Difference between revisions of "Unseen Shackles (3.5e Martial Discipline)/Superheavy Impact"
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|summary=You greatly alter the momentum of your attack, sending a foe back and possibly stunning them. | |summary=You greatly alter the momentum of your attack, sending a foe back and possibly stunning them. | ||
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− | You greatly increase the momentum of your attack, greatly increasing the impact. As part of initiating this maneuver you make a charge attack or a ranged attack as a full-round action. If you hit you deal an additional 9d6 damage and the struck creature is pushed back | + | You greatly increase the momentum of your attack, greatly increasing the impact. As part of initiating this maneuver you make a charge attack or a ranged attack as a full-round action. If you hit you deal an additional 9d6 damage and the struck creature is pushed back 20 feet, fall [[SRD:Prone|prone]] and must make a [[Fortitude]] save or become [[SRD:Stunned|stunned]] for 1 round from the impact. A successful DC 15 [[SRD:Balance Skill|Balance]] check negate the prone. A creature who is huge or larger take the extra damage and risk being stunned but do not move or fall prone. |
You may initiate this strike as [[Accelerated Impact (3.5e Maneuver)|''accelerated impact'']] if you wish, doing so expend this maneuver as normal. | You may initiate this strike as [[Accelerated Impact (3.5e Maneuver)|''accelerated impact'']] if you wish, doing so expend this maneuver as normal. |
Revision as of 14:48, 23 August 2019
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Unseen Shackles (Strike) | |
Level: | 5 |
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Prerequisite: | Three Unseen Shackles Maneuver |
Initiation Action: | Full-Round Action |
Range: | One Melee or Ranged Attack |
Target: | One Creature or Object |
Duration: | Instantaneous |
Saving Throw: | Fortitude Negate (see text) |
You greatly increase the momentum of your attack, greatly increasing the impact. As part of initiating this maneuver you make a charge attack or a ranged attack as a full-round action. If you hit you deal an additional 9d6 damage and the struck creature is pushed back 20 feet, fall prone and must make a Fortitude save or become stunned for 1 round from the impact. A successful DC 15 Balance check negate the prone. A creature who is huge or larger take the extra damage and risk being stunned but do not move or fall prone.
You may initiate this strike as accelerated impact if you wish, doing so expend this maneuver as normal.
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