Difference between revisions of "User:Aarnott/Lego Bin 2"

From Dungeons and Dragons Wiki
Jump to: navigation, search
m (Dire Tiger)
m (Sandbox)
Line 62: Line 62:
 
== Note ==
 
== Note ==
  
''You may be looking for the [[SRD:Dire Tiger|Dire Tiger]] from the SRD instead.''
+
''You may be looking for the [[SRD:Dire Weasel|Dire Weasel]] from the SRD instead.''
  
 
This monster is balanced to fit in a rogue level game. I have taken the liberty of '''not''' using the standard D&D rules for determining various statistics for this monster. As a result, it may seem a bit stronger (or weaker) than some SRD monsters of the same CR and that is fine. I think it will pose an appropriate challenge for rogue-level characters of its CR.  
 
This monster is balanced to fit in a rogue level game. I have taken the liberty of '''not''' using the standard D&D rules for determining various statistics for this monster. As a result, it may seem a bit stronger (or weaker) than some SRD monsters of the same CR and that is fine. I think it will pose an appropriate challenge for rogue-level characters of its CR.  
  
== Dire Tiger ==
+
== Dire Weasel ==
  
 
{{Stat Block 2
 
{{Stat Block 2
Line 72: Line 72:
  
 
<!-- Base Stats -->
 
<!-- Base Stats -->
|name=Dire Tiger |cr=8
+
|name=Dire Weasel |cr=2
|al=N |size=[[SRD:Huge Size|Huge]] |type=[[SRD:Animal|Animal]]
+
|al=N |size=[[SRD:Small Size|Small]] |type=[[SRD:Animal|Animal]]
|space=15 ft. |reach=10 ft.
+
|space=5 ft. |reach=5 ft.
|str=27 |dex=15 |con=17 |int=2 |wis=12 |cha=10
+
|str=14 |dex=19 |con=10 |int=2 |wis=12 |cha=11
|init=+2 |listen=+8 |spot=+8 |sens=Low-light vision, scent
+
|init=+4 |listen=+3 |spot=+5 |sens=Low-light vision, scent
  
 
<!-- Defenses -->
 
<!-- Defenses -->
|ac=26 |acmods= |touch=20 |flat=24 |othac=
+
|ac=17 |acmods= |touch=15 |flat=15 |othac=
|hp=120 |hd=8 |othhp=
+
|hp=34 |hd=2 |othhp=
 
|fort=+10 |ref=+11 |will=+10 |othsave=
 
|fort=+10 |ref=+11 |will=+10 |othsave=
  
 
<!-- Movement -->
 
<!-- Movement -->
|spd=50 ft. (10 squares)
+
|spd=30 ft. (6 squares)
|climb=20 ft. (4 squares)
 
  
 
<!-- Offense -->
 
<!-- Offense -->
|bab=+6 |grp=+15
+
|bab=+1 |grp=+4
|atkop=Pounce, Sneak Attack +3d6, Rend, Mauling Pounce
+
|atkop=Attach, Blood Drain
|melee1=+19/+19 Claws (2d6+3) +17 Bite (2d6+3)
+
|melee1=+9 Bite (2d6)
  
 
|sq=
 
|sq=
 
|feats=
 
|feats=
|skills=[[SRD:Swim|Swim]] +8, [[SRD:Jump|Jump]] +19, [[SRD:Hide|Hide]] +12*, [[SRD:Move Silently|Move Silently]] +12
+
|skills=[[SRD:Hide Skill|Hide]] +5, [[SRD:Move Silently Skill|Move Silently]] +5
 
 
* In areas of tall grass or heavy undergrowth, the Hide bonus improves to +16.
 
  
 
<!-- Non spell-likes -->
 
<!-- Non spell-likes -->
|san1=Pounce ([[Ex]])
+
|san1=Attach ([[Ex]])
|sad1=If a dire tiger charges, it can make a full attack.
+
|sad1=A dire weasel that hits with its bite attack latches onto the opponent’s body with its powerful jaws. An attached dire weasel loses its Dexterity bonus to AC and thus has an AC of 15. An attached dire weasel can be struck with a weapon or grappled itself. To remove an attached dire weasel through grappling, the opponent must achieve a pin against the creature.
  
|san2=Sneak Attack ([[Ex]])
+
If another creature attacks an attached dire weasel with a weapon, they must take a -4 penalty to hit in order to avoid hitting their ally.
|sad2=A dire tiger deals 3d6 of sneak attack damage, as the [[SRD:Rogue|Rogue]] ability.
 
  
|san3=Rend ([[Ex]])
+
|san2=Blood Drain ([[Ex]])
|sad3=Whenever a dire tiger hits with both claw attacks, it deals an additional 4d6+6 damage.
+
|sad2=Each round a dire weasel spends attached to you, it deals 3d6 damage +1 for each round it has been attached.
 
 
|san4=Mauling Pounce ([[Ex]])
 
|sad4=Dire tigers maul people when they pounce. If a dire tigers' first claw attack hits when using pounce, it may make an immediate grapple attempt against the target as a free action that does not provoke an attack of opportunity. If the grapple is successful, it deals claw damage and triggers Rend (as if the tiger had hit with both claw attacks), but the tiger cannot make any more attacks.
 
 
 
|san5=Burst of Speed ([[Ex]])
 
|sad5=Once per minute, a dire tiger can triple its movement for a round and gain a +15 bonus to jump checks, effectively getting a run movement of 600 ft. This gives the tiger a +50 to jump checks in total (including its base skill), which allows the tiger to get around 20 feet in height on an average jump. With its 10 ft. reach and its ability to climb trees, you'd better be pretty high up or else the tiger is going to take you down.
 
  
 
}}
 
}}
  
Dire tigers prey on just about anything that moves. They will patiently stalk a potential meal, striking whenever the creature lets down its guard.
+
Dire weasels grow to be up to 4 feet long and can reach a weight of 150 pounds.
  
Dire tigers grow to be over 12 feet long and can weigh up to 6,000 pounds.
+
===Strategies and Tactics===
  
===Strategies and Tactics===
+
A dire weasel will spring forward and bite an enemy, clamping its jaws on their vitals until it wrests the life out of the enemy.
  
  

Revision as of 22:54, 17 August 2011

SRD Rewrites

Ones that aren't silly, but should be made

Fun(ny) Ones

Random Thoughts

  • The whole "animal" type in D&D is generally pretty lame. Animals take the role of just being fighters with little to no special abilities.
  • Although I like the 4e merging of magical beast and animal into the same type, I'd rather not make my dire animals magical beasts. Instead, I'd like to make them animals with magical-ish abilities.
  • For the most part they will just be really savage versions of an actual animal, but I'm going to take the definition of "dire" to mean animals touched by the supernatural. They are still a species of their own and are still animals, but they have some sort of supernatural lineage.
  • As a result, I can make a bloodthristy hummingbird or a snail that leaves a trail of bubbling acid. Stuff that isn't really "realistic" for an animal and probably should be a magical beast, but at least adds some interesting foes to the animal category of monsters.
  • Summoning these monsters and stuff won't be compatible. I want to have the CR scale such that there are dire animals at practically any level of play to fight.

Sandbox

Homebrew.png
Author: Aarnott (talk)
Date Created:
Status: Working away
Editing: Clarity edits only please
Scale.png Low - Moderate - High - Very High
Rating box not supported outside of the main namespace.
Rate this article
Discuss this article

Note

You may be looking for the Dire Weasel from the SRD instead.

This monster is balanced to fit in a rogue level game. I have taken the liberty of not using the standard D&D rules for determining various statistics for this monster. As a result, it may seem a bit stronger (or weaker) than some SRD monsters of the same CR and that is fine. I think it will pose an appropriate challenge for rogue-level characters of its CR.

Dire Weasel


Dire Weasel

CR 2

N Small Animal
Init/Senses +4/Low-light vision, scent; Listen +3, Spot +5
AC 17, touch 15, flat-footed 15
hp 34 (2 HD)
Fort/Ref/Will +10/+11/+10
Speed 30 ft. (6 squares)
Melee +9 Bite (2d6)
Space/Reach 5 ft./5 ft.
Base Atk/Grp +1/+4
Atk Options Attach, Blood Drain
Abilities Str 14, Dex 19, Con 10, Int 2, Wis 12, Cha 11
Skills Hide +5, Move Silently +5
Advancement
Attach (Ex) A dire weasel that hits with its bite attack latches onto the opponent’s body with its powerful jaws. An attached dire weasel loses its Dexterity bonus to AC and thus has an AC of 15. An attached dire weasel can be struck with a weapon or grappled itself. To remove an attached dire weasel through grappling, the opponent must achieve a pin against the creature.

If another creature attacks an attached dire weasel with a weapon, they must take a -4 penalty to hit in order to avoid hitting their ally.

Blood Drain (Ex) Each round a dire weasel spends attached to you, it deals 3d6 damage +1 for each round it has been attached.

Dire weasels grow to be up to 4 feet long and can reach a weight of 150 pounds.

Strategies and Tactics

A dire weasel will spring forward and bite an enemy, clamping its jaws on their vitals until it wrests the life out of the enemy.



Back to Main Page3.5e HomebrewMonsters