Difference between revisions of "Azer (3.5e Race)"
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(Clarified the limitations of the Azer’s heat ability to metallic weapons they are wielding and specified unarmed strikes as well as natural weapons.) |
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* '''[[SRD:Outsider Type|Outsider]] Type''', [[SRD:Extraplanar Subtype|(Extraplanar)]] and [[SRD:Fire Subtype|(Fire)]] Subtypes | * '''[[SRD:Outsider Type|Outsider]] Type''', [[SRD:Extraplanar Subtype|(Extraplanar)]] and [[SRD:Fire Subtype|(Fire)]] Subtypes | ||
* '''Outsider Traits:''' Darkvision 60' and Low-light vision, no need to eat or sleep | * '''Outsider Traits:''' Darkvision 60' and Low-light vision, no need to eat or sleep | ||
− | * '''Heat ([[ex]])''' An Azer's body | + | * '''Heat ([[ex]])''' An Azer's body radiates with the heat of their home plane. Damage dealt from unarmed strikes, wielded metallic weapons, and natural weapons deal 1 bonus point of fire damage. |
* '''[[SRD:Spell Resistance|Spell Resistance]]''' 11 + Character Level | * '''[[SRD:Spell Resistance|Spell Resistance]]''' 11 + Character Level | ||
* +6 '''Natural Armor''' bonus to AC | * +6 '''Natural Armor''' bonus to AC |
Latest revision as of 20:08, 4 June 2018
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Azers[edit]
Azers are included here as an example of planar humanoids easily adaptable as a PC race. They are possibly distant cousins, or even a specialized form, of the dwarves, and live a lot like them except more on fire. Also, every !!Azer!!, compared to an average dwarf, is a badass, which probably owes as much to the power of their home as to anything in their genetics.
- Medium Size Azers are short and squat, but still within the bounds of medium size.
- Outsider Type, (Extraplanar) and (Fire) Subtypes
- Outsider Traits: Darkvision 60' and Low-light vision, no need to eat or sleep
- Heat (ex) An Azer's body radiates with the heat of their home plane. Damage dealt from unarmed strikes, wielded metallic weapons, and natural weapons deal 1 bonus point of fire damage.
- Spell Resistance 11 + Character Level
- +6 Natural Armor bonus to AC
- +2 Constitution, +2 Intelligence Azers are easily as tough as their dwarven kin, and have a natural talent for craft and engineering to more than match them.
- Hit Dice: An Azer starts with two Outsider hit dice (2d8+2*Constitution modifier hit points, 5*(8+Int) skill points, +2 BAB, +3 all saves).
- Favored Class: Fire Mage and Knight
- Automatic Languages: Common and Ignan. Bonus languages: Abyssal, Auran, Aquan, Celestial, Draconic, Dwarven, Goblin, Infernal, Terran, and Undercommon.
- Level Adjustment: +0
- Effective Character Level: 2
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Back to Main Page → 3.5e Homebrew → Sourcebooks → Book of Elements → Races of the Elements
Facts about "Azer (3.5e Race)"
Author | IGTN + |
Effective Character Level | 2 + |
Favored Class | Fire Mage + and Knight + |
Identifier | 3.5e Race + |
Level Adjustment | 0 + |
Racial Ability Adjustments | +2 Constitution + and +2 Intelligence + |
Rated By | Eiji-kun + |
Rating | Rating Pending + |
Summary | Azers are a dwarf-like race of beings, hailing from the elemental plane of fire. + |
Title | Azer + |