Difference between revisions of "SRD:Octopus"

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=OCTOPUS=
 
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[[File:Octopus macropus.jpg|thumb|right|180px|Octopus<br />by SUBnormali Team<br />via Mediawiki Commons<br />[[CC-BY-SA]]<br />''Image is not part of the SRD'']]
 
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These bottom-dwelling sea creatures are dangerous only to their prey. If disturbed, they usually try to escape.
 
These bottom-dwelling sea creatures are dangerous only to their prey. If disturbed, they usually try to escape.
  
===COMBAT===
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'''[[SRD:Improved Grab|Improved Grab]] ([[SRD:Ex|Ex]]):''' To use this ability, an octopus must hit an opponent of any size with its arms attack. It can then attempt to start a [[SRD:Grapple|grapple]] as a [[SRD:Free Actions|free action]] without provoking an [[SRD:Attacks of Opportunity|attack of opportunity]]. If it wins the [[SRD:Grapple|grapple check]], it establishes a hold and automatically deals bite damage.
 
'''[[SRD:Improved Grab|Improved Grab]] ([[SRD:Ex|Ex]]):''' To use this ability, an octopus must hit an opponent of any size with its arms attack. It can then attempt to start a [[SRD:Grapple|grapple]] as a [[SRD:Free Actions|free action]] without provoking an [[SRD:Attacks of Opportunity|attack of opportunity]]. If it wins the [[SRD:Grapple|grapple check]], it establishes a hold and automatically deals bite damage.
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Latest revision as of 04:05, 14 September 2024

Disambiguation.png
Octopus exists in other D&D editions see:

Octopus (disambiguation).

This material is published under the OGL

OCTOPUS[edit]

Octopus
by SUBnormali Team
via Mediawiki Commons
CC-BY-SA
Image is not part of the SRD
Size/Type: Small Animal (Aquatic)
Hit Dice: 2d8 (9 hp)
Initiative: +3
Speed: 20 ft. (4 squares), swim 30 ft.
Armor Class: 16 (+1 size, +3 Dex, +2 natural), touch 14, flat-footed 13
Base Attack/Grapple: +1/+2
Attack: Arms +5 melee (0)
Full Attack: Arms +5 melee (0) and bite +0 melee (1d3)
Space/Reach: 5 ft./5 ft.
Special Attacks: Improved grab
Special Qualities: Ink cloud, jet, low-light vision
Saves: Fort +3, Ref +6, Will +1
Abilities: Str 12, Dex 17, Con 11, Int 2, Wis 12, Cha 3
Skills: Escape Artist +13, Hide +11, Listen +2, Spot +5, Swim +9
Feats: Weapon Finesse
Environment: Warm aquatic
Organization: Solitary
Challenge Rating: 1
Treasure: None
Alignment: Always neutral
Advancement: 3–6 HD (Medium)
Level Adjustment:

These bottom-dwelling sea creatures are dangerous only to their prey. If disturbed, they usually try to escape.

Combat[edit]

Improved Grab (Ex): To use this ability, an octopus must hit an opponent of any size with its arms attack. It can then attempt to start a grapple as a free action without provoking an attack of opportunity. If it wins the grapple check, it establishes a hold and automatically deals bite damage.

Ink Cloud (Ex): An octopus can emit a cloud of jet-black ink 10 feet high by 10 feet wide by 10 feet long once per minute as a free action. The cloud provides total concealment, which the octopus normally uses to escape a losing fight. All vision within the cloud is obscured.

Jet (Ex): An octopus can jet backward once per round as a full-round action, at a speed of 200 feet. It must move in a straight line, but does not provoke attacks of opportunity while jetting.

Skills: An octopus can change colors, giving it a +4 racial bonus on Hide checks. An octopus also can squeeze and contort its body, giving it a +10 racial bonus on Escape Artist checks. An octopus has a +8 racial bonus on any Swim check to perform some special action or avoid a hazard. It can always choose to take 10 on a Swim check, even if distracted or endangered. It can use the run action while swimming, provided it swims in a straight line.

See Wikipedia Entry: Octopus



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