Difference between revisions of "Temper (3.5e Spell)"

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{{author
 
{{author
|author_name=Ganteka
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|author_name=Ganteka Future
 
|date_created=2 June 2008
 
|date_created=2 June 2008
|status=Work in progress
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|status=Version 2.1 (28 January 2014)
 
}}
 
}}
  
{{Spell
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{{3.5e Spell
|name=Pearl Harded
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|name=Temper
 
|school=Transmutation
 
|school=Transmutation
|desc=<!-- spell descriptors -->
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|desc=
|lvl=Clr 3, Drd 3, Sor/Wiz4
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|lvl=Cleric 3, Druid 3, Sorcerer/Wizard 3
|comp=S, F
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|comp=V, S, M
 
|casttime=1 standard action
 
|casttime=1 standard action
 
|range=Touch
 
|range=Touch
 
|dur=Instantaneous
 
|dur=Instantaneous
|t=Targeted pearl item
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|tsea=t
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|subj=One item weighing no greater than 5 lb./level (see text)
 
|save=None
 
|save=None
|sr=No
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|sr=Yes (object)
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|summary=You temper materials, making them unnaturally rugged.
 
}}
 
}}
  
[[3e Summary::You temper [[Pearl (3.5e Equipment)|pearl]] items with an additional 1 Hardness and 1 HP point per 4 caster levels instantly, to a maximum of 5 at 20th level.]] Pearl&rsquo;s tempering bonus does not stack, but can be used to overlap on an item already tempered. This tempering bonus stacks with the hardness enhancement granted by the magical enhancement from enchanting weapons and armor.
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This spell tempers an item, instantly adding hit points and [[SRD:Breaking and Entering|hardness]]. The item must weigh no more than five pounds per caster level of the caster. For every 4 caster levels (up to 20 caster levels), increase the item's hit points by 2 per inch of thickness and increase [[SRD:Breaking and Entering|hardness]] by 1. The bonuses granted by ''tempering'' do not stack, but can be used to overlap on an item already tempered or ''[[SRD:Hardening|hardened]]''. This tempering bonus stacks with the hardness enhancement granted by the magical enhancement from enchanting weapons and armor.
  
''Focus:''  A single pearl (of the pearl type to be molded) worth at least 50. This pearl is not consumed in the process.
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Items which are broken, taken apart, reforged, or otherwise reformed lose this bonus.
  
=====Practical Application of ''Pearl Harden''=====
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''Material Component:'' A supply of diamonds worth at least 20 gp per 4 caster levels.
  
If you have [[Pearl (3.5e Equipment)|pearl]] gear, its a must. If you want something slightly harder than steel, and aren't a spend-thrift, this is for you. Since [[Pearl (3.5e Equipment)|pearl]] isn't metal, wood, or bone, that makes it immune to many other spell effects that target those materials. Plus, just imagine how holy your paladin would look decked out in [[Pearl (3.5e Equipment)|pearl]] plate mail. [[Pearl (3.5e Equipment)|Pearl]] can be shaped by the [[Pearl Shape (DnD Spell)|''pearl shape'']] spell.
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{{Underbar
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|Hardening & Enhancement
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|&nbsp;&nbsp;This is a variation on ''[[SRD:Hardening|hardening]]'' designed to offer a wide variety of items the benefits of increased resilience.  
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&nbsp;&nbsp;Enchanted armors, weapons and shields benefit from 2 additional hardness and 10 hit points per +1 of enhancement bonus.
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}}
  
  
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{{3.5e Sorcerer/Wizard Spells Breadcrumb}}<br/>
 
{{3.5e Sorcerer/Wizard Spells Breadcrumb}}<br/>
[[Category:DnD]]
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[[Category:3.5e]]
 
[[Category:User]]
 
[[Category:User]]
 
[[Category:Spell]]
 
[[Category:Spell]]
[[Category:Transmutation School]]
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[[Category:Cleric 3]]
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[[Category:Druid 3]]
 
[[Category:Sorcerer/Wizard 4]]
 

Latest revision as of 21:18, 28 January 2014

Homebrew.png
Author: Ganteka Future (talk)
Date Created: 2 June 2008
Status: Version 2.1 (28 January 2014)
Editing: Clarity edits only please
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Temper
Transmutation
Level: Cleric 3, Druid 3, Sorcerer/Wizard 3
Components: V, S, M
Casting time: 1 standard action
Range: Touch
Target: One item weighing no greater than 5 lb./level (see text)
Duration: Instantaneous
Saving Throw: None
Spell Resistance: Yes (object)

This spell tempers an item, instantly adding hit points and hardness. The item must weigh no more than five pounds per caster level of the caster. For every 4 caster levels (up to 20 caster levels), increase the item's hit points by 2 per inch of thickness and increase hardness by 1. The bonuses granted by tempering do not stack, but can be used to overlap on an item already tempered or hardened. This tempering bonus stacks with the hardness enhancement granted by the magical enhancement from enchanting weapons and armor.

Items which are broken, taken apart, reforged, or otherwise reformed lose this bonus.

Material Component: A supply of diamonds worth at least 20 gp per 4 caster levels.

Hardening & Enhancement

  This is a variation on hardening designed to offer a wide variety of items the benefits of increased resilience.

  Enchanted armors, weapons and shields benefit from 2 additional hardness and 10 hit points per +1 of enhancement bonus.



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Facts about "Temper (3.5e Spell)"
AuthorGanteka +
Identifier3.5e Spell +
RatingUndiscussed +
TitleTemper +