Difference between revisions of "Self-Repair (3.5e Creature Ability)"

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Revision as of 08:30, 19 September 2012

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Author: Havvy (talk)
Date Created: November 14th, 2010
Status: Second Draft
Editing: Clarity edits only please
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Self-Repair

Basically, fast repair is fast healing, but for constructs, objects, and undead.

An object with the fast repair special quality regains hit points at an exceptionally fast rate, usually 1 or more hit points per round, as given in the object’s entry. Except where noted here, self-repair is just like natural healing. At the beginning of each of the object’s turns, it heals a certain number of hit points (defined in its description). Self-repair does not allow an object to regrow lost parts. Unless otherwise stated, it does not allow lost parts to be reattached.

Undead and Constructs are considered objects for the purpose of Self-repair.



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Havvy's Homebrew (191 Articles)
Havvyv
AuthorHavvy +
Identifier3.5e Creature Ability +
Rated ByLuigifan18 +
RatingRating Pending +
SummaryBasically, fast repair is fast healing, but for constructs, objects, and undead. +
TitleSelf-Repair +