Difference between revisions of "User:Aarnott/Lego Bin 2"

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m (Dire Wolf)
m (Sandbox)
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== Note ==
 
== Note ==
  
''You may be looking for the [[SRD:Dire Wold|Dire Wolf]] from the SRD instead.''
+
''You may be looking for the [[SRD:Dire Wolf|Dire Wolf]] from the SRD instead.''
  
 
This monster is balanced to fit in a rogue level game. I have taken the liberty of '''not''' using the standard D&D rules for determining various statistics for this monster. As a result, it may seem a bit stronger (or weaker) than some SRD monsters of the same CR and that is fine. I think it will pose an appropriate challenge for rogue-level characters of its CR.  
 
This monster is balanced to fit in a rogue level game. I have taken the liberty of '''not''' using the standard D&D rules for determining various statistics for this monster. As a result, it may seem a bit stronger (or weaker) than some SRD monsters of the same CR and that is fine. I think it will pose an appropriate challenge for rogue-level characters of its CR.  
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<!-- Base Stats -->
 
<!-- Base Stats -->
|name=Dire Wolf |cr=4
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|name=Dire Wolf |cr=3
 
|al=N |size=[[SRD:Large Size|Large]] |type=[[SRD:Animal|Animal]]
 
|al=N |size=[[SRD:Large Size|Large]] |type=[[SRD:Animal|Animal]]
 
|space=10 ft. |reach=5 ft.
 
|space=10 ft. |reach=5 ft.
|str=14 |dex=19 |con=10 |int=2 |wis=12 |cha=11
+
|str=22 |dex=15 |con=17 |int=2 |wis=12 |cha=10
|init=+4 |listen=+3 |spot=+5 |sens=Low-light vision, scent
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|init=+2 |listen=+5 |spot=+5 |sens=Low-light vision, scent
  
 
<!-- Defenses -->
 
<!-- Defenses -->
|ac=21 |acmods= |touch=17 |flat=19 |othac=
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|ac=19 |acmods= |touch=16 |flat=17 |othac=
|hp=45 |hd=4 |othhp=
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|hp=39 |hd=3 |othhp=
|fort=+7 |ref=+7 |will=+7 |othsave=
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|fort=+6 |ref=+6 |will=+6 |othsave=
  
 
<!-- Movement -->
 
<!-- Movement -->
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<!-- Offense -->
 
<!-- Offense -->
|bab=+3 |grp=+4
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|bab=+2 |grp=+5
|atkop=Go for the Legs, Wolf Pack Tactics
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|atkop=Go for the Legs, Tear Flesh, Wolf Pack Tactics
|melee1=+13 Bite (1d8+10)
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|melee1=+11 Bite (1d8+4, 2d8+8 against a prone creature)
  
 
|sq=
 
|sq=
|feats=
+
|feats=[[SRD:Track|Track]]
|skills=[[SRD:Hide Skill|Hide]] +5, [[SRD:Move Silently Skill|Move Silently]] +5
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|skills=[[SRD:Survival|Survival]] +9
  
 
<!-- Non spell-likes -->
 
<!-- Non spell-likes -->
 
|san1=Go for the Legs ([[Ex]])
 
|san1=Go for the Legs ([[Ex]])
|sad1=
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|sad1=Whenever a dire wolf hits a creature it is flanking, knocks the creature prone.
  
|san2=Wolf Pack Tactics ([[Ex]])
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|san2=Tear Flesh ([[Ex]])
|sad2=
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|sad2=A dire wolf's attacks are automatically a critical hit against prone creatures.
 +
 
 +
|san3=Wolf Pack Tactics ([[Ex]])
 +
|sad3=The dire wolf flanks any creature that is threatened by an ally. A dire wolf's allies that threaten a creature also flank the creature if the dire wolf threatens it.
  
 
}}
 
}}

Revision as of 21:55, 29 August 2011

SRD Rewrites

Ones that aren't silly, but should be made

Fun(ny) Ones

Random Thoughts

  • The whole "animal" type in D&D is generally pretty lame. Animals take the role of just being fighters with little to no special abilities.
  • Although I like the 4e merging of magical beast and animal into the same type, I'd rather not make my dire animals magical beasts. Instead, I'd like to make them animals with magical-ish abilities.
  • For the most part they will just be really savage versions of an actual animal, but I'm going to take the definition of "dire" to mean animals touched by the supernatural. They are still a species of their own and are still animals, but they have some sort of supernatural lineage.
  • As a result, I can make a bloodthristy hummingbird or a snail that leaves a trail of bubbling acid. Stuff that isn't really "realistic" for an animal and probably should be a magical beast, but at least adds some interesting foes to the animal category of monsters.
  • Summoning these monsters and stuff won't be compatible. I want to have the CR scale such that there are dire animals at practically any level of play to fight.

Sandbox

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Author: Aarnott (talk)
Date Created:
Status: Working away
Editing: Clarity edits only please
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Note

You may be looking for the Dire Wolf from the SRD instead.

This monster is balanced to fit in a rogue level game. I have taken the liberty of not using the standard D&D rules for determining various statistics for this monster. As a result, it may seem a bit stronger (or weaker) than some SRD monsters of the same CR and that is fine. I think it will pose an appropriate challenge for rogue-level characters of its CR.

Dire Wolf


Dire Wolf

CR 3

N Large Animal
Init/Senses +2/Low-light vision, scent; Listen +5, Spot +5
AC 19, touch 16, flat-footed 17
hp 39 (3 HD)
Fort/Ref/Will +6/+6/+6
Speed 50 ft. (10 squares)
Melee +11 Bite (1d8+4, 2d8+8 against a prone creature)
Space/Reach 10 ft./5 ft.
Base Atk/Grp +2/+5
Atk Options Go for the Legs, Tear Flesh, Wolf Pack Tactics
Abilities Str 22, Dex 15, Con 17, Int 2, Wis 12, Cha 10
Feats Track
Skills Survival +9
Advancement
Go for the Legs (Ex) Whenever a dire wolf hits a creature it is flanking, knocks the creature prone.
Tear Flesh (Ex) A dire wolf's attacks are automatically a critical hit against prone creatures.
Wolf Pack Tactics (Ex) The dire wolf flanks any creature that is threatened by an ally. A dire wolf's allies that threaten a creature also flank the creature if the dire wolf threatens it.


Strategies and Tactics


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