Difference between revisions of "Divine Conduit (3.5e Trait)"
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[[Summary::You are infused with positive energy. This allows you to ward off undead and augments your magical healing, but makes you more susceptible to necromancy. ]] | [[Summary::You are infused with positive energy. This allows you to ward off undead and augments your magical healing, but makes you more susceptible to necromancy. ]] | ||
− | '''Benefit:''' You can Turn Undead as a [[SRD:Cleric|Cleric]] of your level. All [[SRD:Healing Subschool|Conjuration [Healing]]] spells you cast are at a +2 Caster Level. | + | '''Benefit:''' You can Turn Undead as a [[SRD:Cleric|Cleric]] of your level. All [[SRD:Healing Subschool|Conjuration [Healing]]] spells you cast are at a +2 Caster Level. You may not use the turn undead ability to fill prerequisites for feats or prestige classes. |
'''Drawback:''' Necromancers can easily manipulate the divine energies that your body is saturated with. All [[SRD:Necromancy School|necromancy]] spells targeted at you gain a +2 bonus to caster level, and you take a -2 penalty to saves against such effects. You also take double damage from Negative Energy Damage. | '''Drawback:''' Necromancers can easily manipulate the divine energies that your body is saturated with. All [[SRD:Necromancy School|necromancy]] spells targeted at you gain a +2 bonus to caster level, and you take a -2 penalty to saves against such effects. You also take double damage from Negative Energy Damage. |
Revision as of 01:22, 22 November 2011
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Divine Conduit
You are infused with positive energy. This allows you to ward off undead and augments your magical healing, but makes you more susceptible to necromancy.
Benefit: You can Turn Undead as a Cleric of your level. All Conjuration [Healing] spells you cast are at a +2 Caster Level. You may not use the turn undead ability to fill prerequisites for feats or prestige classes.
Drawback: Necromancers can easily manipulate the divine energies that your body is saturated with. All necromancy spells targeted at you gain a +2 bonus to caster level, and you take a -2 penalty to saves against such effects. You also take double damage from Negative Energy Damage.
Roleplaying Ideas: You most likely are very religious, taken in by the church at a young age do to your special powers.
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