Difference between revisions of "User:Aarnott/Lego Bin 2"
From Dungeons and Dragons Wiki
m (→Dire Wolf) |
m (→Sandbox) |
||
Line 62: | Line 62: | ||
== Note == | == Note == | ||
− | ''You may be looking for the [[SRD:Dire | + | ''You may be looking for the [[SRD:Dire Wolf|Dire Wolf]] from the SRD instead.'' |
This monster is balanced to fit in a rogue level game. I have taken the liberty of '''not''' using the standard D&D rules for determining various statistics for this monster. As a result, it may seem a bit stronger (or weaker) than some SRD monsters of the same CR and that is fine. I think it will pose an appropriate challenge for rogue-level characters of its CR. | This monster is balanced to fit in a rogue level game. I have taken the liberty of '''not''' using the standard D&D rules for determining various statistics for this monster. As a result, it may seem a bit stronger (or weaker) than some SRD monsters of the same CR and that is fine. I think it will pose an appropriate challenge for rogue-level characters of its CR. | ||
Line 72: | Line 72: | ||
<!-- Base Stats --> | <!-- Base Stats --> | ||
− | |name=Dire Wolf |cr= | + | |name=Dire Wolf |cr=3 |
|al=N |size=[[SRD:Large Size|Large]] |type=[[SRD:Animal|Animal]] | |al=N |size=[[SRD:Large Size|Large]] |type=[[SRD:Animal|Animal]] | ||
|space=10 ft. |reach=5 ft. | |space=10 ft. |reach=5 ft. | ||
− | |str= | + | |str=22 |dex=15 |con=17 |int=2 |wis=12 |cha=10 |
− | |init=+ | + | |init=+2 |listen=+5 |spot=+5 |sens=Low-light vision, scent |
<!-- Defenses --> | <!-- Defenses --> | ||
− | |ac= | + | |ac=19 |acmods= |touch=16 |flat=17 |othac= |
− | |hp= | + | |hp=39 |hd=3 |othhp= |
− | |fort=+ | + | |fort=+6 |ref=+6 |will=+6 |othsave= |
<!-- Movement --> | <!-- Movement --> | ||
Line 87: | Line 87: | ||
<!-- Offense --> | <!-- Offense --> | ||
− | |bab=+ | + | |bab=+2 |grp=+5 |
− | |atkop=Go for the Legs, Wolf Pack Tactics | + | |atkop=Go for the Legs, Tear Flesh, Wolf Pack Tactics |
− | |melee1=+ | + | |melee1=+11 Bite (1d8+4, 2d8+8 against a prone creature) |
|sq= | |sq= | ||
− | |feats | + | |feats=[[SRD:Track|Track]] |
− | + | |skills=[[SRD:Survival|Survival]] +9 | |
<!-- Non spell-likes --> | <!-- Non spell-likes --> | ||
|san1=Go for the Legs ([[Ex]]) | |san1=Go for the Legs ([[Ex]]) | ||
− | |sad1= | + | |sad1=Whenever a dire wolf hits a creature it is flanking, knocks the creature prone. |
− | |san2=Wolf Pack Tactics ([[Ex]]) | + | |san2=Tear Flesh ([[Ex]]) |
− | | | + | |sad2=A dire wolf's attacks are automatically a critical hit against prone creatures. |
+ | |||
+ | |san3=Wolf Pack Tactics ([[Ex]]) | ||
+ | |sad3=The dire wolf flanks any creature that is threatened by an ally. A dire wolf's allies that threaten a creature also flank the creature if the dire wolf threatens it. | ||
}} | }} |
Revision as of 21:55, 29 August 2011
Contents
SRD Rewrites
- Dire Ape (CR 4)
- Dire Badger (CR 2)
- Dire Bat (CR 2)
- Dire Bear (CR 7)
- Dire Boar (CR 4)
- Dire Lion (CR 5)
- Dire Rat (CR 1/2)
- Dire Shark (CR 9)
- Dire Tiger (CR 8)
- Dire Weasel (CR 2)
- Dire Wolf (CR 3)
- Dire Wolverine (CR 4)
Ones that aren't silly, but should be made
- Dire Bison (CR 4)
- Dire Camel (CR 3)
- Dire Constrictor Snake (CR 7)
- Dire Crocodile (CR 6)
- Dire Elephant (CR 9)
- Dire Eagle (CR 2, also dire hawk)
- Dire Hippopotamus (CR 10, ?)
- Dire Horse (CR 4)
- Dire Hyena (CR 3)
- Dire Owl (CR 2)
- Dire Polar Bear (CR 8)
- Dire Rhinoceros (CR 8)
- Dire Toad (CR 1/2)
- Dire Viper Snake (CR 5)
Fun(ny) Ones
-
Dire Chicken(CR 1) -
Dire Skunk(CR 3) -
Dire Ostrich(CR 4) -
Dire Hummingbird(CR 1/2) -
Dire Hummingbird Swarm(CR 3) - Dire Squirrel (CR 1)
- Dire Wallaby
- Dire Snail (CR 2, acid slime trail, defensive shell)
- Dire Platypus
Random Thoughts
- The whole "animal" type in D&D is generally pretty lame. Animals take the role of just being fighters with little to no special abilities.
- Although I like the 4e merging of magical beast and animal into the same type, I'd rather not make my dire animals magical beasts. Instead, I'd like to make them animals with magical-ish abilities.
- For the most part they will just be really savage versions of an actual animal, but I'm going to take the definition of "dire" to mean animals touched by the supernatural. They are still a species of their own and are still animals, but they have some sort of supernatural lineage.
- As a result, I can make a bloodthristy hummingbird or a snail that leaves a trail of bubbling acid. Stuff that isn't really "realistic" for an animal and probably should be a magical beast, but at least adds some interesting foes to the animal category of monsters.
- Summoning these monsters and stuff won't be compatible. I want to have the CR scale such that there are dire animals at practically any level of play to fight.
Sandbox
| |||||||||
| |||||||||
Rating box not supported outside of the main namespace. | |||||||||
Rate this article Discuss this article |
Note
You may be looking for the Dire Wolf from the SRD instead.
This monster is balanced to fit in a rogue level game. I have taken the liberty of not using the standard D&D rules for determining various statistics for this monster. As a result, it may seem a bit stronger (or weaker) than some SRD monsters of the same CR and that is fine. I think it will pose an appropriate challenge for rogue-level characters of its CR.
Dire Wolf
N Large Animal | |
Init/Senses | +2/Low-light vision, scent; Listen +5, Spot +5 |
AC | 19, touch 16, flat-footed 17 |
hp | 39 (3 HD) |
Fort/Ref/Will | +6/+6/+6 |
Speed | 50 ft. (10 squares) |
Melee | +11 Bite (1d8+4, 2d8+8 against a prone creature) |
Space/Reach | 10 ft./5 ft. |
Base Atk/Grp | +2/+5 |
Atk Options | Go for the Legs, Tear Flesh, Wolf Pack Tactics |
Abilities | Str 22, Dex 15, Con 17, Int 2, Wis 12, Cha 10 |
Feats | Track |
Skills | Survival +9 |
Advancement | — |
Go for the Legs (Ex) | Whenever a dire wolf hits a creature it is flanking, knocks the creature prone. |
Tear Flesh (Ex) | A dire wolf's attacks are automatically a critical hit against prone creatures. |
Wolf Pack Tactics (Ex) | The dire wolf flanks any creature that is threatened by an ally. A dire wolf's allies that threaten a creature also flank the creature if the dire wolf threatens it. |
Strategies and Tactics
Back to Main Page → 3.5e Homebrew → Monsters