Difference between revisions of "Exploit Fighter (3.5e Class)"
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These bonus feats are in addition to the feat that a character of any class gets from advancing levels. An exploit fighter is not limited to the list of fighter bonus feats when choosing these feats. | These bonus feats are in addition to the feat that a character of any class gets from advancing levels. An exploit fighter is not limited to the list of fighter bonus feats when choosing these feats. | ||
− | '''{{Anchor|Exploits}}:''' Exploit fighters have a lot of tricks they can use. These tricks are called [[ | + | '''{{Anchor|Exploits}}:''' Exploit fighters have a lot of tricks they can use. These tricks are called [[Exploits (3.5e Variant Rule)|exploits]]. At first level, a fighter can have 2 exploits known. This amount increases every level after that, up to 21 at level 20. When the fighter levels up, they instantly choose their new exploit known. |
− | At first level, the fighter can only have level 1 exploits known. At level 3, they gain access to level 2 exploits. This increases every odd numbered level, up to level 9 exploits at level 17. They may choose any exploit from the [[exploit fighter exploit list | + | At first level, the fighter can only have level 1 exploits known. At level 3, they gain access to level 2 exploits. This increases every odd numbered level, up to level 9 exploits at level 17. They may choose any exploit from the [[3.5e Exploits|exploit fighter exploit list]]. |
'''{{Anchor|Re-focus}} {{Ex}}:''' Starting at level 3, the exploit fighter can change their focus rather swiftly. By practicing for 1 day, the exploit fighter can re-choose all of their fighter bonus feats and exploits known. They may switch to any feats or exploits they qualify for now, regardless of if they qualified for it when they got the feat or exploit slot. Feats changed via this can be used to qualify for other feats in the same re-focus. | '''{{Anchor|Re-focus}} {{Ex}}:''' Starting at level 3, the exploit fighter can change their focus rather swiftly. By practicing for 1 day, the exploit fighter can re-choose all of their fighter bonus feats and exploits known. They may switch to any feats or exploits they qualify for now, regardless of if they qualified for it when they got the feat or exploit slot. Feats changed via this can be used to qualify for other feats in the same re-focus. |
Revision as of 14:34, 12 December 2013
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A version of the fighter using my exploits rule. 20 0 Good
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Exploit Fighter
Wielding the power of exploits, the fighter is ready for a come back.
Making a Exploit Fighter
For the most part, you build an exploit fighter the same way you would build any fighter. You just also need to choose your exploits.
Abilities: In addition to whatever your build requires, a good Con will boost the save DC of your exploits.
Races: As the standard fighter.
Alignment: Any.
Starting Gold: As the standard fighter.
Starting Age:As fighter.
Level | Base Attack Bonus |
Saving Throws | Special | Exploits Known | Max Exploit Level | ||||||||||||||||||||||||||||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
Fort | Ref | Will | |||||||||||||||||||||||||||||||||||||||
1st | +1 | +2 | +0 | +2 | Bonus Feat | 2 | 1 | ||||||||||||||||||||||||||||||||||
2nd | +2 | +3 | +0 | +3 | Bonus Feat | 3 | 1 | ||||||||||||||||||||||||||||||||||
3rd | +3 | +3 | +1 | +3 | Re-focus | 4 | 2 | ||||||||||||||||||||||||||||||||||
4th | +4 | +4 | +1 | +4 | Bonus Feat | 5 | 2 | ||||||||||||||||||||||||||||||||||
5th | +5 | +4 | +1 | +4 | Blood, Sweat and Tears +1 | 6 | 3 | ||||||||||||||||||||||||||||||||||
6th | +6/+1 | +5 | +2 | +5 | Bonus Feat | 7 | 3 | ||||||||||||||||||||||||||||||||||
7th | +7/+2 | +5 | +2 | +5 | Blood, Sweat and Tears +2 | 8 | 4 | ||||||||||||||||||||||||||||||||||
8th | +8/+3 | +6 | +2 | +6 | Bonus Feat | 9 | 4 | ||||||||||||||||||||||||||||||||||
9th | +9/+4 | +6 | +3 | +6 | Blood, Sweat and Tears +3 | 10 | 5 | ||||||||||||||||||||||||||||||||||
10th | +10/+5 | +7 | +3 | +7 | Bonus Feat | 11 | 5 | ||||||||||||||||||||||||||||||||||
11th | +11/+6/+1 | +7 | +3 | +7 | Careful Strike | 12 | 6 | ||||||||||||||||||||||||||||||||||
12th | +12/+7/+2 | +8 | +4 | +8 | Bonus Feat | 13 | 6 | ||||||||||||||||||||||||||||||||||
13th | +13/+8/+3 | +8 | +4 | +8 | Blood, Sweat and Tears +4 | 14 | 7 | ||||||||||||||||||||||||||||||||||
14th | +14/+9/+4 | +9 | +4 | +9 | Bonus Feat | 15 | 7 | ||||||||||||||||||||||||||||||||||
15th | +15/+10/+5 | +9 | +5 | +9 | Blood, Sweat and Tears +5 | 16 | 8 | ||||||||||||||||||||||||||||||||||
16th | +16/+11/+6/+1 | +10 | +5 | +10 | Bonus Feat | 17 | 8 | ||||||||||||||||||||||||||||||||||
17th | +17/+12/+7/+2 | +10 | +5 | +10 | Endless Master | 18 | 9 | ||||||||||||||||||||||||||||||||||
18th | +18/+13/+8/+3 | +11 | +6 | +11 | Bonus Feat | 19 | 9 | ||||||||||||||||||||||||||||||||||
19th | +19/+14/+9/+4 | +11 | +6 | +11 | Blood, Sweat and Tears +6 | 20 | 9 | ||||||||||||||||||||||||||||||||||
20th | +20/+15/+10/+5 | +12 | +6 | +12 | Bonus Feat | 21 | 9 | ||||||||||||||||||||||||||||||||||
Class Skills (4 + Int modifier per level, ×4 at 1st level) |
Class Features
All of the following are class features of the Exploit Fighter.
Weapon and Armor Proficiency: An exploit fighter is proficient with all simple and martial weapons and with all armor (heavy, medium, and light) and shields (including tower shields).
Bonus Feats: At 1st level, an exploit fighter gets a bonus combat-oriented feat in addition to the feat that any 1st-level character gets and the bonus feat granted to a human character. The exploit fighter gains an additional bonus feat at 2nd level and every two exploit fighter levels thereafter (4th, 6th, 8th, ect). These bonus feats must be drawn from the feats noted as fighter bonus feats. An exploit fighter must still meet all prerequisites for a bonus feat, including ability score and base attack bonus minimums.
These bonus feats are in addition to the feat that a character of any class gets from advancing levels. An exploit fighter is not limited to the list of fighter bonus feats when choosing these feats.
Exploits: Exploit fighters have a lot of tricks they can use. These tricks are called exploits. At first level, a fighter can have 2 exploits known. This amount increases every level after that, up to 21 at level 20. When the fighter levels up, they instantly choose their new exploit known.
At first level, the fighter can only have level 1 exploits known. At level 3, they gain access to level 2 exploits. This increases every odd numbered level, up to level 9 exploits at level 17. They may choose any exploit from the exploit fighter exploit list.
Re-focus (Ex): Starting at level 3, the exploit fighter can change their focus rather swiftly. By practicing for 1 day, the exploit fighter can re-choose all of their fighter bonus feats and exploits known. They may switch to any feats or exploits they qualify for now, regardless of if they qualified for it when they got the feat or exploit slot. Feats changed via this can be used to qualify for other feats in the same re-focus.
Blood, Sweat and Tears (Ex): An exploit fighter doesn't need magic within their weapons. Starting at level 5, all weapons and armor the exploit fighter uses or equips are treated as magic while being used by the exploit fighter, and have a +1 enhancement bonus. All weapons that receive this benefit also have the exploit fighters alignments for the purposes of DR.
Stronger exploit fighters draw even more power from their weapons and armor. At level 7, the enhancement bonus increases to +2. At level 9, the enhancement bonus increases again to +3. At level 13, the enhancement bonus increases once more to +4. At level 15, the enhancement bonus increases yet again to +5. At level 19, the enhancement bonus increases a final time to +6.
If a weapon/armor being used has an enhancement bonus, use the higher bonus. Any magic properties of weapons/armor still work normally.
Careful Strike (Ex): Exploit fighters can make their attacks carefully. Starting at level 11, exploit fighters no longer automatically miss attack rolls on a natural 1. Instead, a natural 1 imposes a -5 penalty on the attack roll.
Endless Master (Ex): The greatest of heroes never fade. Starting at level 17, exploit fighters become immune to aging, becoming ageless. As a result, they no longer take penalties to their ability scores for aging, nor do they gain bonuses (any penalties/bonuses previously obtained remain). They do not die of old age.
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Article Balance | Very High + |
Author | qwertyu63 + |
Base Attack Bonus Progression | Good + |
Class Ability | Other + |
Class Ability Progression | Full + |
Fortitude Save Progression | Good + |
Identifier | 3.5e Class + |
Length | 20 + |
Minimum Level | 0 + |
Rating | Unrated + |
Reflex Save Progression | Poor + |
Skill | Climb +, Craft +, Handle Animal +, Intimidate +, Jump +, Listen +, Ride +, Spot +, Swim + and Tumble + |
Skill Points | 4 + |
Summary | A version of the fighter using my exploits rule. + |
Title | Exploit Fighter + |
Will Save Progression | Good + |