Difference between revisions of "User:Leziad/Bodyshifter (3.5e Class)"

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|author_name=Leziad
 
|author_name=Leziad
 
|date_created=22nd March 2016
 
|date_created=22nd March 2016
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{{3.5e Class Data
 
{{3.5e Class Data
|summary=A bodyshifter is essentially a cross between a monk and a druid, shifting her body to her advantages.
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|summary=A bodyshifter is essentially a cross between a monk and a druid, shifting her body to her advantage.
 
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|ability=Other
 
|ability=Other
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==Bodyshifter==
 
==Bodyshifter==
  
A bodyshifter is essentially a mix between the [[SRD:Druid|Druid]] and the [[SRD:Monk|Monk]], instead of casting spells and turning into animal the bodyshifter focus on only partially transforming her body. The bodyshifter use her own body to her best advantage, smashing her foes with powerful unarmed strikes and adapt to the situation by strategically shifting her body. The bodyshifter use a point allocation mechanic, she may invest points in powerful bodyshifts or in less powerful bodymorphs. However she may only have a single active bodyshift, but an unlimited amount of bodymorphs. Additionally bodymorphs can be easily allocated and re-allocated, while bodyshifts require a 10 minute meditation period.   
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A bodyshifter is essentially a mix between the [[SRD:Druid|Druid]] and the [[SRD:Monk|Monk]], though instead of casting spells and turning into animal the bodyshifter focuses on only partially transforming her body. The bodyshifter uses her own body to her best advantage, smashing her foes with powerful unarmed strikes and adapting to the situation by strategically shifting her body. The bodyshifter uses a point allocation mechanic. She may invest points in powerful bodyshifts or in less powerful bodymorphs. She may only have a single active bodyshift, but an unlimited amount of bodymorphs. Additionally, bodymorphs can be easily allocated and re-allocated, while bodyshifts require a 10 minute meditation period.   
  
 
===Making a Bodyshifter===
 
===Making a Bodyshifter===
  
'''Abilities:''' The bodyshifter do not rely on any particular abilities for it class feature and receive ability scores bonuses to it physical ability scores. What ability scores are important depend on the character and it chosen role in the part.
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'''Abilities:''' The bodyshifter does not rely on any particular abilities for it class features and receives ability scores bonuses to its physical ability scores. What ability scores are important depends on the character and its chosen role in the party.
  
'''Races:''' Any races may be bodyshifters.
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'''Races:''' Any race may have bodyshifters.
  
 
'''Alignment:''' Any.
 
'''Alignment:''' Any.
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====Class Features====
 
====Class Features====
  
All of the following are class features of the Bodyshifter.
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All of the following are class features of the bodyshifter.
  
'''Weapon and Armor Proficiency:''' A bodyshifter is proficient with all simple and martial weapon, all shields (except tower shields) but no armor.
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'''Weapon and Armor Proficiency:''' A bodyshifter is proficient with all simple and martial weapons, all shields (except tower shields) but no armor.
  
'''{{Anchor|Shift Points}}:''' A bodyshifters possess a number of shift points she may invest between various [[#Bodyshift|Bodyshifts]] and [[#Bodymorph|bodymorphs]]. Her shift points are never expended instead they are invested between these abilities.
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'''{{Anchor|Shift Points}}:''' Bodyshifters possess a number of shift points which she may invest between various [[#Bodyshift|Bodyshifts]] and [[#Bodymorph|bodymorphs]]. Her shift points are never expended; instead they are invested between these abilities.
  
'''{{Anchor|AC Bonus}} {{Ex}}:''' A bodyshifter gain an armor bonus to AC equal to 4 + 1/2 Class level.  
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'''{{Anchor|AC Bonus}} {{Ex}}:''' A bodyshifter gains an armor bonus to AC equal to 4 + 1/2 Class level.  
  
'''{{Anchor|Unarmed Strike}}:''' At 1st level, a bodyshifter gains [[SRD:Improved Unarmed Strike|Improved Unarmed Strike]] as a bonus [[SRD:Feats|feat]]. A bodyshifter ’s attacks may be with either fist interchangeably or even from elbows, knees, and feet. This means that a bodyshifter may even make unarmed strikes with her hands full. There is no such thing as an off-hand attack for a bodyshifter striking unarmed. A bodyshifter may thus apply her full [[SRD:Strength|Strength]] bonus on [[SRD:Attack Damage|damage rolls]] for all her unarmed strikes.
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'''{{Anchor|Unarmed Strike}}:''' At 1st level, a bodyshifter gains [[SRD:Improved Unarmed Strike|Improved Unarmed Strike]] as a bonus [[SRD:Feats|feat]]. A bodyshifter’s attacks may be with either fist interchangeably or even from elbows, knees, and feet. This means that a bodyshifter may even make unarmed strikes with her hands full. There is no such thing as an off-hand attack for a bodyshifter striking unarmed. A bodyshifter may thus apply her full [[SRD:Strength|Strength]] bonus on [[SRD:Attack Damage|damage rolls]] for all her unarmed strikes.
  
Usually a bodyshifter ’s unarmed strikes deal lethal damage, but she can choose to deal [[SRD:Nonlethal Damage|nonlethal damage]] instead with no penalty on her [[SRD:Attack Roll|attack roll]]. She has the same choice to deal lethal or [[SRD:Nonlethal Damage|nonlethal damage]] while [[SRD:Grappling|grappling]].
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Usually a bodyshifter’s unarmed strikes deal lethal damage, but she can choose to deal [[SRD:Nonlethal Damage|nonlethal damage]] instead with no penalty on her [[SRD:Attack Roll|attack roll]]. She has the same choice to deal lethal or [[SRD:Nonlethal Damage|nonlethal damage]] while [[SRD:Grappling|grappling]].
  
A bodyshifter ’s [[SRD:Unarmed Strike|unarmed strike]] is treated both as a manufactured weapon and a [[SRD:Natural Weapon|natural weapon]] for the purpose of spells and effects that enhance or improve either manufactured weapons or [[SRD:Natural Weapon|natural weapons]].
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A bodyshifter’s [[SRD:Unarmed Strike|unarmed strike]] is treated both as a manufactured weapon and a [[SRD:Natural Weapon|natural weapon]] for the purpose of spells and effects that enhance or improve either manufactured weapons or [[SRD:Natural Weapon|natural weapons]].
  
A bodyshifter also deals more damage with her unarmed strikes than a normal person would, as shown on [[#Table: The Bodyshifter |Table: The Bodyshifter ]]. The unarmed damage on [[#Table: The Bodyshifter |Table: The Bodyshifter ]] is for Medium bodyshifter . A Small bodyshifter deals less damage than the amount given there with her unarmed attacks, while a Large bodyshifter deals more damage; see [[#Table: Bodyshifter Unarmed Damage by Size|Table: Bodyshifter Unarmed Damage by Size]].
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A bodyshifter also deals more damage with her unarmed strikes than a normal person would, as shown on [[#Table: The Bodyshifter|Table: The Bodyshifter]]. The unarmed damage on [[#Table: The Bodyshifter|Table: The Bodyshifter]] is for Medium bodyshifter. A Small bodyshifter deals less damage than the amount given there with her unarmed attacks, while a Large bodyshifter deals more damage; see [[#Table: Bodyshifter Unarmed Damage by Size|Table: Bodyshifter Unarmed Damage by Size]].
  
 
{| class="zebra d20" cellspacing="0" cellpadding="0"
 
{| class="zebra d20" cellspacing="0" cellpadding="0"
 
|-
 
|-
|+ {{Anchor|Table: Bodyshifter Unarmed Damage by Size}}
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|+ {{Anchor|Table: Bodyshifter Unarmed Damage by Size}}
 
|-
 
|-
 
! Level || Fine || Diminutive || Tiny || Small || Medium || Large || Huge || Gargantuan || Colossal
 
! Level || Fine || Diminutive || Tiny || Small || Medium || Large || Huge || Gargantuan || Colossal
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|20th || 1d8 || 1d10 || 2d6 || 2d8 || 2d10 || 4d8 || 6d8 || 8d8 || 12d8
 
|20th || 1d8 || 1d10 || 2d6 || 2d8 || 2d10 || 4d8 || 6d8 || 8d8 || 12d8
 
|}
 
|}
'''{{Anchor|Bodyshift}} {{Su}}:''' The main ability of the Bodyshifter, this ability allow the bodyshifter to radically transform her body. A bodyshifter may only have a single bodyshift active at any time, although she may switch between them as a swift action. Otherwise bodyshifts are permanent until switched, or if the bodyshifter die in which case she return to her natural form.
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'''{{Anchor|Bodyshift}} {{Su}}:''' This is the main ability of the Bodyshifter and allows the bodyshifter to radically transform her body. A bodyshifter may only have a single bodyshift active at any time, although she may switch between them as a swift action. Otherwise bodyshifts are permanent until switched, or if the bodyshifter dies in which case she returns to her natural form.
  
The bodyshifter may invest shift points into her various bodyshifts, she allocate those points within a 10 minute meditation. She may only place as many point in a single body shift equal to one third of her class level (rounded up). The bodyshifter start knowing a single bodyshift at 1st and learn another at 2nd level and 4th and each 4 levels thereafter, selecting them from the [[#List of Bodyshifts|list below]].
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The bodyshifter may invest shift points into her various bodyshifts. She allocates those points with a 10 minute meditation. She may only place as many points in a single body shift equal to one third of her class level (rounded up). The bodyshifter starts knowing a single bodyshift at 1st and learns another at 2nd level and 4th and each 4 levels thereafter, selecting them from the [[#List of Bodyshifts|list below]].
  
'''{{Anchor|Bodymorph}} {{Su}}:''' The bodyshifter also possess the ability to do minor alteration to her body, unlike bodyshifts she may have as many bodymoprhs active at the same time as she please. Acquiring a bodymorph require a move action, each bodymorph require a number of base shift points (number in the parentheses next to each individual entry) to be invested into them and some can be augmented further. Unlike a bodyshift, you may reallocate all points invested in a bodymorph as a move action, similarly they are permanent until you reallocate the points into them.
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'''{{Anchor|Bodymorph}} {{Su}}:''' The bodyshifter also possesses the ability to make minor alterations to her body. Unlike bodyshifts, she may have as many bodymorphs active at the same time as she pleases. Acquiring a bodymorph requires a move action. Each bodymorph requires a number of base shift points (the number in the parentheses next to each individual entry) to be invested into them and some can be augmented further. Unlike a bodyshift, you may reallocate all points invested in a bodymorph as a move action. Similarly, they are permanent until you reallocate the points into them.
  
Much like bodyshift you may only invest a number of shift points in a single bodymorph equal to 1/3rd of your class levels, this include the initial investment.
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Much like bodyshifts you may only invest a number of shift points in a single bodymorph equal to 1/3rd of your class levels. This includes the initial investment.
  
Unlike bodyshifts, the bodyshifter know all body morph available to her from the start:
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Unlike bodyshifts, the bodyshifter knows all bodymorphs available to her from the start:
  
''{{Anchor|Big Hand}} (1):'' The bodyshifter gain the benefits of [[Oversized Grip (3.5e Feat)|Oversize Grip]] even if you do not meet the prerequisites, additionally you count as one size category larger for the purpose of dealing unarmed damage.
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''{{Anchor|Big Hand}} (1):'' The bodyshifter gain the benefits of [[Oversized Grip (3.5e Feat)|Oversize Grip]] even if she does not meet the prerequisites. Additionally, she counts as one size category larger for the purpose of dealing unarmed damage.
 
    
 
    
''{{Anchor|Big Head}} (1):'' The bodyshifter fall under the effect of [[Big Head Mode (3.5e Spell)|''big head mode'']].
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''{{Anchor|Big Head}} (1):'' The bodyshifter falls under the effect of [[Big Head Mode (3.5e Spell)|''big head mode'']].
  
''{{Anchor|Cosmetic Morph}} (1):'' The bodyshifter change her appearance radically, she may make cosmetic changes to herself within the limits of the [[SRD:Disguise Self|''disguise self'']] spells. The changes are a transmutation effect and is not fooled by [[SRD:True Seeing|''true seeing'']] or similar abilities. If the bodyshifter invest an additional point in this bodymoprh the limit of her transformation are now dictated by [[SRD:Alter Self|''alter self'']].
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''{{Anchor|Cosmetic Morph}} (1):'' The bodyshifter changes her appearance radically. She may make cosmetic changes to herself within the limits of the [[SRD:Disguise Self|''disguise self'']] spell. The changes are a transmutation effect and do not fool [[SRD:True Seeing|''true seeing'']] or similar abilities. If the bodyshifter invests an additional point in this bodymorph, the limit of her transformation is now dictated by [[SRD:Alter Self|''alter self'']].
  
''{{Anchor|Fast Legs}} (1):'' The bodyshifter's base land speed increase by 10 feet, for each additionally points invested in this morph the speed increase double.
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''{{Anchor|Fast Legs}} (1):'' The bodyshifter's base land speed increases by 10 feet. For each additional point invested in this morph, the speed increase doubles.
  
''{{Anchor|Flexible Spine}} (1):'' The bodyshifter gain the benefits of the [[Flexible (3.5e Feat)|Flecible]] feat even if she does not meet the prerequisites.
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''{{Anchor|Flexible Spine}} (1):'' The bodyshifter gains the benefits of the [[Flexible (3.5e Feat)|Flexible]] feat even if she does not meet the prerequisites.
  
''{{Anchor|Merform}} (2):'' The bodyshifter fall under the effect of [[Merform (3.5e Spell)|''merform'']].
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''{{Anchor|Merform}} (2):'' The bodyshifter falls under the effects of [[Merform (3.5e Spell)|''merform'']].
 
   
 
   
''{{Anchor|Plain Look}} (1):'' You assume a very very plain look, granting you a +10 bonus on [[SRD:Disguise Skill|disguise]] checks in order to disguise into no one in particular, the bonus increase to +20 when standing in a crowd. This cannot be used with Stunning Look or any Bodyshifts/bodymorph which make you look extraordinary.
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''{{Anchor|Plain Look}} (1):'' The bodyshifter assumes a very very plain look, granting her a +10 bonus on [[SRD:Disguise Skill|disguise]] checks in order to disguise into no one in particular. The bonus increases to +20 when standing in a crowd. This cannot be used with [[#Stunning Look|Stunning Look]] or any Bodyshift/Bodymorph which makes her look extraordinary.
  
''{{Anchor|Regenerative Cells}} (1):'' The bodyshifter gain gain one third of her class level (rounded up) in [[Rapid Healing (3.5e Creature Ability)|rapid healing]], she also gain the ability to regrows her limbs within 3d6 minutes, re-attach them and survive headless. If she invest an additional point it become fast healing instead. If she invest two additional points it become [[True Immortal (3.5e Template)|pseudo-regeneration]].  
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''{{Anchor|Regenerative Cells}} (1):'' The bodyshifter gains one third of her class level (rounded up) in [[Rapid Healing (3.5e Creature Ability)|rapid healing]]. She also gains the ability to regrow her limbs within 3d6 minutes, re-attach them and survive headless. If she invest an additional point it become [[SRD:Fast Healing|fast healing]] instead. If she invest two additional points it becomes [[True Immortal (3.5e Template)|pseudo-regeneration]].  
  
''{{Anchor|Stunning Look}} (1):'' The bodyshifter gain the [[Too Hot (3.5e Trait)|Too Hot]] traits and the ability to use ''Fascinate'' as [[SRD:Bard|Bard]] of her level (DC 10 +1/2 HD + [[Charisma]] modifier) at will.
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''{{Anchor|Stunning Look}} (1):'' The bodyshifter gains the [[Too Hot (3.5e Trait)|Too Hot]] trait and the ability to use ''Fascinate'' as [[SRD:Bard|Bard]] of her level (DC 10 +1/2 HD + [[SRD:Charisma|Charisma]] modifier) at will.
  
''{{Anchor|Suction Cups}} (2):'' The bodyshifter fall under the effect of [[SRD:Spider Climb|''spider climb'']].
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''{{Anchor|Suction Cups}} (2):'' The bodyshifter falls under the effect of [[SRD:Spider Climb|''spider climb'']].
  
''{{Anchor|Superstrong Legs}} (1):'' The bodyshifter gain a +20 bonus on [[SRD:Jump Skill|Jump]] checks, she add the distance she may use [[#Extend Limbs|Extend Limbs]] to the distance traveled with each jump.  
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''{{Anchor|Superstrong Legs}} (1):'' The bodyshifter gains a +20 bonus on [[SRD:Jump Skill|Jump]] checks. She adds the distance she may use [[#Extend Limbs|Extend Limbs]] to the distance traveled with each jump.  
  
'''{{Anchor|Masterwork Body}} {{Ex}}:''' A 1st level bodyshifter receive [[Masterwork Body (3.5e Feat)|Masterwork Body]] as a bonus feat.
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'''{{Anchor|Masterwork Body}} {{Ex}}:''' A 1st level bodyshifter receives [[Masterwork Body (3.5e Feat)|Masterwork Body]] as a bonus feat.
  
 
'''{{Anchor|Shapechanger}} {{Ex}}:''' A 1st level bodyshifter gain the [[SRD:Shapechanger Subtype|shapechanger]] subtype.
 
'''{{Anchor|Shapechanger}} {{Ex}}:''' A 1st level bodyshifter gain the [[SRD:Shapechanger Subtype|shapechanger]] subtype.
  
'''{{Anchor|Extend Limbs}} {{Su}}:''' A 2nd level the bodyshifter has learned how to extend her limbs, this allow her to manipulate objects outside of her up to 20 feet outside of her reach. While she may manipulate objects (such as dragging a box or activating a level) she is unable to use this ability to attack or activate magic items. The distance she can extend her limbs double at 7th and each 5 level thereafter.
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'''{{Anchor|Extend Limbs}} {{Su}}:''' A 2nd level the bodyshifter has learned how to extend her limbs, this allows her to manipulate objects around her up to 20 feet outside of her reach. While she may manipulate objects (such as dragging a box or activating a lever), she is unable to use this ability to attack or activate magic items. The distance she can extend her limbs doubles at 7th level and each 5 levels thereafter.
  
'''{{Anchor|Efficient Physique}} {{Ex}}:''' A 3rd level bodyshifter gain a +1 bonus to two of her physical ability scores, at 6th level and each 3 level thereafter may increase two again by 1. She may apply to increase to different ability scores each time.
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'''{{Anchor|Efficient Physique}} {{Ex}}:''' A 3rd level bodyshifter gains a +1 bonus to two of her physical ability scores, at 6th level and each 3 levels thereafter, she may increase two again by 1. She may apply the increase to different ability scores each time.
  
'''{{Anchor|Morphic Endurance}}:''' A 3rd level Bodyshifter gain [[Endurance, Grimoire (3.5e Feat)|Grimoire Endurance]] and [[Diehard, Grimoire (3.5e Feat)|Grimoire Diehard]] as a bonus feats. She may use her class level +3 instead of Survival to determine the bonus granted by [[Endurance, Grimoire (3.5e Feat)|Grimoire Endurance]].
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'''{{Anchor|Morphic Endurance}}:''' A 3rd level Bodyshifter gains [[Endurance, Grimoire (3.5e Feat)|Grimoire Endurance]] and [[Diehard, Grimoire (3.5e Feat)|Grimoire Diehard]] as a bonus feats. She may use her class level +3 instead of [[SRD:Survival Skill|Survival]] to determine the bonus granted by [[Endurance, Grimoire (3.5e Feat)|Grimoire Endurance]].
 
   
 
   
'''{{Anchor|Variable Build}} {{Su}}:''' A 3rd level bodyshifter  gain both ''powerful build'' and ''slight build'' as her form shift whenever it would be advantageous.
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'''{{Anchor|Variable Build}} {{Su}}:''' A 3rd level bodyshifter  gains both ''powerful build'' and ''slight build'' (counting as either a size larger or smaller) as her form shift whenever it would be advantageous.
  
'''{{Anchor|Morphic Reach}} {{Ex}}:''' At 4th level and 8th and 16th level the formshifter's natural reach increase by 5'.
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'''{{Anchor|Morphic Reach}} {{Ex}}:''' At 4th level, 8th and 16th level, the bodyshifter's natural reach increases by 5'.
  
'''{{Anchor|Variable Adaptation}} {{Su}}:''' A 5th level the bodyshifter is capable of spontaneously adapt to her environment, growing gills underwater or a heatproof skin in a extremely hot environment. After staying 3 consecutive rounds in a particular environment she adapt to it as per [[SRD:Adapt Body|''adapt body'']]. Despite being able to adapt to almost anything she still may still need to breath and thus might still suffocate in airless environment.
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'''{{Anchor|Variable Adaptation}} {{Su}}:''' At 5th level the bodyshifter is capable of spontaneously adapting to her environment, growing gills underwater or a heatproof skin in an extremely hot environment. After staying 3 consecutive rounds in a particular environment, she adapts to it as per [[SRD:Adapt Body|''adapt body'']]. Despite being able to adapt to almost anything she still may still need to breath and thus might still suffocate in airless environments.
  
At 15th level she adapt to her environment instantaneous.   
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At 15th level she adapts to her environment instantaneously.   
  
'''{{Anchor|Mettle}} {{Ex}}:''' A 6th level bodyshifter gain the benefits of mettle as an hexblade<sup>[[Publication:Complete Warrior|CW]]</sup>, but only for fortitude saves.
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'''{{Anchor|Mettle}} {{Ex}}:''' A 6th level bodyshifter gains the benefits of mettle as an hexblade<sup>[[Publication:Complete Warrior|CW]]</sup>, but only for Fortitude saves.
  
'''{{Anchor|Fortified Body}} {{Ex}}:''' A 10th level bodyshifter has such a control over her body that she can shift her internal organs out of harm's way and control her immune system perfectly, she become immune to critical hit, diseases and poisons.
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'''{{Anchor|Fortified Body}} {{Ex}}:''' A 10th level bodyshifter has such a control over her body that she can shift her internal organs out of harm's way and control her immune system perfectly. She becomes immune to critical hits, diseases and poisons.
  
'''{{Anchor|Extraordinary Shifts}} {{Ex}}:''' A 11th level bodyshifter's supernatural class feature become extraordinary.  
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'''{{Anchor|Extraordinary Shifts}} {{Ex}}:''' An 11th level bodyshifter's supernatural class features become extraordinary.  
  
'''{{Anchor|Biological Immortality}} {{Ex}}:''' A 13th level bodyshifter become immortal, she may change her apparent age at will as a move action. She no longer suffer any penalties from aging and any penalty she previously suffered from are removed, she still accrue bonus from aging however. Additionally she become immune to ability damage, ability drain, [death]-effect and energy drain.
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'''{{Anchor|Biological Immortality}} {{Ex}}:''' A 13th level bodyshifter become immortal. She may change her apparent age at will as a [[SRD:Move Actions|move action]]. She no longer suffers any penalties from aging and any penalty she previously suffered from are removed. She still accrues bonuses from aging. Additionally, she becomes immune to ability damage, ability drain, [Death]-effect and [[SRD:Energy Drain, Negative Levels, and Level Loss|energy drain]].
  
At 19th level when the bodyshifter dies, if her body is not damaged (as per [[SRD:Raise Dead|raise dead]]) she return to life 1d10 minutes after death with no level loss or other penalties. If her body is too damage she still decay into Primordial Soup.
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At 19th level when the bodyshifter dies, if her body is not damaged (as per [[SRD:Raise Dead|raise dead]]), she returns to life 1d10 minutes after death with no level loss or other penalties. If her body is too damaged, she still decay into [[#Primordial Soup|Primordial Soup]].
  
'''{{Anchor|Primordial Soup}} {{Ex}}:''' When a 14th level bodyshifter dies, her body decay into a strange ooze-like soup within 1d4 days of death. The soup is treated as acid for all creatures, any creatures dying within becoming part of it. If it left to it own device for at least a year however the bodyshifter emerge from it with a new body identical to her old and the soup dissolve. The soup can be used as a focus for any resurrection spell, speeding up the process to 24 hours.
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'''{{Anchor|Primordial Soup}} {{Ex}}:''' When a 14th level bodyshifter dies, her body decays into a strange ooze-like soup within 1d4 days of death. The soup is treated as acid for all creatures. Any creatures dying within becoming part of it. If it is left to it own devices for at least a year however, the bodyshifter emerges from it with a new body identical to her old one and the soup dissolves. The soup can be used as a focus for any resurrection spell, speeding up the process to 24 hours.
  
 
'''{{Anchor|Evershifting Chaos}} {{Ex}}:''' A 20th level bodyshifter may now use two bodyshifts at the same time instead of one.  
 
'''{{Anchor|Evershifting Chaos}} {{Ex}}:''' A 20th level bodyshifter may now use two bodyshifts at the same time instead of one.  
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===List of Bodyshifts===
 
===List of Bodyshifts===
  
The Bodyshifter learn her bodyshift from the following list, all bodyhsift's augment are cumulative with each other unless specifically mentioned otherwise.
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The Bodyshifter learn her bodyshift from the following list. All bodyshift's augments are cumulative with each other unless specifically mentioned otherwise.
  
'''{{Anchor|Amorphous Form}}:''' The bodyshifter's shift the matter of her body, turning it into amorphous jelly instead of skin, flesh and bone. The transformation may or may not be readily apparent. You gain all immunities of [[SRD:Ooze Type|ooze]] except mind-affecting effect given that you are not mindless. Additionally in this form you can more readily change your shape, allowing you to count as four size category smaller for the purpose of squeezing through tight spaces.  
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'''{{Anchor|Amorphous Form}}:''' The bodyshifter's shift the matter of her body, turning it into amorphous jelly instead of skin, flesh and bone. The transformation may or may not be readily apparent. She gains all immunities of [[SRD:Ooze Type|ooze]] except mind-affecting effects given that she is not mindless. Additionally, in this form, she can more readily change her shape, allowing her to count as four size categories smaller for the purpose of squeezing through tight spaces.  
  
''Augment:'' If the bodyshifter invest a single shift point and for each point thereafter she may select one of the ability below:
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''Augment:'' For each additional shift point the bodyshifter invests, she may select one of the abilities below:
  
:''Digestive Cells:'' The bodyshifter's cells all become capable of digestion, much like an ooze. She may deal 2d6 damage to any creature which come in bodily contact with her (through her unarmed attack, using an unarmed attack on the bodyshifter, being grappled, grappling, etc).  
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:''{{Anchor|Digestive Cells}}:'' The bodyshifter's cells all become capable of digestion, much like an ooze. She may deal 2d6 damage to any creature which come in bodily contact with her (through her unarmed attack, using an unarmed attack on the bodyshifter, being grappled, grappling, etc).  
:''Objectmoprh:'' The bodyshifter may alter her shape further, she may turn into objects as per [[Objectmorph (3.5e Spell)|''objectmoprh'']] (self only)
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:''{{Anchor|Objectmorph}}:'' The bodyshifter may alter her shape further, she may turn into objects as per [[Objectmorph (3.5e Spell)|''objectmorph'']] (self only)
:''Mutable Bodymorph:''The bodyshifter gain a single floating shifting point which may be invested in any bodymoprh as a free action, she may select this augment multiple time gaining an additional floating shift point each time.
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:''{{Anchor|Mutable Bodymorph}}:'' The bodyshifter gain a single floating shifting point which may be invested in any bodymorph as a free action. She may select this augment multiple times gaining an additional floating shift point each time.
  
 
If she invest three or more points she may also select from the list below:
 
If she invest three or more points she may also select from the list below:
  
:''Absorbing Cells:'' Any creature killed by the acid damage of Digestive Cell are absorbed into your form, healing you for a number of hit point equal to the creatures's HD x3. All of the creature's equipment drop on the ground, however you may decide upon absorption to automatically equip any number of them as a free action, assuming the appropriated body slots are free.  A creature killed by Absorbing Cells are completely absorbed into your body and thus leave no corpse behind. This augment require the Digestive Cell upgrade.
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:''{{Anchor|Absorbing Cells}}:'' Any creature killed by the acid damage of [[#Digestive Cells|Digestive Cells]] are absorbed into her form, healing her for a number of hit points equal to the creature's HD ×3. All of the creature's equipment drops on the ground. However. she may decide upon absorption to automatically equip any number of them as a free action, assuming the appropriate body slots are free.  A creature killed by Absorbing Cells are completely absorbed into your body and thus leave no corpse behind. This augment require the [[#Digestive Cells|Digestive Cells]] upgrade.
:''Gaseous Form:'' The bodyshifter gain the ability to use [[Greater Gaseous Form (3.5e Spell)|''greater gaseous form'']] at will (self only).
+
:''{{Anchor|Gaseous Form}}:'' The bodyshifter gains the ability to use [[Greater Gaseous Form (3.5e Spell)|''greater gaseous form'']] at will (self only).
:''Mimic Morph:'' The bodyshifter gain the ability to replicate [[Mimic Morph (3.5e Spell)|''mimic morph'']] at will, this augment require objectmorph.
+
:''{{Anchor|Mimic Morph}}:'' The bodyshifter gains the ability to replicate [[Mimic Morph (3.5e Spell)|''mimic morph'']] at will. This augment requires [[#Objectmorph|Objectmorph]].
  
'''{{Anchor|Dense Body}}:''' The bodyshifter become one size category smaller as per [[SRD:Reduce Person|''reduce person'']], however her weight do not change and she do not take a penalty to [[Strength]]. While in this bodyshift she gain DR 3/- and stability (as a [[SRD:Dwarf|dwarf]]).
+
'''{{Anchor|Dense Body}}:''' The bodyshifter becomes one size category smaller as per [[SRD:Reduce Person|''reduce person'']]. However, her weight does not change and she do not take a penalty to [[SRD:Strength|Strength]]. While in this bodyshift she gains DR 3/and stability (as a [[SRD:Dwarf|dwarf]]).
  
''Augment:'' For each shift point the bodyshifter invest in this bodyshift the DR/- increase by 2, she receive a +2 bonus to her [[Strength]] and the stability bonus increase by 4.
+
''Augment:'' For each shift point the bodyshifter invests in this bodyshift, the DR/increase by 2, she receives a +2 bonus to her [[SRD:Strength|Strength]] and the stability bonus increases by 4.
  
'''{{Anchor|Battle Form}}:''' The bodyshifter change her body in a deadly battle machine, in this bodyshift the bodyshifter fall under the effect of [[SRD:Barkskin|barkskin]] and gain [[SRD:Armor Spikes|armor spikes]] and [[Shield Blades (3.5e Equipment)|shield blades]] which fall under the effect of [[SRD:Greater Magic Weapon|''greater magic weapon'']] and deal the bodyshifter's unarmed damage (in piercing and slashing respectively) and carry the same enhancement as the bodyshifter's unarmed strike.
+
'''{{Anchor|Battle Form}}:''' The bodyshifter changes her body into a deadly battle machine. In this bodyshift, the bodyshifter falls under the effect of [[SRD:Barkskin|barkskin]] and gains [[SRD:Armor Spikes|armor spikes]] and [[Shield Blades (3.5e Equipment)|shield blades]] which fall under the effect of [[SRD:Greater Magic Weapon|''greater magic weapon'']] and deal the bodyshifter's unarmed damage (in piercing and slashing respectively), carrying the same enhancement as the bodyshifter's unarmed strike.
  
''Augment:'' For each shift point the bodyshifter invest in this bodyshift she gain a [fighter] bonus feat she meet the prerequisite for, she may change which feat she select when she meditate to reassign her shift points.
+
''Augment:'' For each shift point the bodyshifter invests in this bodyshift, she gains a [Fighter] bonus feat she meets the prerequisite for. She may change which feat she selects when she meditates to reassign her shift points.
  
'''{{Anchor|Elastic Body}}:''' The bodyshifter's body become extremely elastic and thus can be stretched far past it normal breaking points. The bodyshifter halves any source of bludgeoning damage dealt to her, minimize falling damage and her natural reach increase by 10 ft. She double the distance she can use [[#Extend Limbs|Extend Limbs]] over. She also count as two size category smaller for the purpose of squeezing through tight spaces.
+
'''{{Anchor|Elastic Body}}:''' The bodyshifter's body become extremely elastic and thus can be stretched far past its normal breaking points. The bodyshifter halves any source of bludgeoning damage dealt to her, minimizes falling damage and her natural reach increase by 10 feet. She doubles the distance she can use [[#Extend Limbs|Extend Limbs]] over. She also counts as two size categories smaller for the purpose of squeezing through tight spaces.
  
''Augment:'' If the bodyshifter spend 1 point she double the reach increase and the distance she can stretch her limbs, both triple if she invest 2 points, quadruple for 3 and so on.  
+
''Augment:'' If the bodyshifter spends 1 point, she doubles the reach increase and the distance she can stretch her limbs. Both triple if she invest 2 points, quadruple for 3 and so on.  
  
'''{{Anchor|Extra Arms}}:'''  The bodyshifter grow another pair of arms, however they start of much clumsier and weaker than normal arms, you may only wield light weapons with your secondary arms and only add half of your [[Strength]] modifier to damage. Any skills checks made with only the secondary arms are made with a -4 penalty. If you possess the [[SRD:Two-Weapon Fighting (Feat)|Two-Weapon Fighting]] feat it applies to all extra attacks granted by having multiple arms (much like [[SRD:Multiweapon Fighting|Multiweapon Fighting]]).
+
'''{{Anchor|Extra Arms}}:'''  The bodyshifter grows another pair of arms. However they start off much clumsier and weaker than normal arms. She may only wield light weapons with her secondary arms and only adds half of her [[SRD:Strength|Strength]] modifier to damage. Any skill checks made with only the secondary arms are made with a –4 penalty. If she possesses the [[SRD:Two-Weapon Fighting (Feat)|Two-Weapon Fighting]] feat it applies to all extra attacks granted by having multiple arms (much like [[SRD:Multiweapon Fighting|Multiweapon Fighting]]).
  
''Augment:''  if you spend a single shift point on this bodyshift your secondary arms no longer take penalties and may not wield one-handed or light weapons.  
+
''Augment:''  if she invests a single shift point on this bodyshift, her secondary arms no longer take penalties and may now wield one-handed or light weapons.  
  
If you spend two shift points on this body you gain an additional pair of arms which start weaker but become normal when you invest three points.  
+
If she invests two shift points on this bodyshift, she gains an additional pair of arms which start weaker but become normal when she invests three points.  
  
If you spend four shift points on this body you gain an additional pair of arms which start weaker but become normal when you invest five points.  
+
If she invests four shift points on this bodyshift, she gains an additional pair of arms which start weaker but become normal when she invests five points.  
  
If you spend six shift points on this body you gain an additional pair of arms which start weaker but become normal when you invest seven points.  
+
If she invests six shift points on this bodyshift, she gains an additional pair of arms which start weaker but become normal when she invests seven points.  
  
'''{{Anchor|Feral Form}}:''' The bodyshifter gain a single [[Feral Strike (3.5e Variant Rule)|feral strike]] of her choice from the [[Mythic Beast (3.5e Race)|Mythic Beast]] list. The shift to a feral form grant additional abilities, she gain three abilities on the [http://www.d20pfsrd.com/magic/all-spells/b/beast-shape ''beast shape I''] list, a +10 bonus to all speed and a +2 bonus to [[Strength]] and [[Dexterity]].  
+
'''{{Anchor|Feral Form}}:''' The bodyshifter gain a single [[Feral Strike (3.5e Variant Rule)|feral strike]] of her choice from the [[Mythic Beast (3.5e Race)|Mythic Beast]] list. The shift to a feral form grants additional abilities. She gains three abilities on the [http://www.d20pfsrd.com/magic/all-spells/b/beast-shape ''beast shape I''] list, a +10 bonus to all speeds and a +2 bonus to [[Strength]] and [[Dexterity]].  
  
''Augment:'' For each shift points invested in this bodyshift, the bodyshifter may select an additional [[Feral Strike (3.5e Variant Rule)|feral strike]], also gaining access to the [[Mythic Beast Paragon (3.5e Racial Paragon Class)|Tail Feral Strike]]. The bonus to [[Strength]] and [[Dexterity]] increase by 2 for each shift points invested and the speed bonus increase by 10 ft for each 2 shift points invested.
+
''Augment:'' For each shift points invested in this bodyshift, the bodyshifter may select an additional [[Feral Strike (3.5e Variant Rule)|feral strike]], also gaining access to the [[Mythic Beast Paragon (3.5e Racial Paragon Class)|Tail Feral Strike]]. The bonus to [[SRD:Strength|Strength]] and [[SRD:Dexterity|Dexterity]] increase by 2 for each shift point invested and the speed bonus increases by 10 feet for each 2 shift points invested.
  
If she invested three points the she may select four abilities from the [http://www.d20pfsrd.com/magic/all-spells/b/beast-shape ''beast shape II''] instead one three form the first list.
+
If she invests three points, she may select four abilities from the [http://www.d20pfsrd.com/magic/all-spells/b/beast-shape ''beast shape II''] instead one three from the first list.
  
If she invest four points she may select five abilities from the [http://www.d20pfsrd.com/magic/all-spells/b/beast-shape ''beast shape III''] list instead. She may select an additional ability for each point invested thereafter.
+
If she invests four points, she may select five abilities from the [http://www.d20pfsrd.com/magic/all-spells/b/beast-shape ''beast shape III''] list instead. She may select an additional ability for each point invested thereafter.
  
'''{{Anchor|Giant Size}}:''' The bodyshifter's size increase substantially growing a single size category, she gain the reach/space and all other characteristic from changing size, with the exception of the changes noted below.  
+
'''{{Anchor|Giant Size}}:''' The bodyshifter's size increases substantially, growing a single size category. She gain the reach/space and all other characteristics from changing size, with the exception of the changes noted below.  
  
''Augment:'' If the bodyshifter spend 2 shifting points she may increase one additionally size category larger and one additional size category for each points invested thereafter.
+
''Augment:'' If the bodyshifter invests 2 shift points, she may increase one additional size category larger and one additional size category for each point invested thereafter.
  
 
{| class="zebra d20"
 
{| class="zebra d20"
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|}
 
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[[File:Human Buzz-Saw.jpg|thumb|250px|right]]
 
[[File:Human Buzz-Saw.jpg|thumb|250px|right]]
'''{{Anchor|Living Buzz-Saw}}:''' The bodyshifter turn into a grotesque living buzz-saw, shifting it body and spinning very rapidly upon herself. The bodyshifter gain a hover speed equal to her base land speed (clumsy). More importantly she can fly through the space of other creatures and objects, when she does so she automatically make an unarmed attack at her highest base attack bonus, this attack deal slashing damage, bypass DR/Adamantine and Hardness of 20 or less and inflict 1d6 points of [[Bleedout (3.5e Condition)|bleed]]. This attack may only be done once per creature per round.
+
'''{{Anchor|Living Buzz-Saw}}:''' The bodyshifter turns into a grotesque living buzz-saw, shifting her body and spinning very rapidly upon herself. The bodyshifter gain a hover speed equal to her base land speed (clumsy). More importantly, she can fly through the space of other creatures and objects. When she does so she automatically make an unarmed attack at her highest base attack bonus. This attack deals slashing damage, bypasses DR/Adamantine and Hardness of 20 or less and inflicts 1d6 points of [[Bleedout (3.5e Condition)|bleed]]. This attack may only be done once per creature per round.
  
''Augment:'' If the bodyshifter invest a single shift point in this bodyshift her hover speed increase to twice her land speed.
+
''Augment:'' If the bodyshifter invests a single shift point in this bodyshift, her hover speed increases to twice her land speed.
  
If she invest two she deal 1d8 points of [[Bleedout (3.5e Condition)|bleed]] instead of 1d6.
+
If she invests two shift points, she deals 1d8 points of [[Bleedout (3.5e Condition)|bleed]] instead of 1d6.
  
If she invest three her hover speed become a fly speed (clumsy).
+
If she invests three shift points, her hover speed become a fly speed (clumsy).
  
If she invest four she deal unarmed damage as if she was one size category larger and deal 1d10 points of [[Bleedout (3.5e Condition)|bleed]] instead of 1d8.
+
If she invest four shift points, she deals unarmed damage as if she was one size category larger and deals 1d10 points of [[Bleedout (3.5e Condition)|bleed]] instead of 1d8.
  
If she invest five she deal 2d6 points of [[Bleedout (3.5e Condition)|bleed]] instead of 1d10.
+
If she invests five shift points, she deals 2d6 points of [[Bleedout (3.5e Condition)|bleed]] instead of 1d10.
  
If she invest six she she deal unarmed damage as if she was two size category larger and ignore all DR and Hardness.
+
If she invests six shift points, she deals unarmed damage as if she were two size categories larger and ignores all DR and Hardness.
  
If she invest seven points her living buzz-saw attacks have the [[SRD:Vorpal|vorpal]] enhancement for free.
+
If she invest seven points, her living buzz-saw attacks have the [[SRD:Vorpal|vorpal]] enhancement for free.
  
'''{{Anchor|Tiny Size}}:'''The bodyshifter's size decrease substantially, shrinking a single size category, she gain the reach/space and all other characteristic from changing size, with the exception of the changes noted below.  
+
'''{{Anchor|Tiny Size}}:'''The bodyshifter's size decreases substantially, shrinking a single size category. She gains the reach/space and all other characteristics from changing size, with the exception of the changes noted below.  
  
''Augment:'' If the bodyshifter spend 2 shifting points she may shrink one additionally size category smaller and one additional size category for each points invested thereafter.
+
''Augment:'' If the bodyshifter invests two shift points, she may shrink one additionally size category smaller and one additional size category for each point invested thereafter.
  
 
{| class="zebra d20"
 
{| class="zebra d20"
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| Colossal  || class="left" |  Gargantuan || -4 || +2 || -2 || -5 || +4
 
| Colossal  || class="left" |  Gargantuan || -4 || +2 || -2 || -5 || +4
 
|}
 
|}
'''{{Anchor|Winged Arms}}:''' The bodyshifter's arms turn into large wings, in this bodyshift she cannot use weapons with either of hands and any gauntlets and bracers she had meld into her form. However She has a fly speed equal to twice her base land speed with poor maneuverability, but can only fly up to her [[Constitution]] modifier rounds at a time (minimum 1), and must rest twice as long as they flew before attempting to fly again.  
+
'''{{Anchor|Winged Arms}}:''' The bodyshifter's arms turn into large wings, in this bodyshift she cannot use weapons with either hands. Any gauntlets and bracers she had meld into her form. However, she gains a fly speed equal to twice her base land speed with poor maneuverability, but can only fly up to her [[SRD:Constitution|Constitution]] modifier rounds at a time (minimum 1), and must rest twice as long as she flew before attempting to fly again.  
  
''Augment:'' If the bodyshifter invest a single shift point into this bodyshift her maneuverability increase to average.  
+
''Augment:'' If the bodyshifter invests a single shift point into this bodyshift, her maneuverability increases to average.  
  
If she invest two points she may fly indefinitely without resting.
+
If she invests two points, she may fly indefinitely without resting.
  
If she invest three points her wings become strong enough to replicate the effect of [[Gale Force (3.5e Spell)|''gale force'']] each 1d4 rounds and her maneuverability increase to good.
+
If she invests three points, her wings become strong enough to replicate the effect of [[Gale Force (3.5e Spell)|''gale force'']] each 1d4 rounds and her maneuverability increase to good.
  
If she invest four points she gain the ability to use [[Wings of Thunder (3.5e Maneuver)|wings of thunder]] as stance.
+
If she invests four points, she gain the ability to use [[Wings of Thunder (3.5e Maneuver)|wings of thunder]] as stance.
  
If she invest five points she may use [[Gale Force (3.5e Spell)|''gale force'']] and [[Hurricane Disc (3.5e Spell)|''hurricane disc'']] each 1d4 rounds.
+
If she invests five points, she may use [[Gale Force (3.5e Spell)|''gale force'']] and [[Hurricane Disc (3.5e Spell)|''hurricane disc'']] each 1d4 rounds.
  
If she invest six points her fly speed triple and she may use [[Hurricane Force (3.5e Spell)|''hurricane force'']] each 1d4 rounds.
+
If she invests six points, her fly speed triples and she may use [[Hurricane Force (3.5e Spell)|''hurricane force'']] each 1d4 rounds.
  
If she invest seven points her fly speed quadruple and she gain [[Mantle of Jurikan (3.5e Maneuver)|mantle of jurikan]] as a stance.  
+
If she invests seven points, her fly speed quadruples and she gains [[Mantle of Jurikan (3.5e Maneuver)|mantle of jurikan]] as a stance.  
  
  

Revision as of 18:17, 12 September 2016

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Author: Leziad (talk)
Date Created: 22nd March 2016
Status: Almost Done
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A bodyshifter is essentially a cross between a monk and a druid, shifting her body to her advantage. {{{length}}} 1



Other Other

Bodyshifter

A bodyshifter is essentially a mix between the Druid and the Monk, though instead of casting spells and turning into animal the bodyshifter focuses on only partially transforming her body. The bodyshifter uses her own body to her best advantage, smashing her foes with powerful unarmed strikes and adapting to the situation by strategically shifting her body. The bodyshifter uses a point allocation mechanic. She may invest points in powerful bodyshifts or in less powerful bodymorphs. She may only have a single active bodyshift, but an unlimited amount of bodymorphs. Additionally, bodymorphs can be easily allocated and re-allocated, while bodyshifts require a 10 minute meditation period.

Making a Bodyshifter

Abilities: The bodyshifter does not rely on any particular abilities for it class features and receives ability scores bonuses to its physical ability scores. What ability scores are important depends on the character and its chosen role in the party.

Races: Any race may have bodyshifters.

Alignment: Any.

Starting Gold: As Fighter.

Starting Age: Simple.

Table: The Bodyshifter

Hit Die: d12

Level Base
Attack Bonus
Saving Throws Special Unarmed
Damage
AC
Bonus
Shift
Points
Maximum
Investment
Fort Ref Will
1st +0 +2 +2 +2 Bodyshift (1), Bodymorph, Masterwork Body, Shapechanger 1d6 +4 2 1
2nd +1 +3 +3 +3 Bodyshift (2), Extend Limbs 1d6 +5 3 1
3rd +2 +3 +3 +3 Efficient Physique (+1), Morphic Endurance, Variable Build 1d6 +5 3 1
4th +3 +4 +4 +4 Bodyshift (3), Morphic Reach 1d8 +6 4 2
5th +3 +4 +4 +4 Variable Adaptation 1d8 +6 4 2
6th +4 +5 +5 +5 Efficient Physique (+2), Mettle 1d8 +7 5 2
7th +5 +5 +5 +5 Extend Limbs (40 ft.) 1d8 +7 5 3
8th +6/+1 +6 +6 +6 Bodyshift (4), Improved Morphic Reach 1d10 +8 6 3
9th +6/+1 +6 +6 +6 Efficient Physique (+3) 1d10 +8 6 3
10th +7/+2 +7 +7 +7 Fortified Body 1d10 +9 7 4
11th +8/+3 +7 +7 +7 Extraordinary Shifts 2d6 +9 7 4
12th +9/+4 +8 +8 +8 Bodyshift (5), Efficient Physique (+4), Extend Limbs (80 ft.) 2d6 +10 8 4
13th +9/+4 +8 +8 +8 Biological Immortality 2d6 +10 8 5
14th +10/+5 +9 +9 +9 Primordial Soup 2d6 +11 9 5
15th +11/+6/+1 +9 +9 +9 Efficient Physique (+5), Instantaneous Adaptation 2d6 +11 9 5
16th +12/+7/+2 +10 +10 +10 Bodyshift (6), Greater Morphic Reach 2d8 +12 10 6
17th +12/+7/+2 +10 +10 +10 Extend Limbs (160 ft.) 2d8 +12 10 6
18th +13/+8/+3 +11 +11 +11 Efficient Physique (+6) 2d8 +13 11 6
19th +14/+9/+4 +11 +11 +11 Improved Biological Immortality 2d8 +13 11 7
20th +15/+10/+5 +12 +12 +12 Bodyshift (7), Evershifting Chaos 2d10 +14 12 7

Class Skills (4 + Int modifier per level, ×4 at 1st level)
Balance (Dex), Bluff (Cha), Climb (Str), Control Shape (Wis), Craft (Int), Diplomacy (Cha), Disguise (Cha), Escape Artist (Dex), Forgery (Int), Gather Information (Cha), Handle Animal (Cha), Heal (Wis), Hide (Dex), Intimidate (Cha), Jump (Str), Knowledge (Int), Listen (Wis), Move Silently (Dex), Perform (Cha), Profession (Wis), Ride (Dex), Search (Int), Sense Motive (Wis), Spot (Wis), Survival (Wis), Swim (Str), Tumble (Dex).

Class Features

All of the following are class features of the bodyshifter.

Weapon and Armor Proficiency: A bodyshifter is proficient with all simple and martial weapons, all shields (except tower shields) but no armor.

Shift Points: Bodyshifters possess a number of shift points which she may invest between various Bodyshifts and bodymorphs. Her shift points are never expended; instead they are invested between these abilities.

AC Bonus (Ex): A bodyshifter gains an armor bonus to AC equal to 4 + 1/2 Class level.

Unarmed Strike: At 1st level, a bodyshifter gains Improved Unarmed Strike as a bonus feat. A bodyshifter’s attacks may be with either fist interchangeably or even from elbows, knees, and feet. This means that a bodyshifter may even make unarmed strikes with her hands full. There is no such thing as an off-hand attack for a bodyshifter striking unarmed. A bodyshifter may thus apply her full Strength bonus on damage rolls for all her unarmed strikes.

Usually a bodyshifter’s unarmed strikes deal lethal damage, but she can choose to deal nonlethal damage instead with no penalty on her attack roll. She has the same choice to deal lethal or nonlethal damage while grappling.

A bodyshifter’s unarmed strike is treated both as a manufactured weapon and a natural weapon for the purpose of spells and effects that enhance or improve either manufactured weapons or natural weapons.

A bodyshifter also deals more damage with her unarmed strikes than a normal person would, as shown on Table: The Bodyshifter. The unarmed damage on Table: The Bodyshifter is for Medium bodyshifter. A Small bodyshifter deals less damage than the amount given there with her unarmed attacks, while a Large bodyshifter deals more damage; see Table: Bodyshifter Unarmed Damage by Size.

Table: Bodyshifter Unarmed Damage by Size
Level Fine Diminutive Tiny Small Medium Large Huge Gargantuan Colossal
1st–3rd 1 1d2 1d3 1d4 1d6 1d8 2d6 3d6 4d6
4th–7th 1d2 1d3 1d4 1d6 1d8 2d6 3d6 4d6 6d6
8th–11th 1d3 1d4 1d6 1d8 1d10 2d8 3d8 4d8 6d8
12th–15th 1d4 1d6 1d8 1d10 2d6 3d6 4d6 6d6 8d6
16th–19th 1d6 1d8 1d10 2d6 2d8 3d8 4d8 6d8 8d8
20th 1d8 1d10 2d6 2d8 2d10 4d8 6d8 8d8 12d8

Bodyshift (Su): This is the main ability of the Bodyshifter and allows the bodyshifter to radically transform her body. A bodyshifter may only have a single bodyshift active at any time, although she may switch between them as a swift action. Otherwise bodyshifts are permanent until switched, or if the bodyshifter dies in which case she returns to her natural form.

The bodyshifter may invest shift points into her various bodyshifts. She allocates those points with a 10 minute meditation. She may only place as many points in a single body shift equal to one third of her class level (rounded up). The bodyshifter starts knowing a single bodyshift at 1st and learns another at 2nd level and 4th and each 4 levels thereafter, selecting them from the list below.

Bodymorph (Su): The bodyshifter also possesses the ability to make minor alterations to her body. Unlike bodyshifts, she may have as many bodymorphs active at the same time as she pleases. Acquiring a bodymorph requires a move action. Each bodymorph requires a number of base shift points (the number in the parentheses next to each individual entry) to be invested into them and some can be augmented further. Unlike a bodyshift, you may reallocate all points invested in a bodymorph as a move action. Similarly, they are permanent until you reallocate the points into them.

Much like bodyshifts you may only invest a number of shift points in a single bodymorph equal to 1/3rd of your class levels. This includes the initial investment.

Unlike bodyshifts, the bodyshifter knows all bodymorphs available to her from the start:

Big Hand (1): The bodyshifter gain the benefits of Oversize Grip even if she does not meet the prerequisites. Additionally, she counts as one size category larger for the purpose of dealing unarmed damage.

Big Head (1): The bodyshifter falls under the effect of big head mode.

Cosmetic Morph (1): The bodyshifter changes her appearance radically. She may make cosmetic changes to herself within the limits of the disguise self spell. The changes are a transmutation effect and do not fool true seeing or similar abilities. If the bodyshifter invests an additional point in this bodymorph, the limit of her transformation is now dictated by alter self.

Fast Legs (1): The bodyshifter's base land speed increases by 10 feet. For each additional point invested in this morph, the speed increase doubles.

Flexible Spine (1): The bodyshifter gains the benefits of the Flexible feat even if she does not meet the prerequisites.

Merform (2): The bodyshifter falls under the effects of merform.

Plain Look (1): The bodyshifter assumes a very very plain look, granting her a +10 bonus on disguise checks in order to disguise into no one in particular. The bonus increases to +20 when standing in a crowd. This cannot be used with Stunning Look or any Bodyshift/Bodymorph which makes her look extraordinary.

Regenerative Cells (1): The bodyshifter gains one third of her class level (rounded up) in rapid healing. She also gains the ability to regrow her limbs within 3d6 minutes, re-attach them and survive headless. If she invest an additional point it become fast healing instead. If she invest two additional points it becomes pseudo-regeneration.

Stunning Look (1): The bodyshifter gains the Too Hot trait and the ability to use Fascinate as Bard of her level (DC 10 +1/2 HD + Charisma modifier) at will.

Suction Cups (2): The bodyshifter falls under the effect of spider climb.

Superstrong Legs (1): The bodyshifter gains a +20 bonus on Jump checks. She adds the distance she may use Extend Limbs to the distance traveled with each jump.

Masterwork Body (Ex): A 1st level bodyshifter receives Masterwork Body as a bonus feat.

Shapechanger (Ex): A 1st level bodyshifter gain the shapechanger subtype.

Extend Limbs (Su): A 2nd level the bodyshifter has learned how to extend her limbs, this allows her to manipulate objects around her up to 20 feet outside of her reach. While she may manipulate objects (such as dragging a box or activating a lever), she is unable to use this ability to attack or activate magic items. The distance she can extend her limbs doubles at 7th level and each 5 levels thereafter.

Efficient Physique (Ex): A 3rd level bodyshifter gains a +1 bonus to two of her physical ability scores, at 6th level and each 3 levels thereafter, she may increase two again by 1. She may apply the increase to different ability scores each time.

Morphic Endurance: A 3rd level Bodyshifter gains Grimoire Endurance and Grimoire Diehard as a bonus feats. She may use her class level +3 instead of Survival to determine the bonus granted by Grimoire Endurance.

Variable Build (Su): A 3rd level bodyshifter gains both powerful build and slight build (counting as either a size larger or smaller) as her form shift whenever it would be advantageous.

Morphic Reach (Ex): At 4th level, 8th and 16th level, the bodyshifter's natural reach increases by 5'.

Variable Adaptation (Su): At 5th level the bodyshifter is capable of spontaneously adapting to her environment, growing gills underwater or a heatproof skin in an extremely hot environment. After staying 3 consecutive rounds in a particular environment, she adapts to it as per adapt body. Despite being able to adapt to almost anything she still may still need to breath and thus might still suffocate in airless environments.

At 15th level she adapts to her environment instantaneously.

Mettle (Ex): A 6th level bodyshifter gains the benefits of mettle as an hexbladeCW, but only for Fortitude saves.

Fortified Body (Ex): A 10th level bodyshifter has such a control over her body that she can shift her internal organs out of harm's way and control her immune system perfectly. She becomes immune to critical hits, diseases and poisons.

Extraordinary Shifts (Ex): An 11th level bodyshifter's supernatural class features become extraordinary.

Biological Immortality (Ex): A 13th level bodyshifter become immortal. She may change her apparent age at will as a move action. She no longer suffers any penalties from aging and any penalty she previously suffered from are removed. She still accrues bonuses from aging. Additionally, she becomes immune to ability damage, ability drain, [Death]-effect and energy drain.

At 19th level when the bodyshifter dies, if her body is not damaged (as per raise dead), she returns to life 1d10 minutes after death with no level loss or other penalties. If her body is too damaged, she still decay into Primordial Soup.

Primordial Soup (Ex): When a 14th level bodyshifter dies, her body decays into a strange ooze-like soup within 1d4 days of death. The soup is treated as acid for all creatures. Any creatures dying within becoming part of it. If it is left to it own devices for at least a year however, the bodyshifter emerges from it with a new body identical to her old one and the soup dissolves. The soup can be used as a focus for any resurrection spell, speeding up the process to 24 hours.

Evershifting Chaos (Ex): A 20th level bodyshifter may now use two bodyshifts at the same time instead of one.

List of Bodyshifts

The Bodyshifter learn her bodyshift from the following list. All bodyshift's augments are cumulative with each other unless specifically mentioned otherwise.

Amorphous Form: The bodyshifter's shift the matter of her body, turning it into amorphous jelly instead of skin, flesh and bone. The transformation may or may not be readily apparent. She gains all immunities of ooze except mind-affecting effects given that she is not mindless. Additionally, in this form, she can more readily change her shape, allowing her to count as four size categories smaller for the purpose of squeezing through tight spaces.

Augment: For each additional shift point the bodyshifter invests, she may select one of the abilities below:

Digestive Cells: The bodyshifter's cells all become capable of digestion, much like an ooze. She may deal 2d6 damage to any creature which come in bodily contact with her (through her unarmed attack, using an unarmed attack on the bodyshifter, being grappled, grappling, etc).
Objectmorph: The bodyshifter may alter her shape further, she may turn into objects as per objectmorph (self only)
Mutable Bodymorph: The bodyshifter gain a single floating shifting point which may be invested in any bodymorph as a free action. She may select this augment multiple times gaining an additional floating shift point each time.

If she invest three or more points she may also select from the list below:

Absorbing Cells: Any creature killed by the acid damage of Digestive Cells are absorbed into her form, healing her for a number of hit points equal to the creature's HD ×3. All of the creature's equipment drops on the ground. However. she may decide upon absorption to automatically equip any number of them as a free action, assuming the appropriate body slots are free. A creature killed by Absorbing Cells are completely absorbed into your body and thus leave no corpse behind. This augment require the Digestive Cells upgrade.
Gaseous Form: The bodyshifter gains the ability to use greater gaseous form at will (self only).
Mimic Morph: The bodyshifter gains the ability to replicate mimic morph at will. This augment requires Objectmorph.

Dense Body: The bodyshifter becomes one size category smaller as per reduce person. However, her weight does not change and she do not take a penalty to Strength. While in this bodyshift she gains DR 3/— and stability (as a dwarf).

Augment: For each shift point the bodyshifter invests in this bodyshift, the DR/— increase by 2, she receives a +2 bonus to her Strength and the stability bonus increases by 4.

Battle Form: The bodyshifter changes her body into a deadly battle machine. In this bodyshift, the bodyshifter falls under the effect of barkskin and gains armor spikes and shield blades which fall under the effect of greater magic weapon and deal the bodyshifter's unarmed damage (in piercing and slashing respectively), carrying the same enhancement as the bodyshifter's unarmed strike.

Augment: For each shift point the bodyshifter invests in this bodyshift, she gains a [Fighter] bonus feat she meets the prerequisite for. She may change which feat she selects when she meditates to reassign her shift points.

Elastic Body: The bodyshifter's body become extremely elastic and thus can be stretched far past its normal breaking points. The bodyshifter halves any source of bludgeoning damage dealt to her, minimizes falling damage and her natural reach increase by 10 feet. She doubles the distance she can use Extend Limbs over. She also counts as two size categories smaller for the purpose of squeezing through tight spaces.

Augment: If the bodyshifter spends 1 point, she doubles the reach increase and the distance she can stretch her limbs. Both triple if she invest 2 points, quadruple for 3 and so on.

Extra Arms: The bodyshifter grows another pair of arms. However they start off much clumsier and weaker than normal arms. She may only wield light weapons with her secondary arms and only adds half of her Strength modifier to damage. Any skill checks made with only the secondary arms are made with a –4 penalty. If she possesses the Two-Weapon Fighting feat it applies to all extra attacks granted by having multiple arms (much like Multiweapon Fighting).

Augment: if she invests a single shift point on this bodyshift, her secondary arms no longer take penalties and may now wield one-handed or light weapons.

If she invests two shift points on this bodyshift, she gains an additional pair of arms which start weaker but become normal when she invests three points.

If she invests four shift points on this bodyshift, she gains an additional pair of arms which start weaker but become normal when she invests five points.

If she invests six shift points on this bodyshift, she gains an additional pair of arms which start weaker but become normal when she invests seven points.

Feral Form: The bodyshifter gain a single feral strike of her choice from the Mythic Beast list. The shift to a feral form grants additional abilities. She gains three abilities on the beast shape I list, a +10 bonus to all speeds and a +2 bonus to Strength and Dexterity.

Augment: For each shift points invested in this bodyshift, the bodyshifter may select an additional feral strike, also gaining access to the Tail Feral Strike. The bonus to Strength and Dexterity increase by 2 for each shift point invested and the speed bonus increases by 10 feet for each 2 shift points invested.

If she invests three points, she may select four abilities from the beast shape II instead one three from the first list.

If she invests four points, she may select five abilities from the beast shape III list instead. She may select an additional ability for each point invested thereafter.

Giant Size: The bodyshifter's size increases substantially, growing a single size category. She gain the reach/space and all other characteristics from changing size, with the exception of the changes noted below.

Augment: If the bodyshifter invests 2 shift points, she may increase one additional size category larger and one additional size category for each point invested thereafter.

Size Changes
Old Size New Size Str Dex Con Natural Armor AC/Attack
Fine Diminutive +2 -2 +2 +1 -4
Diminutive Tiny +2 -2 +2 +1 -2
Tiny Small +2 -2 +2 +2 -1
Small Medium +2 -2 +2 +2 -1
Medium Large +4 -2 +2 +2 -1
Large Huge +4 -2 +2 +2 -1
Huge Gargantuan +8 -2 +4 +3 -2
Gargantuan Colossal +8 -2 +4 +5 -4
Colossal Titanic +16 -2 +8 +9 -8
Human Buzz-Saw.jpg

Living Buzz-Saw: The bodyshifter turns into a grotesque living buzz-saw, shifting her body and spinning very rapidly upon herself. The bodyshifter gain a hover speed equal to her base land speed (clumsy). More importantly, she can fly through the space of other creatures and objects. When she does so she automatically make an unarmed attack at her highest base attack bonus. This attack deals slashing damage, bypasses DR/Adamantine and Hardness of 20 or less and inflicts 1d6 points of bleed. This attack may only be done once per creature per round.

Augment: If the bodyshifter invests a single shift point in this bodyshift, her hover speed increases to twice her land speed.

If she invests two shift points, she deals 1d8 points of bleed instead of 1d6.

If she invests three shift points, her hover speed become a fly speed (clumsy).

If she invest four shift points, she deals unarmed damage as if she was one size category larger and deals 1d10 points of bleed instead of 1d8.

If she invests five shift points, she deals 2d6 points of bleed instead of 1d10.

If she invests six shift points, she deals unarmed damage as if she were two size categories larger and ignores all DR and Hardness.

If she invest seven points, her living buzz-saw attacks have the vorpal enhancement for free.

Tiny Size:The bodyshifter's size decreases substantially, shrinking a single size category. She gains the reach/space and all other characteristics from changing size, with the exception of the changes noted below.

Augment: If the bodyshifter invests two shift points, she may shrink one additionally size category smaller and one additional size category for each point invested thereafter.

Size Changes
Old Size New Size Str Dex Con Natural Armor AC/Attack
Diminutive Fine -2 +2 +0 +0 +4
Tiny Diminutive -2 +2 +0 +0 +2
Small Tiny -2 +2 +0 +0 +1
Medium Small -2 +2 +0 +0 +1
Large Medium -2 +2 -2 -1 +1
Huge Large -2 +2 -2 -2 +1
Gargantuan Huge -4 +2 -2 -3 +2
Colossal Gargantuan -4 +2 -2 -5 +4

Winged Arms: The bodyshifter's arms turn into large wings, in this bodyshift she cannot use weapons with either hands. Any gauntlets and bracers she had meld into her form. However, she gains a fly speed equal to twice her base land speed with poor maneuverability, but can only fly up to her Constitution modifier rounds at a time (minimum 1), and must rest twice as long as she flew before attempting to fly again.

Augment: If the bodyshifter invests a single shift point into this bodyshift, her maneuverability increases to average.

If she invests two points, she may fly indefinitely without resting.

If she invests three points, her wings become strong enough to replicate the effect of gale force each 1d4 rounds and her maneuverability increase to good.

If she invests four points, she gain the ability to use wings of thunder as stance.

If she invests five points, she may use gale force and hurricane disc each 1d4 rounds.

If she invests six points, her fly speed triples and she may use hurricane force each 1d4 rounds.

If she invests seven points, her fly speed quadruples and she gains mantle of jurikan as a stance.



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