Difference between revisions of "SRD5:Acolyte (NPC)"

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Revision as of 19:31, 15 January 2017

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Acolyte
Medium Humanoid (Any Race), Any Alignment
Armor Class: 10
Hit Points: 9 (2d8)
Speed: 30 ft.
STR DEX CON INT WIS CHA
10 (+0) 10 (+0) 10 (+0) 10 (+0) 14 (+2) 11 (+0)
Skills: Medicine +4, Religion +2
Senses: passive Perception 12
Languages: Any one language (usually Common)
Challenge: 1/4 (50 xp)Proficiency Bonus (PB): +2
Spellcasting. The acolyte is a 1st-level spellcaster. Its spellcasting ability is Wisdom (spell save DC 12, +4 to hit with spell attacks). The acolyte has the following Cleric spells prepared:

Cantrips (at will): light, sacred flame, thaumaturgy

1st level (3 slots): bless, cure wounds, sanctuary

Actions

Club. Melee Weapon Attack: +2 to hit, reach 5 ft., one target. Hit: 2 (1d4) bludgeoning damage.


Acolytes are junior members of a clergy, ususally answerable to a priest. They perform functions in a temple and are granted minor spellcasting power by their deities.

Sources


Back to Main PageSRD5Monster

Facts about "Acolyte (NPC)"
AlignmentAny Alignment +
CRval0.25 +
Canontrue +
Challenge Rating1/4 +
Creature NameAcolyte +
Experience Points50 +
FeaturesSpellcasting +, Club + and {{{feature1}}} +
Hit Dice2d8 +
Hit Points9 +
IdentifierNPC +
NameAcolyte +
SizeMedium +
SortTextAcolyte 5e +
SubtypeAny Race +
TitleAcolyte +
TypeHumanoid +