Difference between revisions of "Glaive (3.5e Prestige Class)"
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<onlyinclude> | <onlyinclude> | ||
{{Author | {{Author | ||
− | |author_name= Canlin Undrosh | + | |author_name= Canlin Undrosh |
|date_created= 12/13/2016 | |date_created= 12/13/2016 | ||
|adopter= | |adopter= | ||
|date_adopted= | |date_adopted= | ||
|status= In Progress | |status= In Progress | ||
− | |editing= | + | |editing= Help Me Make This Good, Please. |
− | |balance= | + | |balance= High |
}} | }} | ||
{{3.5e Class Data | {{3.5e Class Data | ||
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}} | }} | ||
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==Glaive== | ==Glaive== | ||
− | + | ||
− | |||
− | |||
− | |||
− | |||
===Becoming a Glaive=== | ===Becoming a Glaive=== | ||
− | Normally taken by Rogues this class requires a great bit of dexterity and | + | Normally taken by Rogues this class requires a great bit of dexterity and intelligence. |
{| class="d20 dragon monstats" | {| class="d20 dragon monstats" | ||
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|- | |- | ||
! Alignment: | ! Alignment: | ||
− | | Any | + | | Any |
|- | |- | ||
! Base Attack Bonus: | ! Base Attack Bonus: | ||
− | | + | + | | +3 |
|- | |- | ||
! Race: | ! Race: | ||
− | | | + | | Any |
|- | |- | ||
! Skills: | ! Skills: | ||
− | | | + | | 5 ranks in Balance. |
|- | |- | ||
! Feats: | ! Feats: | ||
− | | | + | | Point Blank Shot. |
|- | |- | ||
! Spellcasting: | ! Spellcasting: | ||
− | | | + | | 1 level of any Spell-casting Class. |
|- | |- | ||
! Special Abilities: | ! Special Abilities: | ||
| Sneak Attack | | Sneak Attack | ||
|- | |- | ||
+ | ! Other: | ||
+ | | Glaive Oath | ||
|} | |} | ||
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|- | |- | ||
| 2nd || +2 || +0 || +3 || +3 | | 2nd || +2 || +0 || +3 || +3 | ||
− | | class="left" | Endurance, | + | | class="left" | Endurance, Bonus Feat |
− | | class="left" | +1 Level of Spell Casting Class | + | | class="left" | +1 Level of Existing Spell Casting Class |
|- | |- | ||
| 3rd || +3 || +1 || +3 || +3 | | 3rd || +3 || +1 || +3 || +3 | ||
− | | class="left" | +2d6 Sneak Attack | + | | class="left" | +2d6 Sneak Attack |
− | | class="left" | +1 Level of Spell Casting Class | + | | class="left" | +1 Level of Existing Spell Casting Class |
|- | |- | ||
| 4th || +4 || +1 || +4 || +4 | | 4th || +4 || +1 || +4 || +4 | ||
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| 5th || +5 || +1 || +4 || +4 | | 5th || +5 || +1 || +4 || +4 | ||
| class="left" | +3d6 Sneak Attack | | class="left" | +3d6 Sneak Attack | ||
− | | class="left" | +1 Level of Spell Casting Class | + | | class="left" | +1 Level of Existing Spell Casting Class |
|- | |- | ||
| 6th || +6 || +2 || +5 || +5 | | 6th || +6 || +2 || +5 || +5 | ||
− | | class="left" | | + | | class="left" | Bonus Feat |
− | | class="left" | +1 Level of Spell Casting Class | + | | class="left" | +1 Level of Existing Spell Casting Class |
|- | |- | ||
| 7th || +7 || +2 || +5 || +5 | | 7th || +7 || +2 || +5 || +5 | ||
− | | class="left" | Warp Strike 60ft, +4d6 Sneak | + | | class="left" | Warp Strike 60ft, +4d6 Sneak Attack |
| class="left" | - | | class="left" | - | ||
|- | |- | ||
| 8th || +8 || +2 || +6 || +6 | | 8th || +8 || +2 || +6 || +6 | ||
− | | class="left" | Elemental | + | | class="left" | Elemental Strike |
− | | class="left" | +1 Level of Spell Casting Class | + | | class="left" | +1 Level of Existing Spell Casting Class |
|- | |- | ||
| 9th || +9 || +3 || +6 || +6 | | 9th || +9 || +3 || +6 || +6 | ||
| class="left" | +5d6 Sneak Attack | | class="left" | +5d6 Sneak Attack | ||
− | | class="left" | +1 Level of Spell Casting Class | + | | class="left" | +1 Level of Existing Spell Casting Class |
|- | |- | ||
| 10th || +10 || +3 || +7 || +7 | | 10th || +10 || +3 || +7 || +7 | ||
− | | class="left" | Warp Strike 100ft, Warp Strike Mastery, | + | | class="left" | Warp Strike 100ft, Warp Strike Mastery, Bonus Feat |
| class="left" | - | | class="left" | - | ||
|- class="noalt" | |- class="noalt" | ||
| colspan="42" class="skill" | | | colspan="42" class="skill" | | ||
− | '''Class Skills ([[Skill Points:: | + | '''Class Skills ([[Skill Points::6]] + [[SRD:Intelligence|Int]] modifier per level.)'''<br/> |
− | + | [[SRD:Balance Skill|Balance]] ([[SRD:Dexterity|Dex]]), [[SRD:Climb Skill|Climb]] ([[SRD:Strength|Str]]), [[SRD:Craft Skill|Craft]] ([[SRD:Intelligence|Int]]), [[SRD:Handle Animal Skill|Handle Animal]] ([[SRD:Charisma|Cha]]), [[SRD:Intimidate Skill|Intimidate]] ([[SRD:Charisma|Cha]]), [[SRD:Jump Skill|Jump]] ([[SRD:Strength|Str]]), [[SRD:Knowledge Skill|Knowledge Local]] ([[SRD:Intelligence|Int]]), [[SRD:Knowledge Skill|Knowledge Dungeoneering]] ([[SRD:Intelligence|Int]]), [[SRD:Ride Skill|Ride]] ([[SRD:Dexterity|Dex]]), [[SRD:Swim Skill|Swim]] ([[SRD:Strength|Str]]). | |
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! Level || Special | ! Level || Special | ||
|- | |- | ||
− | | 11th || class="left" | +6d6 Sneak Attack, +1 Level | + | | 11th || class="left" | +6d6 Sneak Attack, +1 Level Arcane Spell Casting Class |
|- | |- | ||
| 12th || class="left" | Warp Strike 110ft | | 12th || class="left" | Warp Strike 110ft | ||
|- | |- | ||
− | | 13th || class="left" | +7d6 Sneak Attack, +1 Level | + | | 13th || class="left" | +7d6 Sneak Attack, +1 Level Arcane Spell Casting Class |
|- | |- | ||
| 14th || class="left" | Warp Strike 120ft, Epic Bonus Feat | | 14th || class="left" | Warp Strike 120ft, Epic Bonus Feat | ||
|- | |- | ||
− | | 15th || class="left" | +8d6 Sneak Attack, +1 Level | + | | 15th || class="left" | +8d6 Sneak Attack, +1 Level Arcane Spell Casting Class |
|- | |- | ||
| 16th || class="left" | Warp Strike 130ft | | 16th || class="left" | Warp Strike 130ft | ||
|- | |- | ||
− | | 17th || class="left" | +9d6 Sneak Attack, +1 Level | + | | 17th || class="left" | +9d6 Sneak Attack, +1 Level Arcane Spell Casting Class |
|- | |- | ||
| 18th || class="left" | Warp Strike 140ft, Epic Bonus Feat | | 18th || class="left" | Warp Strike 140ft, Epic Bonus Feat | ||
|- | |- | ||
− | | 19th || class="left" | +10d6 Sneak Attack, +1 Level | + | | 19th || class="left" | +10d6 Sneak Attack, +1 Level Arcane Spell Casting Class |
|- | |- | ||
| 20th || class="left" | Epic Warp Strike Mastery | | 20th || class="left" | Epic Warp Strike Mastery | ||
|} | |} | ||
− | '''Proficiencies: ''' Glaives are proficient in light and medium armor, simple and martial weapons | + | '''Proficiencies: ''' Glaives are proficient in light and medium armor, simple and martial weapons. |
====Class Features==== | ====Class Features==== | ||
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All of the following are class features of the Glaive. | All of the following are class features of the Glaive. | ||
− | '''{{Ex}}: Sneak Attack: ''' | + | '''{{Ex}}: Sneak Attack: ''' At 1st, 5th, and 9th level a Glaive gets an additional d6 of sneak attack dice. |
− | '''{{Su}}: Warp Strike: ''' | + | '''{{Su}}: Warp Strike:''' As a [[SRD:Standard Actions|standard action]] a Glaive may throw any light melee weapon or Kukri as a single ranged attack (using their full ranged attack bonus) that also '''consumes their movement action''', upon a hit the Glaive teleports (As Dimension Door) instantly to his thrown weapon and is not able make another Warp Strike for 1d4+2 rounds. If the attack misses the weapon lands 1d4 squares away from the target and the Glaive teleports to it. Warp strike is a full round action. A five foot step may not be used in the same round as the Warp Strike ability. '''At 1st 4th 7th and 10th level''' a Glaive gains a new rage maximum to his Warp Strike. <br> |
+ | ''Pathfinder Variant:'' If using Pathfinder, Warp Strike may only be used a number of times per day equal to (2 + [[SRD:Intelligence|Int]] Mod) | ||
− | '''{{Anchor| | + | '''{{Anchor| Glaive Spellcasting}}:''' A Glaive may cast any orisons, but 1st level and higher spells '''must''' have the subtype of [[SRD:Fire Effect|fire]], [[SRD:Cold Effect|cold]], [[SRD:Electricity Effect|electricity]] or be from the Travel domain. |
+ | |||
− | '''{{Anchor| Elemental Strike}}:''' At 8th level a Glaive may change the damage type of his warp strike attack to either fire, cold, or electricity and | + | '''{{Anchor| Elemental Strike}}:''' At 8th level a Glaive may change the damage type of his warp strike attack to either fire, cold, or electricity and add an additional 2d6 damage. |
− | '''{{Anchor| Warp Strike Mastery}}:''' At 10th level once a Glaive makes a successful Warp Strike | + | '''{{Anchor| Warp Strike Mastery}}:''' At 10th level once a Glaive makes a successful Warp Strike he/she may attempt a melee attack against the same creature. |
+ | |||
'''{{Anchor| Epic Warp Strike Mastery}}:''' At 20th level a Glaive may use any one handed martial weapon in accordance with Warp Strike. | '''{{Anchor| Epic Warp Strike Mastery}}:''' At 20th level a Glaive may use any one handed martial weapon in accordance with Warp Strike. | ||
+ | '''{{Anchor| Rapid Blitz}}:''' You can designate a third target for your Spring Attack feat. In addition to the second attack you gain from your Bounding Assault feat, you can make a third attack with a -10 penalty. | ||
+ | The epic Glaive gains a bonus feat (selected from the list of epic Glaive feats) every 4 levels after the 10th. | ||
+ | ''Epic Glaive Bonus Feat List:'' Dexterous Will, Dexterous Fortitude, Improved Sneak Attack, Improved Combat Casting, Improved Spell Capacity, Sneak Attack Of Opportunity, Spontaneous Spell, Spell Knowledge, Superior Initiative, Tenacious Magic, Uncanny Accuracy. | ||
− | |||
− | + | ===Glaive Oath=== | |
+ | I pledge to serve faithfully within the King's Glaive, <br> | ||
+ | To carry out missions regularly, <br> | ||
+ | Participate actively in training, <br> | ||
+ | Obey my officers, <br> | ||
+ | Wear my uniform properly, <br> | ||
+ | And advance my education and training rapidly to be of service to my King and Nation. <br> <br> | ||
− | ' | + | I -state name- accept the duties and responsibility of the King's Glaive, until my release, or last strike. |
+ | <br> | ||
====Ex-Glaive==== | ====Ex-Glaive==== | ||
− | Upon the | + | Upon violating the Glaive's Oath or upon violating an order a Glaive loses the Warp Strike ability, Warp Strike Mastery, and all spell-casting awarded from the Glaive class. |
+ | If a Glaive commits a heinous or treasonous crime, his sentence is death. | ||
====Playing a Glaive==== | ====Playing a Glaive==== | ||
− | '''Combat:''' Glaives | + | '''Combat:''' Glaives move in and out of combat quickly, not trying to be stealthy, but to catch their opponents flat on their feet. Jumping from opponent to opponent striking them as they go. Their ability to use very limited arcane magic allows for slight versatility, but is not a main factor of the Glaive. Glaives prefer to work in teams, knocking their opponents out of the fight quickly. For larger opponents a flanking tactic is their most useful tool. |
+ | |||
+ | '''Resources:''' A Glaive can contact/be contacted by his order by organization couriers or sending stones. A Glaive may call in a favor, but unless it is a matter of utmost emergency chances are it wont be granted. | ||
− | + | Most towns and villages around will grant free lodging to Glaives. | |
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− | Glaives are the most elite guard in the world. | + | Glaives are the most elite guard in the world, made up mostly of humans, elves, half elves, and other humanoid races. They work directly under the king or government who instills power in them. They join the order of their own free will, and get paid very little for the missions they complete. |
'''NPC Reactions:''' NPCs are generally fearful of Glaives due to the rumors abut them being ill tempered, and prone to violent outbursts. | '''NPC Reactions:''' NPCs are generally fearful of Glaives due to the rumors abut them being ill tempered, and prone to violent outbursts. | ||
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| 26 || class="left" | The Power is only actually focused through the king as a conduit from a magical stone from the beginning of time. | | 26 || class="left" | The Power is only actually focused through the king as a conduit from a magical stone from the beginning of time. | ||
|- | |- | ||
− | |||
|} | |} | ||
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PC and NPC glaives all take orders from the Captain, General, and King, no exceptions. | PC and NPC glaives all take orders from the Captain, General, and King, no exceptions. | ||
− | + | ||
Latest revision as of 16:12, 4 March 2020
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The King's Glaive is an elite group of rogue-ish fighters who specialize in a teleporting maneuver called Warp Strike. These people gain their power from a royal line of magical kings, these are among the most elite strike forces in the world able to wield magic as well as hold themselves up in battle.
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Partial
Contents
Glaive[edit]
Becoming a Glaive[edit]
Normally taken by Rogues this class requires a great bit of dexterity and intelligence.
Alignment: | Any |
---|---|
Base Attack Bonus: | +3 |
Race: | Any |
Skills: | 5 ranks in Balance. |
Feats: | Point Blank Shot. |
Spellcasting: | 1 level of any Spell-casting Class. |
Special Abilities: | Sneak Attack |
Other: | Glaive Oath |
Level | Base Attack Bonus |
Saving Throws | Special | Spellcasting | |||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
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Fort | Ref | Will | |||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
1st | +1 | +0 | +2 | +2 | Warp Strike 20ft, +1d6 Sneak Attack | - | |||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
2nd | +2 | +0 | +3 | +3 | Endurance, Bonus Feat | +1 Level of Existing Spell Casting Class | |||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
3rd | +3 | +1 | +3 | +3 | +2d6 Sneak Attack | +1 Level of Existing Spell Casting Class | |||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
4th | +4 | +1 | +4 | +4 | Warp Strike 40ft | - | |||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
5th | +5 | +1 | +4 | +4 | +3d6 Sneak Attack | +1 Level of Existing Spell Casting Class | |||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
6th | +6 | +2 | +5 | +5 | Bonus Feat | +1 Level of Existing Spell Casting Class | |||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
7th | +7 | +2 | +5 | +5 | Warp Strike 60ft, +4d6 Sneak Attack | - | |||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
8th | +8 | +2 | +6 | +6 | Elemental Strike | +1 Level of Existing Spell Casting Class | |||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
9th | +9 | +3 | +6 | +6 | +5d6 Sneak Attack | +1 Level of Existing Spell Casting Class | |||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
10th | +10 | +3 | +7 | +7 | Warp Strike 100ft, Warp Strike Mastery, Bonus Feat | - | |||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
Class Skills (6 + Int modifier per level.)
Proficiencies: Glaives are proficient in light and medium armor, simple and martial weapons. Class Features[edit]All of the following are class features of the Glaive. (Ex): Sneak Attack: At 1st, 5th, and 9th level a Glaive gets an additional d6 of sneak attack dice. (Su): Warp Strike: As a standard action a Glaive may throw any light melee weapon or Kukri as a single ranged attack (using their full ranged attack bonus) that also consumes their movement action, upon a hit the Glaive teleports (As Dimension Door) instantly to his thrown weapon and is not able make another Warp Strike for 1d4+2 rounds. If the attack misses the weapon lands 1d4 squares away from the target and the Glaive teleports to it. Warp strike is a full round action. A five foot step may not be used in the same round as the Warp Strike ability. At 1st 4th 7th and 10th level a Glaive gains a new rage maximum to his Warp Strike. Glaive Spellcasting: A Glaive may cast any orisons, but 1st level and higher spells must have the subtype of fire, cold, electricity or be from the Travel domain.
Warp Strike Mastery: At 10th level once a Glaive makes a successful Warp Strike he/she may attempt a melee attack against the same creature. Epic Warp Strike Mastery: At 20th level a Glaive may use any one handed martial weapon in accordance with Warp Strike. Rapid Blitz: You can designate a third target for your Spring Attack feat. In addition to the second attack you gain from your Bounding Assault feat, you can make a third attack with a -10 penalty. The epic Glaive gains a bonus feat (selected from the list of epic Glaive feats) every 4 levels after the 10th. Epic Glaive Bonus Feat List: Dexterous Will, Dexterous Fortitude, Improved Sneak Attack, Improved Combat Casting, Improved Spell Capacity, Sneak Attack Of Opportunity, Spontaneous Spell, Spell Knowledge, Superior Initiative, Tenacious Magic, Uncanny Accuracy.
Glaive Oath[edit]I pledge to serve faithfully within the King's Glaive, I -state name- accept the duties and responsibility of the King's Glaive, until my release, or last strike.
Ex-Glaive[edit]Upon violating the Glaive's Oath or upon violating an order a Glaive loses the Warp Strike ability, Warp Strike Mastery, and all spell-casting awarded from the Glaive class. If a Glaive commits a heinous or treasonous crime, his sentence is death. Playing a Glaive[edit]Combat: Glaives move in and out of combat quickly, not trying to be stealthy, but to catch their opponents flat on their feet. Jumping from opponent to opponent striking them as they go. Their ability to use very limited arcane magic allows for slight versatility, but is not a main factor of the Glaive. Glaives prefer to work in teams, knocking their opponents out of the fight quickly. For larger opponents a flanking tactic is their most useful tool. Resources: A Glaive can contact/be contacted by his order by organization couriers or sending stones. A Glaive may call in a favor, but unless it is a matter of utmost emergency chances are it wont be granted. Most towns and villages around will grant free lodging to Glaives.
Glaives in the World[edit]Glaives are the most elite guard in the world, made up mostly of humans, elves, half elves, and other humanoid races. They work directly under the king or government who instills power in them. They join the order of their own free will, and get paid very little for the missions they complete. NPC Reactions: NPCs are generally fearful of Glaives due to the rumors abut them being ill tempered, and prone to violent outbursts.
Glaive Lore[edit]Characters with ranks in Knowledge (history) or (arcana) can research Glaive's to learn more about them. When a character makes a skill check, read or paraphrase the following, including information from lower DCs.
Glaives in the Game[edit]PC and NPC glaives all take orders from the Captain, General, and King, no exceptions.
Back to Main Page → 3.5e Homebrew → Classes → Prestige Classes |
Article Balance | High + |
Author | Canlin Undrosh + |
Base Attack Bonus Progression | Good + |
Class Ability | Sneak Attack + |
Class Ability Progression | Partial + |
Fortitude Save Progression | Poor + |
Identifier | 3.5e Prestige Class + |
Minimum Level | 5 + |
Rated By | Eiji-kun + |
Rating | Rating Pending + |
Reflex Save Progression | Good + |
Skill Points | 6 + |
Summary | The King's Glaive is an elite group of rog … The King's Glaive is an elite group of rogue-ish fighters who specialize in a teleporting maneuver called Warp Strike. These people gain their power from a royal line of magical kings, these are among the most elite strike forces in the world able to wield magic as well as hold themselves up in battle. c as well as hold themselves up in battle. + |
Title | Glaive + |
Will Save Progression | Good + |