Difference between revisions of "Stubborn Endeavor (3.5e Flaw)"

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(Created page with "{{author |author_name=Leziad |date_created=14th March 2020 |status=Finished }} {{3.5e Flaw |name=Stubborn Endeavor |summary=You always try your best, if you fail you must try...")
 
 
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{{3.5e Flaw
 
{{3.5e Flaw
 
|name=Stubborn Endeavor
 
|name=Stubborn Endeavor
|summary=You always try your best, if you fail you must try again. Not trying again, or repeated failures cause you to lose ground.
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|summary=You are unwilling to lose grounds, even to those more powerful than you.
|effect=If you fail a skill check, ability check or attack roll you must try the same kind of check again before the end of your next turn. If you do not or fail again, you become [[SRD:Shaken|Shaken]] for 1 round. If the roll was attack roll or an opposed ability check, you also gain a [[Daunt (3.5e Creature Ability)|daunt]] level which last until the end of the encounter. You must be aware of the failure in order to take penalties from that flaw.
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|effect=Whenever you attempt to disengage from melee against an opponent you did not defeat, you must succeed at a [[Will]] save with DC 15 +  half your level. If you fail you cannot take (but do not lose the action) and cannot attempt to disengage again until the start of your next turn.
  
The [[Daunt (3.5e Creature Ability)|daunt]] levels inflicted by this flaw count as being imposed by the creature you failed the opposed roll or missed with you attack.
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If you use the [[SRD:Withdraw|Withdraw]] action, you are left [[SRD:Shaken|shaken]] for 1 round thereafter.
|special=The effect of this flaw ignore any immunities you might have.
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|special=}}
}}
 
  
  

Latest revision as of 22:40, 2 May 2023

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Author: Leziad (talk)
Date Created: 14th March 2020
Status: Complete
Editing: Clarity edits only please
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Stubborn Endeavor

You are unwilling to lose grounds, even to those more powerful than you.

Effect: Whenever you attempt to disengage from melee against an opponent you did not defeat, you must succeed at a Will save with DC 15 + half your level. If you fail you cannot take (but do not lose the action) and cannot attempt to disengage again until the start of your next turn.

If you use the Withdraw action, you are left shaken for 1 round thereafter.

Benefit: Any bonus feat for which you meet the prerequisites.




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Leziad's Homebrew (4521 Articles)
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AuthorLeziad +
Flaw GrantsAny bonus feat for which you meet the prerequisites. +
Identifier3.5e Flaw +
RatingUndiscussed +
SummaryYou always try your best, if you fail you must try again. Not trying again, or repeated failures cause you to lose ground. +
TitleStubborn Endeavor +