unearthed Arcana The material in Unearthed Arcana is not Official Material. It is presented for playtesting and to spark your imagination. These game mechanics are in draft form, usable in your campaign but not refined by final game development and editing. They are not officially part of the game. For these reasons, material in this column is not legal in D&D Adventurers League events. |
—Notice on most 5e Unearthed Arcana PDFs |
Main Page → One D&D → Spell
Main Page → One D&D → Unearthed Arcana
Author | "Varied" + |
Cast Time | 1 action + |
Component | V +, S + and M + |
Concentration | true + |
Level | 5 + |
Name | Dispel Evil and Good + |
OneDnD Playtest | true + |
Publication | "Varied" + |
Range | Self + |
School | Abjuration + |
SortText | Dispel Evil and Good (One) One + |
Spell List | Cleric +, Paladin + and Ranger + |
Unearthed Arcana | true + |