Difference between revisions of "Icewalker (3.5e Feat)"

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(I like it as Very High, actually)
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|benefit=You gain the following supernatural ability.
 
|benefit=You gain the following supernatural ability.
  
'''Icewalking ([[Su]])''': As a standard action, you can cover the square you are in and each adjacent square with ice. For the next 3 rounds, any square you move into is also covered in ice. At the end of the 3 rounds, all the ice created by this ability melts into nothingness.
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'''Icewalking ([[Su]])''': As a swift action, you can cover the square you are in and each adjacent square with ice. For the next 3 rounds, any square you move into is also covered in ice. At the end of the 3 rounds, all the ice created by this ability melts into nothingness.
  
 
Unlike normal ice, this ice requires any creature that begins its turn on it to make a Reflex save DC 10 + 1/2 your character level + your Wisdom, Intelligence, or Charisma modifier, whichever is best, or else fall prone. The base DC to balance on the ice is 10 + your character level + your Wisdom, Intelligence, or Charisma modifier, whichever is best. The Reflex save is only for beginning a turn on icy ground. Otherwise, the balance skill is used.
 
Unlike normal ice, this ice requires any creature that begins its turn on it to make a Reflex save DC 10 + 1/2 your character level + your Wisdom, Intelligence, or Charisma modifier, whichever is best, or else fall prone. The base DC to balance on the ice is 10 + your character level + your Wisdom, Intelligence, or Charisma modifier, whichever is best. The Reflex save is only for beginning a turn on icy ground. Otherwise, the balance skill is used.

Revision as of 22:30, 15 August 2012

Homebrew.png
Author: Aarnott (talk)
Date Created: 22:16, 15 August 2012 (UTC)
Status: It is as it is
Editing: Clarity edits only please
Scale.png Low - Moderate - High - Very High
ArticleUndiscussed.png
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Icewalker [General] Benefit: You gain the following supernatural ability.

Icewalking (Su): As a swift action, you can cover the square you are in and each adjacent square with ice. For the next 3 rounds, any square you move into is also covered in ice. At the end of the 3 rounds, all the ice created by this ability melts into nothingness.

Unlike normal ice, this ice requires any creature that begins its turn on it to make a Reflex save DC 10 + 1/2 your character level + your Wisdom, Intelligence, or Charisma modifier, whichever is best, or else fall prone. The base DC to balance on the ice is 10 + your character level + your Wisdom, Intelligence, or Charisma modifier, whichever is best. The Reflex save is only for beginning a turn on icy ground. Otherwise, the balance skill is used.



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Facts about "Icewalker (3.5e Feat)"
Article BalanceVery High +
AuthorAarnott +
Identifier3.5e Feat +
PrerequisiteNone +
RatingUndiscussed +
SummaryYou can not only walk on icy surfaces with no problems, you can leave ice in your wake. +
TitleIcewalker +
TypeGeneral +