Difference between revisions of "Alien Atomizer (3.5e Equipment)"

From Dungeons and Dragons Wiki
Jump to: navigation, search
m (Text replace - "Category:3.5e [[" to "[[Category:3.5e]] [[")
 
(One intermediate revision by the same user not shown)
(No difference)

Latest revision as of 19:40, 22 April 2014

Homebrew.png
Author: Leziad (talk)
Date Created: 30 November 2014
Status: Finished
Editing: Clarity edits only please
ArticleUndiscussed.png
Rate this article
Discuss this article

Alien Atomizer[edit]

Alien Atomizer
Price: 250k
Body Slot: Held
Caster Level: 20th
Aura: Overwhelming Psychoportation
Activation: Standard
Weight: 5 lbs

A weapon from outer space, the alien atomizer is a extremely deadly weapon, however it ammo is rare and almost impossible to manufacture without the right technology. The gun has multiple settings, each written in an alien language, for new finder finding what does what is often a guessing game. To determine the setting the alien atomizer is currently at require the user a DC 15 Knowledge (Xeno) check.

The alien atomizer can be fired in one of the following three settings: stun, kill and annihilate. When fired in stun or kill the alien atomizer fire a small blue ray, requiring a touch attack to hit it intended target. A creature hit by the stun setting is dealt 40d6 nonlethal damage and must make a DC 30 fortitude save or be paralyzed for 24 hours, a creature immune to paralysis is instead dazed for 1 minute. A creature dealt damage by the kill setting must make a DC 30 fortitude save or be reduced (alongside all it equipment) to subatomic particle, even if the save is successful the creature take 200 untyped damages. Finally the annihilate setting cause a 20 feet radius spread around the point it fired, each creature caught in the blast take 40d6 damages. Changing setting is a move action.

The alien atomizer has seemingly unlimited range in space, however because of the atmosphere it is reduced to a mere 500 feet on earth-like planets. Whenever the gun is fired it consume one fusion cell, the alien atomizer can hold ten cell at the same time. reloading the alien atomizer is a move action taht provoke attack of opportunity. The gun can also be fired in economy setting, which does not consume energy from the cells or can even be used when no cell are present, however the projectile only do 10d6 damages (non-lethal when fired at stun setting) but cannot fire on annihilate setting.

The alien atomizer is even stronger in the hand of a xenotheric creature, instead of consuming fusion cell it can also power itself on the user's bioenergy, spending on bio-energy charge per shot fired. The alien atomizer is also designed to be operated telepathically, allowing xenotheric or telepathic users to change the setting of the gun and reload it as a free action. Finally as it last perk, any xenotheric creature wielding an alien atomizer ignore cover and concealment (except total cover) when firing with it.

Prerequisites: Craft Psionic Arms and Armor, psionic disintegrate, creator must have the xenotheric type.
Cost to Create: 125000 gp, 10000 EXP, 250 days.



Back to Main Page3.5e HomebrewEquipmentWondrous Items

Leziad's Homebrew (4520 Articles)
Leziadv
AuthorLeziad +
Body SlotHeld +
Cost100k +
Identifier3.5e Equipment +
RatingUndiscussed +
SummaryA small, silly looking gun that can turn the mightiest wizard into a puff of smoke. +
TitleAlien Atomizer +