Difference between revisions of "Azer (3.5e Race)"

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(Clarified the limitations of the Azer’s heat ability to metallic weapons they are wielding and specified unarmed strikes as well as natural weapons.)
 
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* '''[[SRD:Outsider Type|Outsider]] Type''', [[SRD:Extraplanar Subtype|(Extraplanar)]] and [[SRD:Fire Subtype|(Fire)]] Subtypes
 
* '''[[SRD:Outsider Type|Outsider]] Type''', [[SRD:Extraplanar Subtype|(Extraplanar)]] and [[SRD:Fire Subtype|(Fire)]] Subtypes
 
* '''Outsider Traits:''' Darkvision 60' and Low-light vision, no need to eat or sleep
 
* '''Outsider Traits:''' Darkvision 60' and Low-light vision, no need to eat or sleep
* '''Heat ([[ex]])''' An Azer's body is fairly warmTheir attacks with natural or metal weapons do one bonus point of fire damage.
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* '''Heat ([[ex]])''' An Azer's body radiates with the heat of their home planeDamage dealt from unarmed strikes, wielded metallic weapons, and natural weapons deal 1 bonus point of fire damage.  
 
* '''[[SRD:Spell Resistance|Spell Resistance]]''' 11 + Character Level
 
* '''[[SRD:Spell Resistance|Spell Resistance]]''' 11 + Character Level
 
* +6 '''Natural Armor''' bonus to AC
 
* +6 '''Natural Armor''' bonus to AC

Latest revision as of 20:08, 4 June 2018

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Author: IGTN (talk)
Date Created: 2010
Status: Essentially complete
Editing: Clarity edits only please
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Azers[edit]

Azers are included here as an example of planar humanoids easily adaptable as a PC race. They are possibly distant cousins, or even a specialized form, of the dwarves, and live a lot like them except more on fire. Also, every !!Azer!!, compared to an average dwarf, is a badass, which probably owes as much to the power of their home as to anything in their genetics.

  • Medium Size Azers are short and squat, but still within the bounds of medium size.
  • Outsider Type, (Extraplanar) and (Fire) Subtypes
  • Outsider Traits: Darkvision 60' and Low-light vision, no need to eat or sleep
  • Heat (ex) An Azer's body radiates with the heat of their home plane. Damage dealt from unarmed strikes, wielded metallic weapons, and natural weapons deal 1 bonus point of fire damage.
  • Spell Resistance 11 + Character Level
  • +6 Natural Armor bonus to AC
  • +2 Constitution, +2 Intelligence Azers are easily as tough as their dwarven kin, and have a natural talent for craft and engineering to more than match them.
  • Hit Dice: An Azer starts with two Outsider hit dice (2d8+2*Constitution modifier hit points, 5*(8+Int) skill points, +2 BAB, +3 all saves).
  • Favored Class: Fire Mage and Knight
  • Automatic Languages: Common and Ignan. Bonus languages: Abyssal, Auran, Aquan, Celestial, Draconic, Dwarven, Goblin, Infernal, Terran, and Undercommon.
  • Level Adjustment: +0
  • Effective Character Level: 2



Back to Main Page3.5e HomebrewRaces
Back to Main Page3.5e HomebrewSourcebooksBook of ElementsRaces of the Elements

Facts about "Azer (3.5e Race)"
AuthorIGTN +
Effective Character Level2 +
Favored ClassFire Mage + and Knight +
Identifier3.5e Race +
Level Adjustment0 +
Racial Ability Adjustments+2 Constitution + and +2 Intelligence +
Rated ByEiji-kun +
RatingRating Pending +
SummaryAzers are a dwarf-like race of beings, hailing from the elemental plane of fire. +
TitleAzer +