Difference between revisions of "SRD:Hill Giant"

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{{edition|Hill Giant}}
 
{{OGL Top}}
 
{{OGL Top}}
 
=HILL GIANT=
 
=HILL GIANT=
  
{{Creature Table
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{{3.5e Monster Classic
| creature=
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|creature=
| style=
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|style=
| size=Large | type=[[SRD:Giant Type|Giant]]
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|size=Large |type=Giant
| hd=12d8+48  | hp=102  
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|hd=12d8+48  |hp=102  
| init=–1
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|init=–1
| speed=30 ft. in [[SRD:Hide Armor|hide armor]] (6 squares); base speed 40 ft.
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|speed=30 ft. in [[SRD:Hide Armor|hide armor]] (6 squares); base speed 40 ft.
| ac=20 (–1 size, –1 [[SRD:Dexterity|Dex]], +9 natural, +3 hide armor) | touch=8  | flat=20  
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|ac=20 (–1 size, –1 [[SRD:Dexterity|Dex]], +9 natural, +3 hide armor) |touch=8  |flat=20  
| bab=+9 | grapple=+20
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|bab=+9 |grapple=+20
| at=[[SRD:Greatclub|Greatclub]] +16 melee (2d8+10) or slam +15 melee (1d4+7) or rock +8 ranged (2d6+7)
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|at=[[SRD:Greatclub|Greatclub]] +16 melee (2d8+10) or slam +15 melee (1d4+7) or rock +8 ranged (2d6+7)
| full_at=[[SRD:Greatclub|Greatclub]] +16/+11 melee (2d8+10) or 2 slams +15 melee (1d4+7) or rock +8 ranged (2d6+7)
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|full_at=[[SRD:Greatclub|Greatclub]] +16/+11 melee (2d8+10) or 2 slams +15 melee (1d4+7) or rock +8 ranged (2d6+7)
| space=10 ft. | reach=10 ft.
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|space=10 ft. |reach=10 ft.
| sa=Rock throwing
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|sa=Rock throwing
| sq=[[SRD:Low-Light Vision|Low-light vision]], rock catching
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|sq=[[SRD:Low-Light Vision|Low-light vision]], rock catching
| fort=+12 | ref=+3 | will=+4
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|fort=+12 |ref=+3 |will=+4
| str=25| dex=8| con=19| int=6| wis=10 | cha=7
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|str=25|dex=8|con=19|int=6|wis=10 |cha=7
| skills=[[SRD:Climb Skill|Climb]] +7, [[SRD:Jump Skill|Jump]] +7, [[SRD:Listen Skill|Listen]] +3, [[SRD:Spot Skill|Spot]] +6
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|skills=[[SRD:Climb Skill|Climb]] +7, [[SRD:Jump Skill|Jump]] +7, [[SRD:Listen Skill|Listen]] +3, [[SRD:Spot Skill|Spot]] +6
| feats=[[SRD:Cleave|Cleave]], [[SRD:Improved Bull Rush|Improved Bull Rush]], [[SRD:Power Attack|Power Attack]], [[SRD:Improved Sunder|Improved Sunder]], [[SRD:Weapon Focus|Weapon Focus]] (greatclub)
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|feats=[[SRD:Cleave|Cleave]], [[SRD:Improved Bull Rush|Improved Bull Rush]], [[SRD:Power Attack|Power Attack]], [[SRD:Improved Sunder|Improved Sunder]], [[SRD:Weapon Focus|Weapon Focus]] (greatclub)
| env=Temperate hills
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|env=Temperate hills
| org=Solitary, gang (2–5), band (6–9 plus 35% noncombatants), hunting/raiding party (6–9 plus 2–4 [[SRD:Dire Wolf|dire wolves]]), or tribe (21–30 plus 35% noncombatants plus 12–30 [[SRD:Dire Wolf|dire wolves]], 2–4 [[SRD:Ogre|ogres]], and 12–22 [[SRD:Orc|orcs]])
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|org=Solitary, gang (2–5), band (6–9 plus 35% noncombatants), hunting/raiding party (6–9 plus 2–4 [[SRD:Dire Wolf|dire wolves]]), or tribe (21–30 plus 35% noncombatants plus 12–30 [[SRD:Dire Wolf|dire wolves]], 2–4 [[SRD:Ogre|ogres]], and 12–22 [[SRD:Orc|orcs]])
| cr=7
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|cr=7
| treas=Standard
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|treas=Standard
| align=Often [[SRD:Chaotic Evil|chaotic evil]]
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|align=Often [[SRD:Chaotic Evil|chaotic evil]]
| adv=By [[SRD:Classes|character class]]
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|adv=By [[SRD:Classes|character class]]
| la=+4
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|la=+4
 
}}
 
}}
 
Skin color among hill [[SRD:Giant Type|giants]] ranges from light tan to deep ruddy brown. Their hair is brown or black, with eyes the same color. Hill [[SRD:Giant Type|giants]] wear layers of crudely prepared hides with the fur left on. They seldom wash or repair their garments, preferring to simply add more hides as their old ones wear out.
 
Skin color among hill [[SRD:Giant Type|giants]] ranges from light tan to deep ruddy brown. Their hair is brown or black, with eyes the same color. Hill [[SRD:Giant Type|giants]] wear layers of crudely prepared hides with the fur left on. They seldom wash or repair their garments, preferring to simply add more hides as their old ones wear out.
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Adults are about 10-1/2 feet tall and weigh about 1,100 pounds. Hill [[SRD:Giant Type|giants]] can live to be 200 years old.
 
Adults are about 10-1/2 feet tall and weigh about 1,100 pounds. Hill [[SRD:Giant Type|giants]] can live to be 200 years old.
  
===COMBAT===
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===Combat===
  
 
Hill [[SRD:Giant Type|giants]] prefer to fight from high, rocky outcroppings, where they can pelt opponents with rocks and boulders while limiting the risk to themselves.
 
Hill [[SRD:Giant Type|giants]] prefer to fight from high, rocky outcroppings, where they can pelt opponents with rocks and boulders while limiting the risk to themselves.
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*Level adjustment +4.
 
*Level adjustment +4.
  
'''SEE WIKIPEDIA ENTRY:''' [http://en.wikipedia.org/wiki/Giant_%28mythology%29 Giant]
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'''See Wikipedia Entry:''' [http://en.wikipedia.org/wiki/Giant_%28mythology%29 Giant]
  
{{SRD Creature Footer}}
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[[Category:CR7|{{BASEPAGENAME}}]]
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----
[[Category:Chaotic Alignment|{{BASEPAGENAME}}]]
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{{SRD Creature Breadcrumb}}
[[Category:Evil Alignment|{{BASEPAGENAME}}]]
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{{OGL Bottom|part of the Revised (v.3.5) System Reference Document|SRD}}
[[Category:Giant Type|{{BASEPAGENAME}}]]
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[[Category:SRD]]
[[Category:Hills Terrain|{{BASEPAGENAME}}]]
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[[Category:OGL]]
[[Category:Large Size|{{BASEPAGENAME}}]]
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[[Category:Monster]]
[[Category:Temperate Climate|{{BASEPAGENAME}}]]
 
[[Category:LA4|{{BASEPAGENAME}}]]
 

Latest revision as of 21:52, 6 February 2024

Disambiguation.png
Hill Giant exists in other D&D editions see:

Hill Giant (disambiguation).

This material is published under the OGL

HILL GIANT[edit]

Size/Type: Large Giant
Hit Dice: 12d8+48 (102 hp)
Initiative: –1
Speed: 30 ft. in hide armor (6 squares); base speed 40 ft.
Armor Class: 20 (–1 size, –1 Dex, +9 natural, +3 hide armor), touch 8, flat-footed 20
Base Attack/Grapple: +9/+20
Attack: Greatclub +16 melee (2d8+10) or slam +15 melee (1d4+7) or rock +8 ranged (2d6+7)
Full Attack: Greatclub +16/+11 melee (2d8+10) or 2 slams +15 melee (1d4+7) or rock +8 ranged (2d6+7)
Space/Reach: 10 ft./10 ft.
Special Attacks: Rock throwing
Special Qualities: Low-light vision, rock catching
Saves: Fort +12, Ref +3, Will +4
Abilities: Str 25, Dex 8, Con 19, Int 6, Wis 10, Cha 7
Skills: Climb +7, Jump +7, Listen +3, Spot +6
Feats: Cleave, Improved Bull Rush, Power Attack, Improved Sunder, Weapon Focus (greatclub)
Environment: Temperate hills
Organization: Solitary, gang (2–5), band (6–9 plus 35% noncombatants), hunting/raiding party (6–9 plus 2–4 dire wolves), or tribe (21–30 plus 35% noncombatants plus 12–30 dire wolves, 2–4 ogres, and 12–22 orcs)
Challenge Rating: 7
Treasure: Standard
Alignment: Often chaotic evil
Advancement: By character class
Level Adjustment: +4

Skin color among hill giants ranges from light tan to deep ruddy brown. Their hair is brown or black, with eyes the same color. Hill giants wear layers of crudely prepared hides with the fur left on. They seldom wash or repair their garments, preferring to simply add more hides as their old ones wear out.

Adults are about 10-1/2 feet tall and weigh about 1,100 pounds. Hill giants can live to be 200 years old.

Combat[edit]

Hill giants prefer to fight from high, rocky outcroppings, where they can pelt opponents with rocks and boulders while limiting the risk to themselves.

Hill giants love to make overrun attacks against smaller creatures when they first join battle. Thereafter, they stand fast and swing away with their massive clubs.

Rock Throwing (Ex): The range increment is 120 feet for a hill giant’s thrown rocks.

HILL GIANTS AS CHARACTERS[edit]

Reckless brutes of incredible strength but little wit, hill giant characters are never truly accepted into society. Yet they do well on its edges and frontiers, forging a strong and profitable existence.

Despite their rugged appearance and great size, their basically humanoid shape makes it easy for them to relate with more civilized folk.

Hill giant characters possess the following racial traits.

See Wikipedia Entry: Giant



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