Difference between revisions of "Self-Repair (3.5e Creature Ability)"
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|date_created=November 14th, 2010 | |date_created=November 14th, 2010 | ||
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− | == | + | == Self-Repair == |
[[Summary::Basically, fast repair is fast healing, but for constructs, objects, and undead.]] | [[Summary::Basically, fast repair is fast healing, but for constructs, objects, and undead.]] | ||
− | An object with the fast repair special quality regains hit points at an exceptionally fast rate, usually 1 or more hit points per round, as given in the object’s entry. Except where noted here, | + | An object with the fast repair special quality regains hit points at an exceptionally fast rate, usually 1 or more hit points per round, as given in the object’s entry. Except where noted here, self-repair is just like natural healing. At the beginning of each of the object’s turns, it heals a certain number of hit points (defined in its description). Self-repair does not allow an object to regrow lost parts. Unless otherwise stated, it does not allow lost parts to be reattached. |
− | Undead and Constructs are considered objects for the purpose of | + | Undead and Constructs are considered objects for the purpose of Self-repair. |
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Latest revision as of 21:50, 1 November 2012
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Self-Repair[edit]
Basically, fast repair is fast healing, but for constructs, objects, and undead.
An object with the fast repair special quality regains hit points at an exceptionally fast rate, usually 1 or more hit points per round, as given in the object’s entry. Except where noted here, self-repair is just like natural healing. At the beginning of each of the object’s turns, it heals a certain number of hit points (defined in its description). Self-repair does not allow an object to regrow lost parts. Unless otherwise stated, it does not allow lost parts to be reattached.
Undead and Constructs are considered objects for the purpose of Self-repair.
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