Difference between revisions of "Master Hunter's Strike (3.5e Maneuver)"
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|desc= | |desc= | ||
|lvl=5 | |lvl=5 | ||
− | |prereq= | + | |prereq=Two Ars Venatoria maneuvers |
|initiation=standard | |initiation=standard | ||
|range=Melee or Ranged Attack | |range=Melee or Ranged Attack | ||
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|text=If you hit a favored enemy, your strike deals +1d6 per point of bonus damage you deal to that favored enemy, up to your initiator level or 12d6, whichever is lower. | |text=If you hit a favored enemy, your strike deals +1d6 per point of bonus damage you deal to that favored enemy, up to your initiator level or 12d6, whichever is lower. | ||
− | You may still make multiple attacks if you could do them from feats such as [[Manyshot]], [[Rapid Shot]], [[Two-Weapon Fighting]] or similar ones, or from the ''[[haste]]'' spell. In this case, only one attack, already decided, deals additional damage. | + | You may still make multiple attacks, if you could do them from feats such as [[Manyshot]], [[Rapid Shot]], [[Two-Weapon Fighting]] or similar ones, or from the ''[[haste]]'' spell. In this case, only one attack, already decided, deals additional damage. |
This extra damage isn't multiplied on a critical hit, but if the favored enemy's bonus is, the damage done by this maneuver is increased accordingly.</onlyinclude> | This extra damage isn't multiplied on a critical hit, but if the favored enemy's bonus is, the damage done by this maneuver is increased accordingly.</onlyinclude> |
Latest revision as of 11:10, 23 October 2024
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Ars Venatoria (Strike) | |
Level: | 5 |
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Prerequisite: | Two Ars Venatoria maneuvers |
Initiation Action: | 1 standard action |
Range: | Melee or Ranged Attack |
Target: | One Creature |
Duration: | Instantaneous |
If you hit a favored enemy, your strike deals +1d6 per point of bonus damage you deal to that favored enemy, up to your initiator level or 12d6, whichever is lower.
You may still make multiple attacks, if you could do them from feats such as Manyshot, Rapid Shot, Two-Weapon Fighting or similar ones, or from the haste spell. In this case, only one attack, already decided, deals additional damage.
This extra damage isn't multiplied on a critical hit, but if the favored enemy's bonus is, the damage done by this maneuver is increased accordingly.
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