Difference between revisions of "Self-Repair (3.5e Creature Ability)"

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== Fast Repair ==
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== Self-Repair ==
  
 
[[Summary::Basically, fast repair is fast healing, but for constructs, objects, and undead.]]
 
[[Summary::Basically, fast repair is fast healing, but for constructs, objects, and undead.]]
  
An object with the fast repair special quality regains hit points at an exceptionally fast rate, usually 1 or more hit points per round, as given in the object’s entry. Except where noted here, fast repair is just like natural healing. At the beginning of each of the object’s turns, it heals a certain number of hit points (defined in its description). An object that has taken both nonlethal and lethal damage heals the nonlethal damage first. Fast repair does not allow an object to regrow lost parts. Unless otherwise stated, it does not allow lost parts to be reattached.
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An object with the fast repair special quality regains hit points at an exceptionally fast rate, usually 1 or more hit points per round, as given in the object’s entry. Except where noted here, self-repair is just like natural healing. At the beginning of each of the object’s turns, it heals a certain number of hit points (defined in its description). Self-repair does not allow an object to regrow lost parts. Unless otherwise stated, it does not allow lost parts to be reattached.
  
Undead and Constructs are considered objects for the purpose of Fast Repair
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Undead and Constructs are considered objects for the purpose of Self-repair.
  
  
 
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Latest revision as of 21:50, 1 November 2012

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Author: Havvy (talk)
Date Created: November 14th, 2010
Status: Second Draft
Editing: Clarity edits only please
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Self-Repair[edit]

Basically, fast repair is fast healing, but for constructs, objects, and undead.

An object with the fast repair special quality regains hit points at an exceptionally fast rate, usually 1 or more hit points per round, as given in the object’s entry. Except where noted here, self-repair is just like natural healing. At the beginning of each of the object’s turns, it heals a certain number of hit points (defined in its description). Self-repair does not allow an object to regrow lost parts. Unless otherwise stated, it does not allow lost parts to be reattached.

Undead and Constructs are considered objects for the purpose of Self-repair.



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Havvy's Homebrew (191 Articles)
Havvyv
AuthorHavvy +
Identifier3.5e Creature Ability +
Rated ByLuigifan18 +
RatingRating Pending +
SummaryBasically, fast repair is fast healing, but for constructs, objects, and undead. +
TitleSelf-Repair +