Difference between revisions of "User:Aarnott/Lego Bin 2"

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m (Dire Rat)
m (Sandbox)
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== Note ==
 
== Note ==
  
''You may be looking for the [[SRD:Dire Rat|Dire Rat]] from the SRD instead.''
+
''You may be looking for the [[SRD:Dire Tiger|Dire Tiger]] from the SRD instead.''
  
 
This monster is balanced to fit in a rogue level game. I have taken the liberty of '''not''' using the standard D&D rules for determining various statistics for this monster. As a result, it may seem a bit stronger (or weaker) than some SRD monsters of the same CR and that is fine. I think it will pose an appropriate challenge for rogue-level characters of its CR.  
 
This monster is balanced to fit in a rogue level game. I have taken the liberty of '''not''' using the standard D&D rules for determining various statistics for this monster. As a result, it may seem a bit stronger (or weaker) than some SRD monsters of the same CR and that is fine. I think it will pose an appropriate challenge for rogue-level characters of its CR.  
  
== Dire Rat ==
+
== Dire Tiger ==
  
 
{{Stat Block 2
 
{{Stat Block 2
Line 72: Line 72:
  
 
<!-- Base Stats -->
 
<!-- Base Stats -->
|name=Dire Rat |cr=1/2
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|name=Dire Tiger |cr=8
|al=N |size=[[SRD:Small Size|Small]] |type=[[SRD:Animal|Animal]]
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|al=N |size=[[SRD:Huge Size|Huge]] |type=[[SRD:Animal|Animal]]
 
|space=15 ft. |reach=10 ft.
 
|space=15 ft. |reach=10 ft.
|str=10 |dex=17 |con=12 |int=1 |wis=12 |cha=4
+
|str=27 |dex=15 |con=17 |int=2 |wis=12 |cha=10
|init=+3 |listen=+4 |spot=+4 |sens=Low-light vision, scent
+
|init=+2 |listen=+8 |spot=+8 |sens=Low-light vision, scent
  
 
<!-- Defenses -->
 
<!-- Defenses -->
|ac=15 |acmods= |touch=14 |flat=13 |othac=
+
|ac=26 |acmods= |touch=20 |flat=24 |othac=
|hp=14 |hd=1/2 |othhp=
+
|hp=120 |hd=8 |othhp=
|fort=+3 |ref=+4 |will=+2 |othsave=
+
|fort=+10 |ref=+11 |will=+10 |othsave=
  
 
<!-- Movement -->
 
<!-- Movement -->
|spd=30 ft. (6 squares)
+
|spd=50 ft. (10 squares)
 
|climb=20 ft. (4 squares)
 
|climb=20 ft. (4 squares)
  
 
<!-- Offense -->
 
<!-- Offense -->
|bab=+0 |grp=-1
+
|bab=+6 |grp=+15
|atkop=Filth Fever
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|atkop=Pounce, Sneak Attack +3d6, Rend, Mauling Pounce
|melee1=+5 Bite (1d4 + Filth Fever)
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|melee1=+19/+19 Claws (2d6+3) +17 Bite (2d6+3)
  
 
|sq=
 
|sq=
 
|feats=
 
|feats=
|skills=[[SRD:Swim|Swim]] +4, [[SRD:Climb|Climb]] +4, [[SRD:Hide|Hide]] +6*, [[SRD:Move Silently|Move Silently]] +6
+
|skills=[[SRD:Swim|Swim]] +8, [[SRD:Jump|Jump]] +19, [[SRD:Hide|Hide]] +12*, [[SRD:Move Silently|Move Silently]] +12
  
* In areas of tall grass or heavy undergrowth, the Hide bonus improves to +12.
+
* In areas of tall grass or heavy undergrowth, the Hide bonus improves to +16.
  
 
<!-- Non spell-likes -->
 
<!-- Non spell-likes -->
|san1=Filth Fever ([[Ex]])
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|san1=Pounce ([[Ex]])
|sad1=Dire rats' teeth are dripping with infectious pus. A single bite will cause an instant reaction to even the toughest warriors. Filth fever is a disease, but unlike a normal disease it uses the rules following this paragraph. For the purposes of combat, when a dire rat hits with a bite attack, the creature must make a fortitude save DC 13 or else take 3 damage, have its maximum hitpoints reduced by 3 (this can only happen once), and take a -2 penalty to attack rolls and DCs of abilities. See below for after combat effects.
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|sad1=If a dire tiger charges, it can make a full attack.
  
* Whenever a creature is exposed to filth fever by a dire rat bite, it must make a fortitude save DC 13 or else immediately contract stage 1 of the disease and suffer its effects.
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|san2=Sneak Attack ([[Ex]])
* Each day, the creature must make a fortitude save DC 13 + the stage of the disease they are in or else move to the next stage of the disease.
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|sad2=A dire tiger deals 3d6 of sneak attack damage, as the [[SRD:Rogue|Rogue]] ability.
** A success by 5 or more reduces the disease by 1 stage.
+
 
** Bed rest reduces the DC by 2 and a heal check can be substituted for the saving throw in the case of long-term care.
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|san3=Rend ([[Ex]])
* Stage 1: The subject develops an immediate infectious pus pocket on their skin, which is extremely painful and they break out into a mild fever. The creature takes 3 damage immediately and takes a -2 penalty to attack rolls and DCs of their abilities until the disease is cured. In addition, until the disease is cured, the creature's max hitpoints are reduced by 3.
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|sad3=Whenever a dire tiger hits with both claw attacks, it deals an additional 4d6+6 damage.
* Stage 2: The infection has spread rashes all over the body and the skin is extremely fragile, tearing easily. Their fever becomes quite severe, accompanied by strong migraines. The creature takes a -2 penalty to all skill checks and their AC. Their max hitpoints are reduced by a further 2 points per HD they have.
+
 
* Stage 3: The white boils where the infection began have turned to necrotic tissues. The pus pockets burst occasionally, leaving a slimy residue all over the creature's body. The creature Their max hitpoints are reduced by a further 2 points per HD they have. The disease can easily spread at this stage. Any creature that tends to the diseased must make a saving throw or contract Stage 1 of the disease themselves.
+
|san4=Mauling Pounce ([[Ex]])
* Stage 4: On entering this stage, the creature loses a random limb to the necrotic tissues. A leg reduces their base speed by 10 ft. An arm has the expected effect of forcing the creature to no longer use a shield or be unable to use two-handed weapons.
+
|sad4=Dire tigers maul people when they pounce. If a dire tigers' first claw attack hits when using pounce, it may make an immediate grapple attempt against the target as a free action that does not provoke an attack of opportunity. If the grapple is successful, it deals claw damage and triggers Rend (as if the tiger had hit with both claw attacks), but the tiger cannot make any more attacks.
* Stage 5: The creature dies.
+
 
 +
|san5=Burst of Speed ([[Ex]])
 +
|sad5=You can't outrun a tiger. What makes you think you could outrun a dire tiger? Once per minute, a dire tiger can triple its movement for a round and gain a +15 bonus to jump checks, effectively getting a run movement of 600 ft. Yeah. Maybe you should have thought of that before you tried picking it off with arrows.
 +
 
 +
It also turns out, this is a +50 to jump checks in total (including its base skill), which allows the tiger to get around 20 feet in height on a jump. With its 10 ft. reach and its ability to climb trees, you'd better be pretty high up or else the tiger is going to take you down.
  
 
}}
 
}}
  
Dire rats are omnivorous scavengers, but will attack to defend their nests and territories.
+
Dire tigers prey on just about anything that moves. They will patiently stalk a potential meal, striking whenever the creature lets down its guard.
  
A dire rat can grow to be up to 4 feet long and weigh over 50 pounds.
+
Dire tigers grow to be over 12 feet long and can weigh up to 6,000 pounds.
  
 
===Strategies and Tactics===
 
===Strategies and Tactics===
 
Dire rat packs attack fearlessly, biting and chewing with their sharp incisors.
 
 
Dire rats carry a very dangerous disease: filth fever, which can kill even a strong man in a matter of days and has immediate consequences. They are smart enough to try to spread disease to as many enemies as they can. By doing this, the rats often scare off predators with the immediately painful disease effects and can sometimes even follow their would be predator and wait for it to slowly die before feeding on its diseased carcass.
 
  
  

Revision as of 22:02, 17 August 2011

SRD Rewrites

Ones that aren't silly, but should be made

Fun(ny) Ones

Random Thoughts

  • The whole "animal" type in D&D is generally pretty lame. Animals take the role of just being fighters with little to no special abilities.
  • Although I like the 4e merging of magical beast and animal into the same type, I'd rather not make my dire animals magical beasts. Instead, I'd like to make them animals with magical-ish abilities.
  • For the most part they will just be really savage versions of an actual animal, but I'm going to take the definition of "dire" to mean animals touched by the supernatural. They are still a species of their own and are still animals, but they have some sort of supernatural lineage.
  • As a result, I can make a bloodthristy hummingbird or a snail that leaves a trail of bubbling acid. Stuff that isn't really "realistic" for an animal and probably should be a magical beast, but at least adds some interesting foes to the animal category of monsters.
  • Summoning these monsters and stuff won't be compatible. I want to have the CR scale such that there are dire animals at practically any level of play to fight.

Sandbox

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Author: Aarnott (talk)
Date Created:
Status: Working away
Editing: Clarity edits only please
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Note

You may be looking for the Dire Tiger from the SRD instead.

This monster is balanced to fit in a rogue level game. I have taken the liberty of not using the standard D&D rules for determining various statistics for this monster. As a result, it may seem a bit stronger (or weaker) than some SRD monsters of the same CR and that is fine. I think it will pose an appropriate challenge for rogue-level characters of its CR.

Dire Tiger


Dire Tiger

CR 8

N Huge Animal
Init/Senses +2/Low-light vision, scent; Listen +8, Spot +8
AC 26, touch 20, flat-footed 24
hp 120 (8 HD)
Fort/Ref/Will +10/+11/+10
Speed 50 ft. (10 squares), climb 20 ft. (4 squares)
Melee +19/+19 Claws (2d6+3) +17 Bite (2d6+3)
Space/Reach 15 ft./10 ft.
Base Atk/Grp +6/+15
Atk Options Pounce, Sneak Attack +3d6, Rend, Mauling Pounce
Abilities Str 27, Dex 15, Con 17, Int 2, Wis 12, Cha 10
Skills Swim +8, Jump +19, Hide +12*, Move Silently +12
  • In areas of tall grass or heavy undergrowth, the Hide bonus improves to +16.
Advancement
Pounce (Ex) If a dire tiger charges, it can make a full attack.
Sneak Attack (Ex) A dire tiger deals 3d6 of sneak attack damage, as the Rogue ability.
Rend (Ex) Whenever a dire tiger hits with both claw attacks, it deals an additional 4d6+6 damage.
Mauling Pounce (Ex) Dire tigers maul people when they pounce. If a dire tigers' first claw attack hits when using pounce, it may make an immediate grapple attempt against the target as a free action that does not provoke an attack of opportunity. If the grapple is successful, it deals claw damage and triggers Rend (as if the tiger had hit with both claw attacks), but the tiger cannot make any more attacks.
Burst of Speed (Ex) You can't outrun a tiger. What makes you think you could outrun a dire tiger? Once per minute, a dire tiger can triple its movement for a round and gain a +15 bonus to jump checks, effectively getting a run movement of 600 ft. Yeah. Maybe you should have thought of that before you tried picking it off with arrows.

It also turns out, this is a +50 to jump checks in total (including its base skill), which allows the tiger to get around 20 feet in height on a jump. With its 10 ft. reach and its ability to climb trees, you'd better be pretty high up or else the tiger is going to take you down.

Dire tigers prey on just about anything that moves. They will patiently stalk a potential meal, striking whenever the creature lets down its guard.

Dire tigers grow to be over 12 feet long and can weigh up to 6,000 pounds.

Strategies and Tactics


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