Difference between revisions of "Publication:Dungeonscape"
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+ | ==Feats== | ||
+ | |||
+ | {| class="d20 zebra" style="text-align:left;" | ||
+ | |- | ||
+ | ! Name !! Summary !! Pg | ||
+ | |- | ||
+ | | Combat Tinkering || +4 bonus on Centraction when using Disable Device or Open Lock; +4 bonus when quickening Disable Device or Open Lock || 44 | ||
+ | |- | ||
+ | | Gnome Tunnel Acrobatics || Gain benefits in combat (see feat description) || 44 | ||
+ | |- | ||
+ | | Hammer and Piton || Drive pitons into Large foe and climb him || 45 | ||
+ | |- | ||
+ | | Quick Reconnoiter || Make Spot and Listen checks as free action; +2 bonus on initiative checks || 46 | ||
+ | |- | ||
+ | | Trap Engineer || Bonuses when dealing with traps after the first || 46 | ||
+ | |- | ||
+ | | Trap Sensitivity || Sense mechanical traps as you sense secret doors || 46 | ||
+ | |- | ||
+ | | Tunnel Fighting || No penalty on attacks or to AC while squeezing || 46 | ||
+ | |- | ||
+ | | Undermountain Tactics || Gain benefits in combat (see feat description) || 46 | ||
+ | |- | ||
+ | | Weapon and Torch || Burn and dazzle foes with lit torch || 47 | ||
+ | |} | ||
+ | |||
+ | ==Monsters== | ||
+ | |||
+ | ''Numbers in parenthesis after entry denote page number.'' | ||
+ | |||
+ | <big>A</big>—Ascomoid (105)<br /> | ||
+ | <big>R</big>—Rot Grub Swarm (106) | ||
Revision as of 06:08, 4 September 2011
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This text is quoted from promotion material. Text and images are copyrighted by the original publisher.
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Table of Contents
Chapter 1: The Dungeon as Enemy | 5 |
---|---|
Dungeon Challenges | 5 |
Standard Class Options | 8 |
New Standard Class: Factotum | 14 |
Dungeon Terrain | 20 |
Chapter 2: Tools of the Trade | 29 |
Packing Tips | 29 |
Equipment | 30 |
Magic Items | 37 |
Adventuring Kits | 42 |
Chapter 3: Character Options | 44 |
New Feats | 44 |
Dungeon Teamwork | 47 |
Prestige Classes | 48 |
Dungeoneering Guilds | 57 |
Sample Guilds | 58 |
Chapter 4: Dungeon Design | 63 |
Advantages of the Dungeon | 63 |
Functions of Dungeons | 66 |
Making Dungeons | 71 |
Dungeon Themes | 78 |
Dungeon Rooms | 84 |
Dungeons in Play | 91 |
Chapter 5: Dungeon Encounters | 93 |
Why Dungeons are Different !! 93 | |
Combat Encounters | 94 |
The Encounter Template | 96 |
Stock Encounter Templates | 100 |
Alternative Monster Feats | 103 |
New Monsters | 105 |
New Prestige Class: Dungeon Lord | 108 |
New Templates | 111 |
Chapter 6: Traps | 117 |
Trap Strategy | 117 |
Encounter Traps | 120 |
Creating Encounter Traps | 125 |
New Standard Traps | 128 |
Hazards | 139 |
Chapter 7: Dungeon Features | 141 |
Creating Dungeon Terrain | 141 |
Other Dungeon Features | 148 |
Finishing Touches | 153 |
Feats
Name | Summary | Pg |
---|---|---|
Combat Tinkering | +4 bonus on Centraction when using Disable Device or Open Lock; +4 bonus when quickening Disable Device or Open Lock | 44 |
Gnome Tunnel Acrobatics | Gain benefits in combat (see feat description) | 44 |
Hammer and Piton | Drive pitons into Large foe and climb him | 45 |
Quick Reconnoiter | Make Spot and Listen checks as free action; +2 bonus on initiative checks | 46 |
Trap Engineer | Bonuses when dealing with traps after the first | 46 |
Trap Sensitivity | Sense mechanical traps as you sense secret doors | 46 |
Tunnel Fighting | No penalty on attacks or to AC while squeezing | 46 |
Undermountain Tactics | Gain benefits in combat (see feat description) | 46 |
Weapon and Torch | Burn and dazzle foes with lit torch | 47 |
Monsters
Numbers in parenthesis after entry denote page number.
A—Ascomoid (105)
R—Rot Grub Swarm (106)
Back to Main Page → Publication List → 3.5e Publications
Abbreviation | Du + |
Author | Jason Bulmahn + and Rich Burlew + |
Help Wanted Reason | Image Needed + |
ISBN | 978-0-7869-4118-6 + |
Item Code | 956847200 + |
Media Type | Hardcover + |
Page Count | 160 + |
Publication Date | February 2007 + |
Publisher | Wizards of the Coast + |
System | Dungeons and Dragons 3.5e + |
Title | Dungeonscape + |