Difference between revisions of "SRD:Plant Defiance"
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− | ==== | + | <onlyinclude>{{3.5e Feat |
+ | |name=Plant Defiance | ||
+ | |prereqs=Ability to cast ''[[SRD:Detect Animals or Plants|detect animals or plants]]''. | ||
+ | |benefit=You can turn (but not destroy) [[SRD:Plant Type|plant]] creatures as a good [[SRD:Cleric|cleric]] [[SRD:Turn or Rebuke Undead|turns undead]]. When determining the result of a turning attempt, treat all destruction results as normal turning. Treat immobile [[SRD:Plant Type|plant]] creatures as creatures unable to flee. This ability is usable a total number of times per day equal to 3 + your [[SRD:Charisma|Charisma]] modifier. You use your highest [[SRD:Caster Level|caster level]] to determine the level at which you turns [[SRD:Plant Type|plants]]. | ||
+ | |summary=Turn Plants ability. | ||
+ | }}</onlyinclude> | ||
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Latest revision as of 04:01, 12 February 2011
This material is published under the OGL |
Plant Defiance [General]
Prerequisites: Ability to cast detect animals or plants.Benefit: You can turn (but not destroy) plant creatures as a good cleric turns undead. When determining the result of a turning attempt, treat all destruction results as normal turning. Treat immobile plant creatures as creatures unable to flee. This ability is usable a total number of times per day equal to 3 + your Charisma modifier. You use your highest caster level to determine the level at which you turns plants.
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Facts about "Plant Defiance"
Prerequisite | Ability to cast detect animals or plants. + |
Summary | Turn Plants ability. + |
Title | Plant Defiance + |
Type | General + |