Difference between revisions of "User:Aarnott/Lego Bin 2"

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== Note ==
 
== Note ==
  
''You may be looking for the [[SRD:Dire Wolf|Dire Wolf]] from the SRD instead.''
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''You may be looking for the [[SRD:Dire Wolverine|Dire Wolverine]] from the SRD instead.''
  
 
This monster is balanced to fit in a rogue level game. I have taken the liberty of '''not''' using the standard D&D rules for determining various statistics for this monster. As a result, it may seem a bit stronger (or weaker) than some SRD monsters of the same CR and that is fine. I think it will pose an appropriate challenge for rogue-level characters of its CR.  
 
This monster is balanced to fit in a rogue level game. I have taken the liberty of '''not''' using the standard D&D rules for determining various statistics for this monster. As a result, it may seem a bit stronger (or weaker) than some SRD monsters of the same CR and that is fine. I think it will pose an appropriate challenge for rogue-level characters of its CR.  
  
== Dire Wolf ==
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== Dire Wolverine ==
  
 
{{Stat Block 2
 
{{Stat Block 2
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<!-- Base Stats -->
 
<!-- Base Stats -->
|name=Dire Wolf |cr=3
+
|name=Dire Wolverine |cr=4
 
|al=N |size=[[SRD:Large Size|Large]] |type=[[SRD:Animal|Animal]]
 
|al=N |size=[[SRD:Large Size|Large]] |type=[[SRD:Animal|Animal]]
 
|space=10 ft. |reach=5 ft.
 
|space=10 ft. |reach=5 ft.
|str=22 |dex=15 |con=17 |int=2 |wis=12 |cha=10
+
|str=22 |dex=17 |con=19 |int=2 |wis=12 |cha=10
|init=+2 |listen=+5 |spot=+5 |sens=Low-light vision, scent
+
|init=+3 |listen=+6 |spot=+6 |sens=Low-light vision, scent
  
 
<!-- Defenses -->
 
<!-- Defenses -->
|ac=19 |acmods= |touch=16 |flat=17 |othac=
+
|ac=21 |acmods= |touch=17 |flat=19 |othac=
|hp=39 |hd=3 |othhp=
+
|hp=45 |hd=4 |othhp=
 
|fort=+6 |ref=+6 |will=+6 |othsave=
 
|fort=+6 |ref=+6 |will=+6 |othsave=
  
 
<!-- Movement -->
 
<!-- Movement -->
|spd=50 ft. (10 squares)
+
|spd=30 ft. (10 squares)
 +
|burrow=10 ft. (2 squares)
 +
|climb=10 ft. (2 squares)
  
 
<!-- Offense -->
 
<!-- Offense -->
|bab=+2 |grp=+5
+
|bab=+3 |grp=+6
|atkop=Go for the Legs, Tear Flesh, Wolf Pack Tactics
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|atkop=
|melee1=+11 Bite (1d8+4, 2d8+8 against a prone creature)
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|melee1=
  
 
|sq=
 
|sq=
|feats=[[SRD:Track|Track]]
+
|feats=
|skills=[[SRD:Survival|Survival]] +9
+
|skills=[[SRD:Climb|Climb]] +10
  
 
<!-- Non spell-likes -->
 
<!-- Non spell-likes -->
|san1=Go for the Legs ([[Ex]])
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|san1=
|sad1=Whenever a dire wolf hits a creature it is flanking, knocks the creature prone.
+
|sad1=
  
|san2=Tear Flesh ([[Ex]])
+
|san2=
|sad2=A dire wolf's attacks are automatically a critical hit against prone creatures.
+
|sad2=
  
|san3=Wolf Pack Tactics ([[Ex]])
+
|san3=
|sad3=The dire wolf flanks any creature that is threatened by an ally. A dire wolf's allies that threaten a creature also flank the creature if the dire wolf threatens it.
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|sad3=
  
 
}}
 
}}

Revision as of 22:46, 29 August 2011

SRD Rewrites

Ones that aren't silly, but should be made

Fun(ny) Ones

Random Thoughts

  • The whole "animal" type in D&D is generally pretty lame. Animals take the role of just being fighters with little to no special abilities.
  • Although I like the 4e merging of magical beast and animal into the same type, I'd rather not make my dire animals magical beasts. Instead, I'd like to make them animals with magical-ish abilities.
  • For the most part they will just be really savage versions of an actual animal, but I'm going to take the definition of "dire" to mean animals touched by the supernatural. They are still a species of their own and are still animals, but they have some sort of supernatural lineage.
  • As a result, I can make a bloodthristy hummingbird or a snail that leaves a trail of bubbling acid. Stuff that isn't really "realistic" for an animal and probably should be a magical beast, but at least adds some interesting foes to the animal category of monsters.
  • Summoning these monsters and stuff won't be compatible. I want to have the CR scale such that there are dire animals at practically any level of play to fight.

Sandbox

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Author: Aarnott (talk)
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Note

You may be looking for the Dire Wolverine from the SRD instead.

This monster is balanced to fit in a rogue level game. I have taken the liberty of not using the standard D&D rules for determining various statistics for this monster. As a result, it may seem a bit stronger (or weaker) than some SRD monsters of the same CR and that is fine. I think it will pose an appropriate challenge for rogue-level characters of its CR.

Dire Wolverine


Dire Wolverine

CR 4

N Large Animal
Init/Senses +3/Low-light vision, scent; Listen +6, Spot +6
AC 21, touch 17, flat-footed 19
hp 45 (4 HD)
Fort/Ref/Will +6/+6/+6
Speed 30 ft. (10 squares), burrow 10 ft. (2 squares), climb 10 ft. (2 squares)
Space/Reach 10 ft./5 ft.
Base Atk/Grp +3/+6
Abilities Str 22, Dex 17, Con 19, Int 2, Wis 12, Cha 10
Skills Climb +10
Advancement


Strategies and Tactics


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