Difference between revisions of "User:Aarnott/Lego Bin 2"

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|san5=Burst of Speed ([[Ex]])
 
|san5=Burst of Speed ([[Ex]])
|sad5=You can't outrun a tiger. What makes you think you could outrun a dire tiger? Once per minute, a dire tiger can triple its movement for a round and gain a +15 bonus to jump checks, effectively getting a run movement of 600 ft. Yeah. Maybe you should have thought of that before you tried picking it off with arrows.
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|sad5=Once per minute, a dire tiger can triple its movement for a round and gain a +15 bonus to jump checks, effectively getting a run movement of 600 ft. This gives the tiger a +50 to jump checks in total (including its base skill), which allows the tiger to get around 20 feet in height on an average jump. With its 10 ft. reach and its ability to climb trees, you'd better be pretty high up or else the tiger is going to take you down.
 
 
It also turns out, this is a +50 to jump checks in total (including its base skill), which allows the tiger to get around 20 feet in height on a jump. With its 10 ft. reach and its ability to climb trees, you'd better be pretty high up or else the tiger is going to take you down.
 
  
 
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Revision as of 22:16, 17 August 2011

SRD Rewrites

Ones that aren't silly, but should be made

Fun(ny) Ones

Random Thoughts

  • The whole "animal" type in D&D is generally pretty lame. Animals take the role of just being fighters with little to no special abilities.
  • Although I like the 4e merging of magical beast and animal into the same type, I'd rather not make my dire animals magical beasts. Instead, I'd like to make them animals with magical-ish abilities.
  • For the most part they will just be really savage versions of an actual animal, but I'm going to take the definition of "dire" to mean animals touched by the supernatural. They are still a species of their own and are still animals, but they have some sort of supernatural lineage.
  • As a result, I can make a bloodthristy hummingbird or a snail that leaves a trail of bubbling acid. Stuff that isn't really "realistic" for an animal and probably should be a magical beast, but at least adds some interesting foes to the animal category of monsters.
  • Summoning these monsters and stuff won't be compatible. I want to have the CR scale such that there are dire animals at practically any level of play to fight.

Sandbox

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Author: Aarnott (talk)
Date Created:
Status: Working away
Editing: Clarity edits only please
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Note

You may be looking for the Dire Tiger from the SRD instead.

This monster is balanced to fit in a rogue level game. I have taken the liberty of not using the standard D&D rules for determining various statistics for this monster. As a result, it may seem a bit stronger (or weaker) than some SRD monsters of the same CR and that is fine. I think it will pose an appropriate challenge for rogue-level characters of its CR.

Dire Tiger


Dire Tiger

CR 8

N Huge Animal
Init/Senses +2/Low-light vision, scent; Listen +8, Spot +8
AC 26, touch 20, flat-footed 24
hp 120 (8 HD)
Fort/Ref/Will +10/+11/+10
Speed 50 ft. (10 squares), climb 20 ft. (4 squares)
Melee +19/+19 Claws (2d6+3) +17 Bite (2d6+3)
Space/Reach 15 ft./10 ft.
Base Atk/Grp +6/+15
Atk Options Pounce, Sneak Attack +3d6, Rend, Mauling Pounce
Abilities Str 27, Dex 15, Con 17, Int 2, Wis 12, Cha 10
Skills Swim +8, Jump +19, Hide +12*, Move Silently +12
  • In areas of tall grass or heavy undergrowth, the Hide bonus improves to +16.
Advancement
Pounce (Ex) If a dire tiger charges, it can make a full attack.
Sneak Attack (Ex) A dire tiger deals 3d6 of sneak attack damage, as the Rogue ability.
Rend (Ex) Whenever a dire tiger hits with both claw attacks, it deals an additional 4d6+6 damage.
Mauling Pounce (Ex) Dire tigers maul people when they pounce. If a dire tigers' first claw attack hits when using pounce, it may make an immediate grapple attempt against the target as a free action that does not provoke an attack of opportunity. If the grapple is successful, it deals claw damage and triggers Rend (as if the tiger had hit with both claw attacks), but the tiger cannot make any more attacks.
Burst of Speed (Ex) Once per minute, a dire tiger can triple its movement for a round and gain a +15 bonus to jump checks, effectively getting a run movement of 600 ft. This gives the tiger a +50 to jump checks in total (including its base skill), which allows the tiger to get around 20 feet in height on an average jump. With its 10 ft. reach and its ability to climb trees, you'd better be pretty high up or else the tiger is going to take you down.

Dire tigers prey on just about anything that moves. They will patiently stalk a potential meal, striking whenever the creature lets down its guard.

Dire tigers grow to be over 12 feet long and can weigh up to 6,000 pounds.

Strategies and Tactics


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