Difference between revisions of "Blurred Run (3.5e Maneuver)"
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|tsea=t | |tsea=t | ||
|subj=Self | |subj=Self | ||
− | |dur=As long as you move | + | |dur=As long as you move, see text |
|save= | |save= | ||
|summary=Gain [[SRD:Concealment|concealment]] while moving. | |summary=Gain [[SRD:Concealment|concealment]] while moving. | ||
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|text=You gain [[SRD:Concealment|concealment]] 20% as long as you move without breaking stride, without attacking or being hit. The effect ends at end of your current round. | |text=You gain [[SRD:Concealment|concealment]] 20% as long as you move without breaking stride, without attacking or being hit. The effect ends at end of your current round. | ||
− | If you make an attack and it hits, this effect ends at the end of your turn. If you are hit by an attack the effect immediately ends.</onlyinclude> | + | If you make an attack and it hits, this effect ends at the end of your turn. If you are hit by an attack the effect immediately ends. |
+ | |||
+ | When moving outside of combat the effects remains as long as you don't stop.</onlyinclude> | ||
}} | }} | ||
Latest revision as of 20:55, 25 September 2023
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Ars Venatoria (Rush) | |
Level: | 1 |
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Initiation Action: | Any Movement |
Range: | Personal |
Target: | Self |
Duration: | As long as you move, see text |
You gain concealment 20% as long as you move without breaking stride, without attacking or being hit. The effect ends at end of your current round.
If you make an attack and it hits, this effect ends at the end of your turn. If you are hit by an attack the effect immediately ends.
When moving outside of combat the effects remains as long as you don't stop.
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Facts about "Blurred Run (3.5e Maneuver)"
Author | the bluez in the dungeon + |
Discipline | Ars Venatoria + |
Identifier | 3.5e Maneuver + |
Level | 1 + |
Rating | Undiscussed + |
Summary | Gain concealment while moving. + |
Title | Blurred Run + |
Type | Rush + |